Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)

****( ) (based on 19 ratings)
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)

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Chapter 1: "Stolen Land"
by Tim Hitchcock

A Realm to be Tamed

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

    This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:
  • “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.
  • A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.
  • New rules for turning exploration into a different kind of adventure, by James Jacobs.
  • A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.
  • Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-229-6

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Print Edition: This product is out of print.

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Product Reviews (19)
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****( ) (based on 19 ratings)

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Good intro to a very good adventure


I have been running this for my friends and they love the adventure path. Really solid beginning.

Good for self-starting players

****( )

I ran this adventure mostly as-is for a group of 5 players (4 veterans and 1 new player). We used the medium experience track. It took about 24 hours of play, not including leveling, over 6 4-hour sessions. They really enjoyed it. The only complaint was that the XP gain was slow. The encounter locations are loaded with intriguing details and creative connections between them. The terrain for the battles is varied and tactically complex. Almost every encounter has tips for how it could be handled in an unconventional way, but there's plenty of fights if that's what the group is in the mood for. It was a blast to GM.

Why only 4 stars? The adventure relies a little too heavily on random encounters to fill out its experience count, and some of the most plot-relevant and interesting details are difficult to convey to the players, especially the BBEG's origin story.

The back material is a basic explanation of hex exploration (which is basically a reminder of how long it takes to travel, plus an xp award), and a gazetteer on Brevoy. The latter is a good place to start for anyone who wants to take the AP in a political direction. The fiction is entertaining and the monsters are solid and useful. The carbuncle is so entertaining, I wish I had remembered to include it when it was CR appropriate.

If your players are self-starters with a drive to investigate and you want an AP that you and your players can develop into your own story, this is a great AP for you.


****( )

This is the AP Ive been waiting for. I played in it once before and HATED. It. What a difference a new gaming group makes! This game finally gives PC's the chance to not only rule a kingdom but build it from the ground up! My group had endless fun building our kingdom and protecting it from various villians.

Win a Crown By Your Own Hand....

****( )

Kingmaker's sandbox approach was very new and innovative, and made for a very different experience. I love that my players had to pause and think, "If I waste him with my crossbow, how will he pay taxes?" Read my full review: Stolen Land

Good but a bit of a grind... Recession Review added to end

***( )( )

My review format is bullet points if you want to read a book, well read the book :)

The Good: -Great first encounter.
-NPCs are well written with rich backstory.
-Sandbox style is interesting and feels homebrew which is good.
-Rewards are balanced yet cool.
-First act hints at many mysteries, which is great.
-Tickleback, nuff said.
-End boss fight can be a puzzle and easy or an epic encounter, good fun design.
-Amazing forum community if you are a GM and want to customize your own spin.

The Bad: -Hexploration gets old and a bit of a grind.
-Bad random encounter roll can absolutely murder everyone.
-Ally NPC Jhod is poorly designed.
-Dire Boar adventure and a few other side treks feel about as WoW as you can get.

The Ugly: -Not for novice DMs, the DC is too high for you go with a railroad save your sanity.
-Those great pieces of backstory are never really exposed to PCs as written.
-Smart players have too easy a time.

Overall: There's allot to love, plenty to complain about I give a neutral 3 star rating based on the fact that this AP is for the most part entirely what you make of it.

Read the recession review here The Flying Pincushion

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