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GameMastery Condition Cards (PFRPG)
 
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GameMastery Condition Cards (PFRPG)
****½ (based on 30 ratings)

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Never miss a modifier again!

With Condition Cards, it’s easy for players and GMs to keep track of the Pathfinder RPG’s most common conditions. Did the bard fascinate your party? Is your wizard invisible? Is the fighter bleeding out? Simply hand out the appropriate condition cards to have all the rules for each condition at your fingertips. This set of 52 hilariously illustrated, full-color cards allows you to play faster and more easily than ever before.

There are 4 copies each of 13 different cards, with different (but related) conditions on each side:

  • blinded/deafened
  • dazed/stunned
  • exhausted/fatigued
  • grappled/pinned
  • shaken/frightened
  • sickened/nauseated
  • staggered/paralyzed
  • helpless/flat-footed
  • dazzled/fascinated
  • confused/entangled
  • bleed/dying
  • prone/unconscious
  • incorporeal/invisible

Also included is a new spell, soothing word.

ISBN-13: 978-1-60125-285-2

Note: This product is part of the Pathfinder Cards Subscription.

Product Availability
PFRPG:
    Usually ships from our warehouse in 2 to 6 business days.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO3016


See Also:


<< GameMastery Item Cards: Serpent’s Skull Deck GameMastery Item Cards: Carrion Crown Deck >>


Product Discussion (100)

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Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics, GameMastery Maps Subscriber

Sweeeeet! Exactly what I wanted. November??? So looong....


Now we just need a spell deck ;)

Silver Crusade

I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

Paizo Employee CEO

noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

That is a cool idea! I'll run it by the team on Tuesday. But I like!

-Lisa


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Pawns Subscriber; GameMastery Superscriber
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

Awesome! Add "Buff Cards" "buff Spells" in the same format FTW. Strong contender for multiple-pack purchase.


Pathfinder Campaign Setting Superscriber; Pathfinder Deluxe Comics Subscriber; GameMastery Superscriber
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

And use one color for one type of bonus so it's easy to see if bonuses stack.

Silver Crusade

Cormac wrote:
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
And use one color for one type of bonus so it's easy to see if bonuses stack.

OOh that is good too. Thanks Lisa.


Paizo Charter Superscriber, Pathfinder Comics Deluxe Subscriber

These are awesome ideas! Absolutely recommended. :)

Osirion

Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Comics Subscriber; GameMastery Superscriber
Cormac wrote:
And use one color for one type of bonus so it's easy to see if bonuses stack.

Exactly! Barely need to know what the colors mean in the end, just add the biggest one.

Of course, most conditions are penalties, and those generally stack, but same difference.

Attacks, Damage, Saves, Checks (are there any conditions that affect skill checks but not ability checks or vice-versa?)

Osirion

Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Card Game, Comics, Battles Case Subscriber; GameMastery Superscriber

I am really looking forward to these and the ideas sound awesome. And I would also love the Buff Cards.


noretoc wrote:
Cormac wrote:
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.
And use one color for one type of bonus so it's easy to see if bonuses stack.
OOh that is good too. Thanks Lisa.

It would be an amazing asset if Pazio could pull off cards to help manage bonuses but unfortunately the logistics within the 3.5/Pathfinder ruleset make it almost impossible.

I have already created my own condition cards for my games and find them very useful for quick reference but what your suggesting would not fit onto a single playing card size. Just going through the first few conditions (down to the letter D) I counted the following different rules references...

AC penalty
No Dex to AC
Str Based skill penalty
Dex Based skill penalty
Perception penalty
Attack penalty (weapon)
Damage penalty (weapon)
critical modifier (weapon)
AC bonus penalty (armor)
ACP increase (armor)
Related skill check penalty (Tool)
Initiative penalty
Perception Auto-fail (sound)
Perception penalty opposed
spell failure penalty (verbal)
Action restriction...

That's a lot of information and not all exclusive

For my players I have produced an A4 condition tracker that works in tandem with the cards. It also records buffs, hit points, spells per day and handy calculators (although the power attack one is now obsolete) to help players figure out information without reference to a book. Its kind of a chopped down version of the character sheet which can be easily reproduced and modified without messing up important charcter information on a full character sheet.

If pathfinder could produce something similar to this with this product I'm sure it would greatly increase its value at the game table.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Comics, Battles Case Subscriber

This would be some cards I would be interested in


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber

Awesome, these look like they will make things much easier to keep track of.

The-Last-Rogue wrote:
Now we just need a spell deck ;)

It's not official or anything but you might check out these.


Tikael wrote:

Awesome, these look like they will make things much easier to keep track of.

The-Last-Rogue wrote:
Now we just need a spell deck ;)
It's not official or anything but you might check out these.

I have actually . . . a bit too much going on for my liking, and rough on the printer too. Thanks for the link, though!


