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Pathfinder Society Scenario #46: Eyes of the Ten—Part I: Requiem for the Red Raven (PFRPG) PDF

Pathfinder Society Scenario #46: Eyes of the Ten—Part I: Requiem for the Red Raven (PFRPG) PDF
****½ (based on 7 ratings)

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A Pathfinder Society Scenario designed for 12th level characters (Tier 12).

You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.

Requiem for the Red Raven is the first part of the four-part Eyes of the Ten campaign arc. It is a two-slot scenario and is meant to be played in 8 to 10 hours.

It is followed by Pathfinder Society Scenario #54: Eyes of the Ten—Part II: The Maze of the Open Road.

Written by Erik Mona

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (7)



1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating: ****½ (based on 7 ratings)


*****

Best adventure in PFS


Best adventure in PFS, very mildly disappointing to GM if nobody is Cheliax.



*****

Great fun to both play and run


This scenario and it's following arc are really fun modules whether you are playing or running it for others. It's great the way it slowly builds a plot that draws the players in and gets them involved with the story behind the Pathfinder society.
Be warned though, there are some complicated encounters involved made even more so by high level characters who can often pull off the unexpected. As a GM, be prepared to adapt.



*****

Brilliant


Without giving anything away, I loved this and I never saw majority of the story hooks coming. The combats were interesting at the same time being combats that you had to work as a team. I thoroughly recommend this scenario to anyone that has a lvl 12 character and if you don't have one hurry up and get one up there, just to play this. Also go the Baron!!



*****

Cinematic Awesomeness


A group of 6 of us, who have played together with the same characters (on and off) from levels 1-12, played the whole ‘Eyes of the Ten’ sequence over the weekend.

It’s good; really good.

So I thought I’d start with a review of Part 1.

For Pathfinder Cinematic Awesomeness, you will need:
- 1 ref who is very, very, very experienced, and very skilled.
- 5 or more players who game together a good deal, and who have played with the same set of characters many times.
- One standout author.

Seriously, this module rocked my world. It is dramatic, challenging and chock-full of PFS easter-eggs. It has an amazingly strong narrative drive, and is full of surprises.

Be warned, it is not for the faint-hearted. You need a ref with serious chops, and a high level of teamwork.

Find a group you really like, find a great ref, get yourself on the pathfinder society trail from 1st to 12th and finish it up with a widescreen, special-effects bonanza.

This adventure is made of win, props to Erik Mona.



***( )( )

Good Adventure Depending On Party


I've both played and run this scenario and have a mixed opinion on in. When I played it we had a four person party that wasn't optimized. The first encounter was hard and caught the party off guard leading the group to being forced to fight on multiple fronts and losing. It then jumped immediately into another encounter (which a player had to set out of as his character was killed in the first encounter). Following that was an incredibly hard fight for our group in particular, but I think that other groups would have similar experiences.

Running it for my own group went a lot better. The party was five players with a lot better character builds as well as covering a broader range of party roles. They were challenged by the encounters, and threatened, but didn't feel that it was something they couldn't handle. They seemed specifically happy for the challenge which felt perfect for them.

I like the plot of this scenario a lot. I think the largest issue that I have with this scenario is that it doesn't scale. It is built exclusively for the greatest and most powerful parties and you find this out in the first encounter. It can easily come out of nowhere and kill off a few characters without trying too hard. The scenario does give advice against the adventure ending with a TPK, but with the creatures in play, it is very easy for a PC to quickly get killed. So it is an adventure that will be well balanced and fun for some and completely outrageous for others. If I knew about it beforehand, I would have never have wanted to play in this scenario, in this table's case it wasn't fun and just felt unbeatable.

The scenario seems to presume the party accomplishes the entire run in a single day, which with the level of the encounters, I can't see how it is reasonable to do so without an incredibly optimized (and full) table. Even the second party that made it through the adventure had a difficult time and couldn't do it without resting. Maybe if they had another character, it would have been different.

As the first scenario of the series, it really set the tone for the rest. For one group it was an exciting start and for the other, it really just killed any immediate desire to play through the rest of arc.

I would run it again, but I wouldn't do so for less than six players.


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