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Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit (PFRPG) PDF

****½ (based on 11 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.

The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise is the sequel.

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 11 ratings)

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Excellent social scenario


Personally, I am fond of investigative scenarios. This one presents a great number of intriguing NPCs for the party to encounter. Kaer Maga is a fantastic setting, and this adventure and its counterpart showcase it well. If you are considering GMming this, be prepared to think on the fly and really get into the NPCs heads. The difference between a poor running of this and an excellent one is how well those NPCs are played.


**( )( )( )

I found this module to be incredibly frustrating. First of all, the thing about Society play is you aren't always going to get all the skills represented at a table. Sometimes a table is all combat builds. Sometimes it's all stealth builds.

Sometimes it's a great combination but still nobody has a decent diplomacy modifier.

In which case a module where one source leads to another leads to another leads to another with branching dead ends off every chain and a DC 20 diplomacy check is BASICALLY IMPOSSIBLE.

Failing until the GM takes pity is not my idea of a good time.

Really need to prepare to GM this scenario

***( )( )

Great scenario with balanced encounters. There are 6 scenes with one optional scene. Only downside is to GM this you need to do research to do it justice. Not a great pick up and run adventure.

Very Mixed review


First I have ran this and played it more than once/I have later changed my review I think I have ran it 4x so far.

Roleplay 3 stars
Roleplay with a dm familiar with the City of Strangers 5 Stars
Combat 2 Stars, Combat with experience running this multiple times 5 stars.

If you do run this purchase the city of strangers book. I think it totally changes the mod. Then sit back and let the city tell a story to the players.

It is hard to rate this one, as I have played then ran it, ran it more and more. I quickly find it to be my favorite scenario to date.

Good, not awesome

***( )( )

This module is very well written, but the combat encounters are both underpowered and boring. CR2 Goblins at Tier 7? That's just a waste of time at that level. Both part 1 and part 2 suffer from the same problem as so many Pathfinder Society mods - its a 'Humans and Humanoids' adventure, 99.9% of the Bestiary is ignored.
Kaer Maga is an original setting to be sure, but only if you have the book describing it, all that detail is completely left out of the mod, and for the most part, the locations suffer a lack of description.

1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

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