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Pathfinder Society Scenario #47: The Darkest Vengeance (PFRPG) PDF

Pathfinder Society Scenario #47: The Darkest Vengeance (PFRPG) PDF
***½( ) (based on 14 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.

Written by Tim Hitchcock and Mark Moreland

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (14)



1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: ***½( ) (based on 14 ratings)


*****

This was a fun scenario to play. I love all things Ustalav so setting was a plus. There was a good amount of investigation to do and of course combat with a few snippets of roleplay to break things up. I really enjoyed the final combat/puzzle, although it was very difficult. I wouldn't be surprised if TPKs have happened in that room...



****( )

Good times in the dark


I had fun time playing this, mix of investigation, combat, and puzzle solving. On the hard side to complete, but it can be done.



**( )( )( )

Complicated puzzles, simple encounters!


Perhaps I missed something, but I've gone over this one a few times and I just cannot understand how you are supposed to run the puzzle encounter towards the end. As others have said, predrawn maps will help tremendously (I ran mine on a virtual tabletop with the images directly pulled from the PDF) but other than the puzzle encounter, this one goes pretty quickly.

The first encounter is laughably easy, but it is kind of supposed to be so that's no problem. The second encounter was infuriating for my players because of the creature's tactics and abilities, but it's ability to actually harm them was almost nil. Mostly it was just chasing this thing around and failing to hit it while being subjected to sleeps and charms and other enchantments.

The final encounter could have theoretically been interesting, but with a Master Summoner on the table, it was over in the blink of an eye. Overall, I would not recommend this one.



*****

For experienced players only!


This scenario offers excellent RP opportunities, rewards well-rounded characters played by smart and resourceful players and offers a really serious challenge.
Also, GM must be well prepared and predrawn maps significantly speed things up.



*( )( )( )( )

Unnecessarily deadly


I played through this scenario with level 1 characters. There's an encounter in the scenario which appears to be borderline impossible (if not, borderline impossible) to beat after you learn the full circumstances of the encounter via metagaming. You can't design a tier 1-2 with that kind of encounter in the game.

Aside from that, it seemed like a pretty straightforward scenario, which only added to the deadly surprise later on.

I didn't have a closer look at higher tiers, but at higher levels, characters probably would have been better suited to handle it.


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>
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