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Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF

**½( )( ) (based on 3 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8, and 10–11).

The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return them before their combined power can be used to awaken an ancient evil.

The Faithless Dead is the fourth and final scenario in the Echoes of the Everwar campaign arc. Part I is Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill, part II is Pathfinder Society Scenario #42: Echoes of the Everwar—Part II: The Watcher of Ages, and part III is Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown.

Written by Neil Spicer

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0053E


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Product Reviews (3)

Average product rating:

**½( )( ) (based on 3 ratings)

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What the hell happened to the finale?

**( )( )( )

Note: I was a player, not the GM.

:
Everything is building up, building up, leading to a finale that ties the fate of three souls of long dead women who need you to rescue their faithless souls from purgatory. You have a death cult on your heels. Time is running out!

You struggle down deeper through the tomb, battling off progressively harder and harder foes and bypassing cunning traps. The ghostly souls of the three women manifest and grant you powers for the terrible challenge ahead. You know the final battle is coming, and you pray you have what it takes to succeed. You have traveled the world to return these souls to their homeland, and now an ancient evil has claimed them. The Society has been tricked, and it's up to you to confront the mastermind behind it all!

Then you see an old man turn into dust and the game is over.
WHAT?
WHAT THE HELL?

Four players ask the GM again. "Yep" he says. "The module says that he turns into dust."
"Why?" asks one player, ready and willing to bring out the resources to beat an evil undead back into the afterlife.
"Ah, you beat the leader of the big guys fast enough," the GM answers.
"What the hell has that got to do with anything? Why the hell were they there down here at the bottom of an Osiriani tomb anyway?!?"
"I can't really answer that. But that big leader level 7 dude was the guy. He was the boss."
"Can't we fight a lich now? We're level 11 - we can take it."
"No. Sorry."
"Please?"
"No."
"This sucks."

The finale of Everwar just plain sucks. It requires emergency editing right flipping now. Developers, get onto it!


Ran this at high tier

**( )( )( )

I liked the story on this one, I think it would play much better at a lower tier than the high tier.

Since I have only ran this at high teir. I felt it was a bit easy as far as combat. I liked the story and the second map and the Tomb.

If I ever run this at low tier I will update my review.


Anticlimactic Finish

***( )( )

I've run this a handful of times now, even with Neil overshadowing me, but I just can't like this one. For as well written as this scenario finale is (and it is WELL written), the encounters have never been able to grab the attention of the players no matter how evil my tactics are! ;-)

There are a few bright spots though including an interaction with a gynosphinx and the possibility of setting a Venture Captain on fire.

I think the biggest problem lies in the final encounter. After 12 hours of table time, the players are expecting an amazing final fight with the BBEG of this whole series. That just doesn't happen in practice.

I'll be running this at least 4 more times in November. I'm hoping that my experiences (and the players') improves before the month is through.



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