Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6) (PFRPG)

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Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6) (PFRPG)
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Chapter 6: "The Twice-Damned Prince"
by Brian Cortijo and James Jacobs

Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry? It's up to the PCs to decide in the climax of the Council of Thieves Adventure Path!

    This volume of Pathfinder Adventure Path completes the Council of Thieves Adventure Path, and includes:
  • “The Twice-Damned Prince,” a Pathfinder RPG adventure for 11th-level characters, by Brian Cortijo and James Jacobs
  • Catastrophic new rules for running a variety of calamities, from fires to floods, by Darrin Drader
  • New revelations on Mammon, the avaricious archdevil of Erebus, by F. Wesley Schneider
  • Pathfinder Varian Jeggare and Radovan face down devilish plots and the laws of Cheliax itself in a gut-wrenching conclusion to the Pathfinder’s Journal, by Dave Gross
  • Five new monsters, by Adam Daigle, F. Wesley Schneider, and Neil Spicer

A Pathfinder Roleplaying Game adventure for characters of 11th to 13th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-226-5

The Twice-Damned Prince is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Doesn't End With a Whimper, But Certainly Not a Bang

2/5

Council of Thieves finally becomes less linear. Players have a lot of choice regarding what to do in their climactic final battle. This feels a lot more like Book 1, which emphasized dungeon crawling less and set piece fights and encounters more. The GM has a series of NPCs and enemies for the players to interact with and can place those where they will. It's a fine way to handle a final set of encounters.

I think my issue is that it doesn't feel very climactic. Maybe the story in CoT just doesn't lend itself to a big, climactic struggle at the end. It's a low-key, and dare I say, low-stakes story compared to a lot of other APs. Some of the villains will feel like they come out of nowhere without a lot of work to foreshadow them that the AP doesn't provide. I don't know if the AP has given the players enough reason to care about the story that was happening with the ultimate AP villain. And the last boss themselves is a huge cake walk if the PCs make the right choices. It's very anticlimactic.

Honestly, Book 5 felt like a better "ending" for the AP in general. This was a persistent problem with Council of Thieves: major plot threads that were too disconnected, and with too little information provided to the players. Books can, and likely should, be done in a different order, which is not the sign of a strong plot.

Overall, the entire AP started strong, but the back half didn't move the plot along in a way that felt like a climax to a good adventure story.


Solid finish to the AP

4/5

This was a good finish, just not mind-blowing. The players get to run around the city and tie up all their loose-ends, and this freedom was refreshing after several books that were very dungeon-focused to the point of being too railroading. Still, there was nothing super memorable about the encounters, except the final showdown which was exciting and well done.

It felt like a bit of a grab-bag of disconnected challenges, some of which were interesting, but many of which were just fights with groups of monsters straight out of the Bestiary. Spice it up, and add appearances and encounters with any recurring villains or characters you've accumulated, and it will not feel like an unsatisfactory ending by any means.

Oh, and one other piece of advice for GMs running this: You may way to adjust the fame-point table at the end, because achieving a satisfying ending requires that the players have earned almost every single fame point available in the entire AP. My players were consistently thorough and successful and still barely avoided having a bad ending result.

Overall, worth doing. We had a good time finishing out the AP, despite some bumps along the way. It always feels like a journey to get through a campaign like this, and Council was no disappointment, though it definitely had some stretches that were much more fun than others.


Good but not great

3/5

This adventure had some definite strengths and weaknesses. One of its strong points was its non-linear flow: the GM is presented with a series of related events to run as he pleases and in no particular order. This allows for the adventure to develop in an organic manner, as opposed to forcing the PCs down a particular path. Also, the manner in which the party deals with these events usually has an impact later on, further adding to the realism. There are no dungeons per se in Twice-Damned Prince. This made me a bit leary at first, but the author pulls it off quite well.

Now for the bad. While all of the adventure's events are solid and well presented, few of them struck me as particularly interesting. With the exception of the two main antagonists and a tiefling monk, I found the NPCs bland and uninspiring. For example, many of the enemies in this adventure are, not surprisingly, rogues. Why, then, did the author decide to make the vampiric Thesing a rogue as well? Why not a bard or sorcerer? It would fit his character thematically, and make for a much more interesting fight than yet another backstabbing thief-type.

Another annoyance came in the form of the fame point system. Specifically, Twice-Damned Prince adds a new type of "points" called popularity points, which must be tracked separately from fame points despite being very similar to them. This seemed unneccesarily complicated.

The article on the archdevil Mammon was fantastic, easily as good as Sean K Reynold's best Deities of Golarion articles. You even get a ready-made 20th-level high priest of Mammon who would make an excellent villain should the GM wish to continue this campaign. The bestiary has some intriguing high CR entries, though like past CoT bestiaries, the illustrations are mediocre. The Catastrophe article presents a great set of rules for running disasters such as floods and fires.

