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The Genius Guide to the Magister (PFRPG) PDF

****( ) (based on 6 ratings)

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The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters may be called bruxa, church mages, ecclesiathurges, ovates, spell lords, thaumaturges, white wizards, or other titles that suit the needs of your campaign.

A magister is considered both an arcane and divine spellcaster (and can count as either for purposes of requirements and prerequisites). The magister is similar to a sorcerer in that she draws spell power from within herself, casting a limited list of spells known with no need for advanced preparation. Unlike a sorcerer, a magister can draw from both arcane and divine spell lists when selecting spells known, allowing magisters to be prepared for a broader range of circumstances. This is important as the magisters focus is spells to the exclusion of nearly everything else, even more so than other spellcasting classes. Depending on the mystic bond a magister makes, she may not have powers beyond her spells, but instead she’ll learn new ways to use the spells she knows to maximum benefit.

*When this class was originally released in early 2010 in a product called The Genius Guide to the Magus, the class was presented the magus. Then, more than a year later, the book Pathfinder Roleplaying Game: Ultimate Magic was released, with an “official” class named the magus—which looked nothing like our class of the same name. Sometimes picking an awesome name means other people will use it too!

To avoid confusion, we’ve decided to rename our magus “the magister.” As we update our backstock of products we’ll make the name change when referencing this class, but you should be aware that process takes time. For anything released in 2013 or later, a reference to the magus means the class from Pathfinder Roleplaying Game: Ultimate Magic, and any reference to the class from this book will use the name “magister.” For books released before that, you’ll need to check context to know if a Super Genius Games book talking about the magus really means a magus—the class from Pathfinder Roleplaying Game: Ultimate Magic—or if it is actually talking about our class, the magister.

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RGSOWC5021E


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Product Discussion (86)
1 to 50 of 86 << first < prev | 1 | 2 | next > last >>
Minister of Propaganda, Super Genius Games

And it's up!

Hyrum.

Minister of Propaganda, Super Genius Games

Jared Ouimette wrote:
Smurf

Even Smurf's deserve some Pathfinder love.

Hmm... The Genius Guide to Short Blue People has a nice ring to it....

Hyrum.


Oh, you're going to have to do it now and make it a playable race, Hyrum. There's no turning back now. :P

Osirion RPG Superstar 2009 Top 32

Urizen wrote:
Oh, you're going to have to do it now and make it a playable race, Hyrum. There's no turning back now. :P

+1

I just purchased this as well. It looks very interseting

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game Subscriber

this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.

As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.

This is one of my favorite Genius Guides so far.


Pathfinder Adventure Path Subscriber

Really great class, I am pleased. Another on the list of super genious classes I am really eager to play.

One little not, it looks like in the class chart you have written spells known where it should say spells per day, on page 2.

Sczarni

Pathfinder Adventure Path Subscriber

I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.

My main curiosity thou is what would be the exact interaction between this class and your guide to feats of Spellcasting. Specifically refering to:

- Spell Finesse
- Extra Spell Known (would it allow you to bypass the limit of half your spells known being from your primary spell list)

Thanks in advance for any clarification.


DitheringFool wrote:

this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.

As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.

This is one of my favorite Genius Guides so far.

is it better than the APG Witch which combines the 2 as well?


Frerezar wrote:

I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.

really? I dug the shaman

Sczarni

Pathfinder Adventure Path Subscriber

Not saying they were bad classes, I just wasn´t to keen on where they stood regarding the core classes. It was mostly a matter of personal taste than a crytique on their mechanics.

Regarding the witch comparison, it is quite different from it. Thou a Magus qith the Witch´s spell list as it prefered one is an interesting thought.


This looks like it could be the perfect class for a party that needs a healer and an arcanist but doesn't have enough players.


Is this class well-balanced with the other core classes? It sounds dangerously like a gestalt sorcerer/cleric.

