With Condition Cards, it’s easy for players and GMs to keep track of the Pathfinder RPG’s most common conditions. Did the bard fascinate your party? Is your wizard invisible? Is the fighter bleeding out? Simply hand out the appropriate condition cards to have all the rules for each condition at your fingertips. This set of 52 hilariously illustrated, full-color cards allows you to play faster and more easily than ever before.
There are 4 copies each of 13 different cards, with different (but related) conditions on each side:
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I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
That is a cool idea! I'll run it by the team on Tuesday. But I like!
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
Awesome! Add "Buff Cards" "buff Spells" in the same format FTW. Strong contender for multiple-pack purchase.
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
And use one color for one type of bonus so it's easy to see if bonuses stack.
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
And use one color for one type of bonus so it's easy to see if bonuses stack.
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
And use one color for one type of bonus so it's easy to see if bonuses stack.
OOh that is good too. Thanks Lisa.
It would be an amazing asset if Pazio could pull off cards to help manage bonuses but unfortunately the logistics within the 3.5/Pathfinder ruleset make it almost impossible.
I have already created my own condition cards for my games and find them very useful for quick reference but what your suggesting would not fit onto a single playing card size. Just going through the first few conditions (down to the letter D) I counted the following different rules references...
AC penalty
No Dex to AC
Str Based skill penalty
Dex Based skill penalty
Perception penalty
Attack penalty (weapon)
Damage penalty (weapon)
critical modifier (weapon)
AC bonus penalty (armor)
ACP increase (armor)
Related skill check penalty (Tool)
Initiative penalty
Perception Auto-fail (sound)
Perception penalty opposed
spell failure penalty (verbal)
Action restriction...
That's a lot of information and not all exclusive
For my players I have produced an A4 condition tracker that works in tandem with the cards. It also records buffs, hit points, spells per day and handy calculators (although the power attack one is now obsolete) to help players figure out information without reference to a book. Its kind of a chopped down version of the character sheet which can be easily reproduced and modified without messing up important charcter information on a full character sheet.
If pathfinder could produce something similar to this with this product I'm sure it would greatly increase its value at the game table.
Much like the Critical Hit and Critical Miss decks, these will be an absolute must for my game. Having a quick reference will speed up game play immensely. Noretoc's suggestion for making them stackable is fantastic too if the logistics can be worked out. Looking forward to this product. :)
Dilov Youn, Fri, Nov 20, 2009, 09:55 AM FLAG | LIST | REPLY
GameMastery Cards: Conditions & Afflictions
It would be a great idea to have a deck card as a GM to give to our players indicating the normal conditions, diseases and it's effects (3.5/PFRPG) and curses.
Some conditions to be consider are "New size: Large" and indicating the new considerations in modificators, weight x 8, Size x 2... like that
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
That is a cool idea! I'll run it by the team on Tuesday. But I like!
-Lisa
Thanks Lisa for your continual commitment to hear our ideas. I express this idea in a previous messageboard in November 20th of 2009. I'm really excited and convinced that the Pathfinder's formula to develop products based on ideas is the key to success.
Sincerely
Nicolas Gonzalez Simon a.k.a _"Dilov Youn"
I order one set, but I not really sure if I need more...does anybody knows how many cards of each condition are contained on the set?? (I have between 6 to 8 PCs in each game)
What would make this an even better product. If they put the buff spells in it like Aid, Prayer and Shield of Faith, Haste and the like. But if we had spell cards this would be covered in that... but I still think a buff spell/s should be included in the conditions deck :)
There are four copies of 13 different cards. Each card has two related conditions, one on each side—for example, dazed and stunned are opposite sides of the same card—so there are 26 different conditions.
There's also a new spell, soothing word, on the back of the rules card.
A possible tease for an upcoming spell deck? Hmmmmmmmm
The whole spell deck idea is nice, but there are SOOO many spells. Printing any subset of them as a deck would feel like we were limited to just the printed spells for characters. How would get all of them on cards?
Not talking about the entire spell list... Just asking for the buff spells and the ones that change the stats during combat, such as AC, Spell saves and DC's, To hit and To Damage, and the like.
These are all important and take time to look up. Having them handy would be nice.
(though I have to admit having Hero Labs is nice too because it is handy there along with all the conditions but not everyone has Hero Labs) :)
Hmm...now I'm wondering if the "flat-footed" card will really describe the flat-footed condition or if it will be more similar to the awkwardly-named "denied Dex to AC".
It's one of my pet peeves that the two conditions tend to get smushed together...
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
That is a cool idea! I'll run it by the team on Tuesday. But I like!
-Lisa
Since we're talking cards, I'd like to throw into the mix the idea of (limited)(singed) proof sheets for sale!
Hey, wait! It was supposed to come out in January! I wanted to use my Holiday code for orderig this!
Would these cards come any quicker if I got out and pushed?
It's the last thing holding up a big order of mine.
If you want, we can move the cards to a new order so the rest of your big order can ship.
But wouldn't that affect the shipping cost? I got a pretty good deal on shipping because I ordered the amount that I did. To split it up would reduce the discount and create another separate shipping charge. If it's between patience and expence, I'll take patience (just not very patiently, heh).
If it can be split for no change in shipping costs, then yes please.
Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.
Based on characters actions, on the game, rewards could be earned for later play by the characters.
I was thinking on 5 types of rewards: Fame, Luck, Heroic, Faith & Knowledge (since a deck has 52 cards, they could be around 10 per type)
- Fame cards could alter NPC reactions for the benefit of the PC, another could reward the character with a special or magical item (from a prominent character)
- Luck cards could go from a typical re-roll, find a treasure on his way, or automatically cause a fumble on a NPC)
- Heroic cards could a stunt benefit, bonus on the next physically skill or attack roll or give the PC an extra action
- Faith cards, can be an omen, a divine spell or a save from death when a character goes down below 0 hp
- Knowledge could be cards that solve a mystery, grant a bonus on a knowledge skill..
I guess this idea could help any GM to reward a player based on his actions and where the player may choose (from a different color a random card)
You could release a first deck and if this product goes well, you could later release a second part (different awards)
Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.
Based on characters actions, on the game, rewards could be earned for later play by the characters.
I was thinking on 5 types of rewards: Fame, Luck, Heroic, Faith & Knowledge (since a deck has 52 cards, they could be around 10 per type)
- Fame cards could alter NPC reactions for the benefit of the PC, another could reward the character with a special or magical item (from a prominent character)
- Luck cards could go from a typical re-roll, find a treasure on his way, or automatically cause a fumble on a NPC)
- Heroic cards could a stunt benefit, bonus on the next physically skill or attack roll or give the PC an extra action
- Faith cards, can be an omen, a divine spell or a save from death when a character goes down below 0 hp
- Knowledge could be cards that solve a mystery, grant a bonus on a knowledge skill..
I guess this idea could help any GM to reward a player based on his actions and where the player may choose (from a different color a random card)
You could release a first deck and if this product goes well, you could later release a second part (different awards)
Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.
This is very like the cards used in Torg. They were used like hero points and plot twists and more, lots of fun. I would love to see a variation of that.
Cool deck. The Goblins are funny and I really like how a lot of the 'stepped' conditions are on the flip side of each-other.
I do have one complaint (with the Cards line in general), the packaging. The dang cardboard tab that sticks up at the back of the box makes it hard to open a deck without tearing the box. I assume it's a cost savings over the old box wrapped in plastic, but the 'traditional' card box is so much more easy to not damage.