Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Society Scenario #54: Eyes of the Ten—Part II: The Maze of the Open Road (PFRPG) PDF

****( ) (based on 8 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 12th level characters (Tier: 12).

The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.

The Maze of the Open Road is the second scenario in the Eyes of the Ten campaign arc for Tier 12. It is a sequel to Pathfinder Society Scenario #46: Eyes of the Ten—Part I: Requiem for the Red Raven and is followed by Pathfinder Society Scenario #2-05: Eyes of the Ten—Part III: Red Revolution.

Written by Mark Moreland

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability


Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0054E


See Also:

Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 8 ratings)

Sign in to create or edit a product review.

***( )( )


***( )( )

GM review.

After the full on fest that was part 1, this scenario goes back to the regular scenario style. Thankfully it also reduces the time and we were able to do this in four hours.

This scenario is split into two with only a very basic link between the two. The first half was full of role play with a tough encounters. The second half was all to brief and little more than a fight. I really enjoyed running the first half but the second failed partly because the BBEG's tactics just did not stand up to what the PC's could bring to the table.


Still great

*****

This scenario has some memorable encounters in it, although nothing to the standards of part 1. Your GM's prep and use of certain creatures really determines the difficulty here. There are plenty of nasty tricks that can be played, and at this level, you should be expecting them.


More fun in the retirement arc

****( )

This is easily the weakest of the retirement arc. The first part of the adventure features a great social encounter, although the second half falls a bit flat. Even though it is a bit weaker than the others, it's still an extremely fun adventure with some memorable scenes.


Two Short Scenarios in One

***( )( )

This adventure was entertaining, but lacked some of the strength of the prior scenario. This adventure takes place in two very disparate parts of Golarion and have little to do with one another aside from a couple of the friendly NPCs having a connection to one another.

Because of that, it almost feels as if this is two smaller two encounter scenarios connected into one. The major villains seem somewhat disconnected from the overall plot of the retirement arc and while the final villain is entertaining, there is very little build up for them within the scenario causing them to come nearly out of nowhere right before the party drives him off.

This was an entertaining scenario, but left me wanting more. I would been happier if the scenario was a bit longer in each section and gave more of a feel of each of the areas than what could be seen with a couple encounters. The first half was significantly better if only for the additional NPCs to interact with, but the second half felt more like a series of skill checks that you had to pass in order to get to the next encounter.

For difficulty, two encounters were very easy for the (five person) party two deal with, while the other two were somewhat threatening, but never really put the party in incredible danger.


1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.