Much like the Critical Hit and Critical Miss decks, these will be an absolute must for my game. Having a quick reference will speed up game play immensely. Noretoc's suggestion for making them stackable is fantastic too if the logistics can be worked out. Looking forward to this product. :)


Paizo Superscriber, Pathfinder Comics Subscriber
The-Last-Rogue wrote:
Tikael wrote:

Awesome, these look like they will make things much easier to keep track of.

The-Last-Rogue wrote:
Now we just need a spell deck ;)
It's not official or anything but you might check out these.

I have actually . . . a bit too much going on for my liking, and rough on the printer too. Thanks for the link, though!

My feeling too. Too busy, hard to read, expensive to print.

I like what LJP did for spell cards, but the Wizard Sorceror Deck still isn't out yet.

But the condition cards look great.


Dilov Youn, Fri, Nov 20, 2009, 09:55 AM FLAG | LIST | REPLY
GameMastery Cards: Conditions & Afflictions
It would be a great idea to have a deck card as a GM to give to our players indicating the normal conditions, diseases and it's effects (3.5/PFRPG) and curses.

Some conditions to be consider are "New size: Large" and indicating the new considerations in modificators, weight x 8, Size x 2... like that

Thanks Paizo guys

Osirion

Pathfinder Deluxe Comics Subscriber

Wow oresome.

I will have to dig deep but I sure I can reactive my subscription for these cards.


Lisa Stevens wrote:
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

That is a cool idea! I'll run it by the team on Tuesday. But I like!

-Lisa

Thanks Lisa for your continual commitment to hear our ideas. I express this idea in a previous messageboard in November 20th of 2009. I'm really excited and convinced that the Pathfinder's formula to develop products based on ideas is the key to success.

Sincerely
Nicolas Gonzalez Simon a.k.a _"Dilov Youn"


Cool, something to whip at players. :)


GameMastery Cards Subscriber

While these sound great (especially if some of the above suggestions are applied), they're sadly not for the game I run/play.

Is there a way to just skip this one set in my subscription?

Again, these sound awesome. But they're not as "edition neutral" as I like my gaming products. :-P


The card game Gloom (found here) has a mechanic where bonuses, penalties and symbols show through. It's also a fun game.


Pathfinder Roleplaying Game, Adventure Path, Tales, Comics Subscriber

I order one set, but I not really sure if I need more...does anybody knows how many cards of each condition are contained on the set?? (I have between 6 to 8 PCs in each game)

thanks!

Grand Lodge

Pathfinder Roleplaying Game, Adventure Path, GameMastery Maps Subscriber

What would make this an even better product. If they put the buff spells in it like Aid, Prayer and Shield of Faith, Haste and the like. But if we had spell cards this would be covered in that... but I still think a buff spell/s should be included in the conditions deck :)

Paizo Employee Chief Technical Officer

I've updated the image and description; we'll add some sample cards next week.

Cheliax

Poor goblin.

Paizo Employee Assistant Software Developer

A few sample cards have been added.

Andoran

Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

How many cards per condition?

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
How many cards per condition?

There are four copies of 13 different cards. Each card has two related conditions, one on each side—for example, dazed and stunned are opposite sides of the same card—so there are 26 different conditions.

There's also a new spell, soothing word, on the back of the rules card.

Andoran

Vic Wertz wrote:

There's also a new spell, soothing word, on the back of the rules card.

A possible tease for an upcoming spell deck? Hmmmmmmmm

Sean

Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics, GameMastery Maps Subscriber

Yes, a Spell Deck and Buff Cards would be great!

Andoran

Pathfinder Adventure Path Subscriber
thenorthman wrote:
A possible tease for an upcoming spell deck? Hmmmmmmmm

The whole spell deck idea is nice, but there are SOOO many spells. Printing any subset of them as a deck would feel like we were limited to just the printed spells for characters. How would get all of them on cards?

Grand Lodge

Pathfinder Roleplaying Game, Adventure Path, GameMastery Maps Subscriber

Not talking about the entire spell list... Just asking for the buff spells and the ones that change the stats during combat, such as AC, Spell saves and DC's, To hit and To Damage, and the like.

These are all important and take time to look up. Having them handy would be nice.

(though I have to admit having Hero Labs is nice too because it is handy there along with all the conditions but not everyone has Hero Labs) :)


Hmm...now I'm wondering if the "flat-footed" card will really describe the flat-footed condition or if it will be more similar to the awkwardly-named "denied Dex to AC".

It's one of my pet peeves that the two conditions tend to get smushed together...

Grand Lodge

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Card Game, Comics Subscriber
Lisa Stevens wrote:
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

That is a cool idea! I'll run it by the team on Tuesday. But I like!

-Lisa

Since we're talking cards, I'd like to throw into the mix the idea of (limited)(singed) proof sheets for sale!

Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Modules Subscriber

I will definitely be adding this to my wish list for Jan!


Hey, wait! It was supposed to come out in January! I wanted to use my Holiday code for orderig this!