Sczarni

Pathfinder Adventure Path Subscriber

Don´t want to spoil to much, but the spells known mechanis it´s given keeps it in check fairly well (or so it would seem).

You can be a full fledged spontaneous arcane caster with a strong divine back up, or a full fledged divine caster with an strong arcane back up.

Paizo Employee Modules Overlord

vagrant-poet wrote:
Is this class well-balanced with the other core classes? It sounds dangerously like a gestalt sorcerer/cleric.

Obviously, avoiding that is the challenge for any class designed to grant access to both arcane and divine spells. Thankfully, in pathfinder clerics and sorcerers are a lot more than access to their spells lists, and there are ways to make spells available to a class without making all other classes undeeded.

In playtesting, this class came out well-balanced, both in overall power and in working with other classes. It works -best- for a party that either lacks both a devoted arcane and a devoted divine caster, or in groups that already include both, but it certainly works as just one leg of that base in a typical 4-man group.

Certainly there is a difference between being potentially able to do anything a cleric or sorcerer can, and being able to do everything both can. While neither is an accurate representation of this class, it comes a lot closer to the first than the second.

Paizo Employee Modules Overlord

Frerezar wrote:
I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.

Everyone has to have a favortie1 And I am very fond of the magus (though death mages with fetishes -might- edge out magi for me).

Frerezar wrote:

My main curiosity thou is what would be the exact interaction between this class and your guide to feats of Spellcasting. Specifically refering to:

- Spell Finesse

First, let me say we DO try to make sure all our products work together, and this kind of question is exactly why. And we're always thrilled when someone buys multiple products of ours, so we love hearing this kind fo question!

While spellcasting ability attributes are split for the magus, taking Spell Finesse unifies it under one abilitys core, since the feat specifies what abilities it affects.

Frerezar wrote:
- Extra Spell Known (would it allow you to bypass the limit of half your spells known being from your primary spell list)

Absolutely not. However, as your total spells known at a given level increase, obviously the number that can be from non-promary spell lists increased by half that. So if you add 2 spells known to 3rd level, one can be primary and one non-primary.

Sczarni

Pathfinder Adventure Path Subscriber

Thanks for the quick reply,
I will be reflavoring this bad boy for my homebrew this weekend. Fits perfectly with the concept of a spellcasting tradition of mortals with god blood within them.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Well I picked this up with the sale going on, along with a few others products. I have skimmed it and will give a review eventually of it.


Took advantage of the sale today. Product looks fantastic.

I wholeheartedly plan to test it out and rip apart idea wise.


Thanks for a wonderful product. I may not use it as is, but it has already provided some inspiration for a D20 Modern game.


Pathfinder Adventure Path Charter Subscriber

I've also got a question about how well this and something from Genius Guide to Feats of Spellcasting would work together.

Would the Second Bond feat (and Improved Bond) from Feats of Spellcasting also be applicable to the Magus's Mystic Bond? It seems like it'd be a perfect fit for what the feat is meant to do.

Paizo Employee Modules Overlord

Alzrius wrote:

I've also got a question about how well this and something from Genius Guide to Feats of Spellcasting would work together.

Would the Second Bond feat (and Improved Bond) from Feats of Spellcasting also be applicable to the Magus's Mystic Bond? It seems like it'd be a perfect fit for what the feat is meant to do.

Yes, as will be made explicit in the Adventurer's Handbook.

Andoran

Hi Owen,

Quick question: I'm confused about these "Genius Guides". Most are from a company called Super Genius yet this is from Otherworld Creations. It looks like you do both and and both companies do "Genius Guides"

Like I said, I'm confused ... why two companies?

Thanks

Minister of Propaganda, Super Genius Games

Marc Radle 81 wrote:

Hi Owen,

Quick question: I'm confused about these "Genius Guides". Most are from a company called Super Genius yet this is from Otherworld Creations. It looks like you do both and and both companies do "Genius Guides"

Like I said, I'm confused ... why two companies?