All in all, Twice-Damned Prince is a solid adventure that falls a bit short in flavor and comes with some great supporting articles. I'd give it 3.5 stars if I were able.


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Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Pygon wrote:

I'll try it again...

EDIT: I just personalized and downloaded the One File Per Chapter PDF again. Adobe Reader 8.1.2, Page 12. When I click on the map while the mouse is a cross, I get a square section of the map instead of the whole thing.

I don't know if it's just a problem on my machine.

Hmm. It's not just you. We're working on it.

Ok... how about now? (You definitely will need to repersonalize if it already shows as personalized.)

Liberty's Edge

hmm, well, almost.

The whole map highlights now, but it's no longer layered - so I get all the labels and secret doors in the graphic when I paste!

It looks like all the maps have that problem right now.

Paizo Employee Chief Technical Officer

Pygon wrote:

hmm, well, almost.

The whole map highlights now, but it's no longer layered - so I get all the labels and secret doors in the graphic when I paste!

It looks like all the maps have that problem right now.

Sigh... Back to the gravel mines.

Liberty's Edge

Your efforts are much appreciated.

Paizo Employee Chief Technical Officer

Okay... how about now? (Don't forget to repersonalize!)

Liberty's Edge

I re-personalized and downloaded. Same result (the labels are pasting with the graphic). I could tell it would happen again because my cursor usually turns into a "text" cursor when it hovers over map labels. It's always a cross on the maps the way they are now, so that means the labels are part of the background graphic, or something.

It is possible that my re-personalization for whatever reason didn't work, either.


Pygon wrote:
Okay... how about now? (Don't forget to repersonalize!)

I just downloaded the file and extracted the map on page 12 with Adobe Reader 8. It is not sectioned (I got a single image for the three locations) and the labels are absent.

So it looks good on my setup.

Paizo Employee Chief Technical Officer

Pygon wrote:
It is possible that my re-personalization for whatever reason didn't work, either.

I'm guessing that. Try again today?

Liberty's Edge

Vic Wertz wrote:
Pygon wrote:
It is possible that my re-personalization for whatever reason didn't work, either.
I'm guessing that. Try again today?

Just tried it again. Personalized, downloaded, same result (mouse cursor remains a cross, labels on background). GRR!

Maybe others should try this too, just to make sure it's only me.

EDIT: It may be important to note that the maps are just fine in the Single File PDF. It's the One File per Chapter PDF that is still giving me troubles.


Pygon wrote:
It may be important to note that the maps are just fine in the Single File PDF. It's the One File per Chapter PDF that is still giving me troubles.

My apologies: I was testing the Single File PDF. I see the same thing as you with the One File per Chapter version.

Paizo Employee Chief Technical Officer

Pygon wrote:
Vic Wertz wrote:
Pygon wrote:
It is possible that my re-personalization for whatever reason didn't work, either.
I'm guessing that. Try again today?

Just tried it again. Personalized, downloaded, same result (mouse cursor remains a cross, labels on background). GRR!

Maybe others should try this too, just to make sure it's only me.

EDIT: It may be important to note that the maps are just fine in the Single File PDF. It's the One File per Chapter PDF that is still giving me troubles.

How about now?

Liberty's Edge

Vic Wertz wrote:
How about now?

Still the same. Personalized, downloaded. The labels are still part of the background graphic.


Pygon wrote:
Vic Wertz wrote:
How about now?
Still the same. Personalized, downloaded. The labels are still part of the background graphic.

Can confirm the same with SomePDF Image Extractor.

Being able to extract full size with labels (in one file per chapter) and without (single file) might not be such a bad idea IMO. Then you at least have a choice when extracting the files without having to use the snapshot tool (and lower image quality) in Adobe Reader.

Paizo Employee Chief Technical Officer

Pygon wrote:
Vic Wertz wrote:
How about now?
Still the same. Personalized, downloaded. The labels are still part of the background graphic.

Grr, arr. Okay. Now?

Liberty's Edge

Vic Wertz wrote:
Pygon wrote:
Vic Wertz wrote:
How about now?
Still the same. Personalized, downloaded. The labels are still part of the background graphic.
Grr, arr. Okay. Now?

Happy dance! It works!

Thankyouthankyouthankyou!


I ordered a copy of this and was accidentally sent two copies. The good folks in customer service told me to keep the second copy, but I don't really need two. It's a long shot posting this here, but if anyone who has purchased this product has lost or damaged theirs, I can pass on some gaming karma. I would prefer to send this to someone who is an AP subscriber (especially a charter subscriber, since I know they would have already purchased a copy), or who has a picture of a damaged copy in need of replacement, or who has a picture of issues 1-5 to demonstrate that they need this to complete the set. If interested, you can message me or send an email to questwriter at hotmail dot com.

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