Gray Eminence wrote:
Hey, wait! It was supposed to come out in January! I wanted to use my Holiday code for orderig this!

Would these cards come any quicker if I got out and pushed?

It's the last thing holding up a big order of mine.

Paizo Employee Webstore Gninja Minion

Cainus wrote:
Gray Eminence wrote:
Hey, wait! It was supposed to come out in January! I wanted to use my Holiday code for orderig this!

Would these cards come any quicker if I got out and pushed?

It's the last thing holding up a big order of mine.

If you want, we can move the cards to a new order so the rest of your big order can ship.


Liz Courts wrote:
Cainus wrote:
Gray Eminence wrote:
Hey, wait! It was supposed to come out in January! I wanted to use my Holiday code for orderig this!

Would these cards come any quicker if I got out and pushed?

It's the last thing holding up a big order of mine.

If you want, we can move the cards to a new order so the rest of your big order can ship.

But wouldn't that affect the shipping cost? I got a pretty good deal on shipping because I ordered the amount that I did. To split it up would reduce the discount and create another separate shipping charge. If it's between patience and expence, I'll take patience (just not very patiently, heh).

If it can be split for no change in shipping costs, then yes please.

Otherwise I'll wait.

Thanks for the offer though.

Paizo Employee Webstore Gninja Minion

Yeah, moving it to a new order will create separate shipping charges. Moving it to your sidecart to ship with a subscription order is also an option.


Liz Courts wrote:
Yeah, moving it to a new order will create separate shipping charges. Moving it to your sidecart to ship with a subscription order is also an option.

Thanks again.

I've waited this long, February isn't that far away (though i might reconsider this if it gets pushed back any more).

Really I posted so I could use the get out and push joke.

But thanks for the potential solutions.


New Idea

Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.

Based on characters actions, on the game, rewards could be earned for later play by the characters.

I was thinking on 5 types of rewards: Fame, Luck, Heroic, Faith & Knowledge (since a deck has 52 cards, they could be around 10 per type)

- Fame cards could alter NPC reactions for the benefit of the PC, another could reward the character with a special or magical item (from a prominent character)
- Luck cards could go from a typical re-roll, find a treasure on his way, or automatically cause a fumble on a NPC)
- Heroic cards could a stunt benefit, bonus on the next physically skill or attack roll or give the PC an extra action
- Faith cards, can be an omen, a divine spell or a save from death when a character goes down below 0 hp
- Knowledge could be cards that solve a mystery, grant a bonus on a knowledge skill..

I guess this idea could help any GM to reward a player based on his actions and where the player may choose (from a different color a random card)

You could release a first deck and if this product goes well, you could later release a second part (different awards)

I hope you like this useful idea

Sincerely


I dig this idea :)

Dilov Youn wrote:

New Idea

Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.

Based on characters actions, on the game, rewards could be earned for later play by the characters.

I was thinking on 5 types of rewards: Fame, Luck, Heroic, Faith & Knowledge (since a deck has 52 cards, they could be around 10 per type)

- Fame cards could alter NPC reactions for the benefit of the PC, another could reward the character with a special or magical item (from a prominent character)
- Luck cards could go from a typical re-roll, find a treasure on his way, or automatically cause a fumble on a NPC)
- Heroic cards could a stunt benefit, bonus on the next physically skill or attack roll or give the PC an extra action
- Faith cards, can be an omen, a divine spell or a save from death when a character goes down below 0 hp
- Knowledge could be cards that solve a mystery, grant a bonus on a knowledge skill..

I guess this idea could help any GM to reward a player based on his actions and where the player may choose (from a different color a random card)

You could release a first deck and if this product goes well, you could later release a second part (different awards)

I hope you like this useful idea

Sincerely


Sketchpad wrote:

I dig this idea :)

Dilov Youn wrote:

New Idea

Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.

This is very like the cards used in Torg. They were used like hero points and plot twists and more, lots of fun. I would love to see a variation of that.

Andoran

OH YEAH! GOTTA HAVE 'EM!!!!!


I hope the next card deck is a summon monster deck! :)

Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics, Pawns, Battles Case Subscriber
Patrick Kropp wrote:
I hope the next card deck is a summon monster deck! :)

I don't think Paizo owns the rights to Yu gi oh. :P

Osirion

Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Card Game, Comics, Battles Case Subscriber; GameMastery Superscriber
Patrick Kropp wrote:
I hope the next card deck is a summon monster deck! :)

That would be awesome...

Qadira

Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Comics Subscriber; GameMastery Superscriber

Cool deck. The Goblins are funny and I really like how a lot of the 'stepped' conditions are on the flip side of each-other.

I do have one complaint (with the Cards line in general), the packaging. The dang cardboard tab that sticks up at the back of the box makes it hard to open a deck without tearing the box. I assume it's a cost savings over the old box wrapped in plastic, but the 'traditional' card box is so much more easy to not damage.

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