Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Legends & Histories: Volume 1 PDF

*( )( )( )( ) (based on 1 rating)

Our Price: $2.99

Add to Cart
Facebook Twitter Email

Create an epic campaign from a legend of the long lost past! Using the legend of Jalgrimm, an ancient city lost to the annuls of time, the first volume of this series provides a walkthrough of how to take a legend and turn it into a series of adventures for your characters. It provides examples, adventure hooks for each stage of the campaign and much more! This system-independent book can be used by aspiring Game Masters and veterans alike to create a wondrous campaign that will live on in the minds of you and your players for years to come.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (1)

Average product rating:

*( )( )( )( ) (based on 1 rating)

Sign in to create or edit a product review.

System-neutral legend with a general idea for beginners to craft campaigns

*( )( )( )( )

This pdf is 16 pages long, 1 page front cover, 1 page editorial/ToC, leaving 14 pages of content, so let's take a closer look at the book!

Legends & Histories Volume I considers itself to be a guideline to crafting legends with a specific focus on how to turn them into campaign arcs, adventures, etc. and begins by explaining how to implement them in your roleplaying campaign. After a brief introduction of the subject matter, we are presented with an aptly-written legend focusing on the downfall of the once great city Jalgrimm and an artifact. An interesting sample breakdown for research is provided, diving information into subcategories and classifying the respective bits of information into 5 difficulty levels. After some sample ideas for a research stage of dealing with a legend, we get to the traveling part to reach the place in question and also get some sample ideas for the journey and then, after exploring the sample city, some advice on pulling off the final battle. Now that a general idea has been provided, a sample incarnation of how the legend of Jalgrimm as a campaign might run its course is presented.

Layout adheres to the two-column standard, is full color and beautiful, as are the pieces of artwork. Formatting is ok, but editing could have been better, I noticed some typos.
This book is hard to rate and easy to rate at the same time - there are no rules to check out and to rate on the power-scale, this being a system-neutral book. I noticed some editing errors that could have easily been avoided, though. The quality of the writing starts off as top-notch and the legend, while not too entertaining, had me reading on and delivered some nice ideas. However, unfortunately this quality is inconsistent and can be considered lacking in the department of concise writing, i.e. there are some paragraphs featuring painfully redundant information and wording. A good example for editing glitches would be from the Military knowledge table:

"The defenses of the city made use of the lava flows from the nearby volcanoes. Traps and such would most likely still be effective unless the lava has since cooled. THe other defenses of the city were less documented but equally ingenious uses of the environment and engineering." [sic!]

On the other hand, I think that truly novice DMs might benefit from the methods presented herein. However, at the steep price of 7 bucks, you don't get solid rules, more typos than in other books ( some of which at this price are 80+ pages, full color AND have rules-sections) and not necessarily what you've been looking for.
As much as I loathe to say it: This book had nothing to truly offer to me and while the legend is nice, it's not great. There simply is no reason to truly buy this and, quite frankly, it feels like a campaign summary that has been blown up. For 1 buck, I'd consider it an ok buy, but on the other hand, there are some excellent files by Spes Magna Games that cost around a buck, have concise rules and no editing errors. In the end, system-neutral books will be judged by the quality of their writing & overall production values and after careful consideration, I just can't bring myself to recommend this book to anyone but the most novice of DMs (who should not be a s nit-picky as I am when it comes to their purchases). For novices, this book might be 2.5 stars. For anyone else, this is a 1-star-file. Gift Certificates
On Sale and Clearance!

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.