Thanks

Hey Marc,

Super Genius Games is an imprint of OtherWorld Creations. It's a long story why. :D

Hyrum.
OWC/SGG

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Posted my review of the product.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game Subscriber
MerrikCale wrote:
DitheringFool wrote:

this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.

As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.

This is one of my favorite Genius Guides so far.

is it better than the APG Witch which combines the 2 as well?

Sorry, just saw this - good question! I've not paid much attention to the Witch because the carries too much baggage for my taste. However, I did take a quick look.

The two classes have the same BAB and Saves. The Magus has less spells per day and far less known spells but a wider pool of potential known spells. Both classes have special mechanics (Hexes, familiars, bonds, and talents).

Witches seem to stay closer to their theme whereas the Magus feels more like there are a few stereotypes you could pursue (a mystic theurge base class, a counter spell expert, a metamagic specialist, ...)

Which is better? Beats me... If I was going to rebuild my character, I would still go with a Magus with the divine heritage (luck domain).

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Added my review of this and several other Genius Guides up over at ENworld, just a FYI to Otherworld Creations.

Cheliax

this is actually a lot better than i would have expected from a 3rd party.
Just read Magus, and its actually pretty damn good. Turns out supergenius is actually putting good work and thought into their products. I only have one concern about 1 magus ability (they get some spells a level higher which raised the dc, effectively heightening them without the feat, but it is a trade off). Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.

This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.

definitely 4 magic missiles out of 5

Paizo Employee Modules Overlord

Name Violation wrote:

this is actually a lot better than i would have expected from a 3rd party.

Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.

This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.

definitely 4 magic missiles out of 5

We're really glad you enjoyed it! While obviously every game company is going to have a different take on how to design things such as classes and spells, I think it's safe to say SGG has people with a fair amount of experience in this field.

And we listen to fan feedback, so we really appreciate you taking the time to comment!


Pathfinder Adventure Path Subscriber
Name Violation wrote:

this is actually a lot better than i would have expected from a 3rd party.

Just read Magus, and its actually pretty damn good. Turns out supergenius is actually putting good work and thought into their products. I only have one concern about 1 magus ability (they get some spells a level higher which raised the dc, effectively heightening them without the feat, but it is a trade off). Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.

This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.

definitely 4 magic missiles out of 5

You will find this the case with pretty much all of their products. Owen is quite adept at inspiring my creative player/dm side while indefinately frustrating my inner munchkin. As a dm i always use my munchkin side to find exploits that i should be worried about when i add material to my game. I have just about stopped doing that with super genius products. There are exactly 2 sentances if have changed in 2 products for my table. The rest have a blanket OK. I make more changes to core systems then i do to super genius products.

Lantern Lodge

As asked before with the Archon, but most certainly emphasized on this one since they share the same name -- How does this compare to the PF class?


Me'mori wrote:
As asked before with the Archon, but most certainly emphasized on this one since they share the same name -- How does this compare to the PF class?

Competely different. The PF magus is a fighter/mage, the Genius Magus is a divine/arcane caster.

Hyrum.

Lantern Lodge

Ooooh... Thanks Harbinger Monkey! You're the greatest!

Paizo Employee Modules Overlord

Me'mori wrote:
As asked before with the Archon, but most certainly emphasized on this one since they share the same name -- How does this compare to the PF class?

The Super Genius Games magus came out quite a while before magus was chosen as the name for a new base class by Paizo, and we've been debating the question of changing its name since then. (I believe the answer is that we will, likely to the magister). To be clear we don't begrudge Paizo grabbing a great name (we're playing in their sandbox, after all), we just want to do what makes the most sense to avoid confusion.

The class from The Genius Guide to the Magus is a class designed to allow a character to combine different kinds of spellcasting into their character, from 1st level, gaining some of the benefits of all their sources without being unbalanced. In many ways it's a base class mystic theurge, except it handles making a druid/bard just as well as making a cleric/wizard.


I hope not, The name "magus" makes sense for a learned spellcaster, not for a warrior mage. I don't see why both can't exist with shared nomenclature.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
JRR wrote:
I hope not, The name "magus" makes sense for a learned spellcaster, not for a warrior mage. I don't see why both can't exist with shared nomenclature.

I think they should fight to the death and the winner loots the losers body. :)

Lantern Lodge

Dark_Mistress wrote:
I think they should fight to the deal and the winner loots the losers body. :)

Yes, but at what level shall these tests be enacted? 4, 8, 12, 16, and 20?

It'd be a neat test of "trial by combat".. Jason plays the PF Magus, Owen plays the S.G.G. Magus, and the Arena fight is posted on these boards. Depending on the winner, the class either keeps its name or changes it.

...Merry Christmas Paizonians?

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Me'mori wrote:

Yes, but at what level shall these tests be enacted? 4, 8, 12, 16, and 20?

It'd be a neat test of "trial by combat".. Jason plays the PF Magus, Owen plays the S.G.G. Magus, and the Arena fight is posted on these boards. Depending on the winner, the class either keeps its name or changes it.

...Merry Christmas Paizonians?

If you want to go that route, then I suggest letting Jason and Owen get oiled up and wrestle it out in speedo's... and post the video up for us to watch. :D

Andoran

Um ... wow ?

and maybe ... yikes ...

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Marc Radle wrote:

Um ... wow ?

and maybe ... yikes ...

I pay good money to see that... just saying. :)


Owen, I like the proposed name change of the Magus to Magister.


I agree, I like the proposed name change, Magister also.

Paizo Employee Modules Overlord

HalcyonAndOn wrote:
I agree, I like the proposed name change, Magister also.

I suspect this is what we are going with, and the changes are in process right now, since suddenly it's important.


Cool. I'll pick this up after the name switch.

I've just recently been introduced to your PDF's, great stuff! (I quickly picked up all the Genius Guides to Feats).

I also put two and two together and realized you were one of the Star Wars Saga authors (awesome!).

Anyway, I'll be getting more of your PDF's, that's for sure...

Michael

Paizo Employee Modules Overlord

HalcyonAndOn wrote:

I've just recently been introduced to your PDF's, great stuff! (I quickly picked up all the Genius Guides to Feats).

I also put two and two together and realized you were one of the Star Wars Saga authors (awesome!).

Anyway, I'll be getting more of your PDF's, that's for sure...

Welcome to the fold! Yeah, I was one of the co-authors of SAGA, as well as a lot of other stuff for WotC, Green Ronin and even the fine folks here at Paizo!


Well, I was going to wait for the name change to pick this up, but with the current discount, you just might force me to get it early...

Paizo Employee Modules Overlord

HalcyonAndOn wrote:
Well, I was going to wait for the name change to pick this up, but with the current discount, you just might force me to get it early...

The "Sorry You can't Make It To PaizoCon" Sale is 50% off for a limited time, and we always give all existing customers free access to any updates, so I'd recommend it!


Very cool, thanks Owen - you talked me into it (not a very hard task).

RPG Superstar 2009 Top 32

JRR wrote:
I hope not, The name "magus" makes sense for a learned spellcaster, not for a warrior mage. I don't see why both can't exist with shared nomenclature.

Ironically, this class is closer to the original meaning of Magus.

Paizo Employee Modules Overlord

Lord Fyre wrote:
JRR wrote:
I hope not, The name "magus" makes sense for a learned spellcaster, not for a warrior mage. I don't see why both can't exist with shared nomenclature.
Ironically, this class is closer to the original meaning of Magus.

We were pretty pleased with our magus. :) However, getting to play with paizo's toys is well worth the occasional renaming effort, and I'm not too upset we'll soon have a magister in the fold rather than a magus.

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