Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Adventure Card Game

PaizoCon 2016

Pathfinder Society Scenario #46: Eyes of the Ten—Part I: Requiem for the Red Raven (PFRPG) PDF

****½ (based on 18 ratings)

Our Price: $7.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 12th level characters (Tier 12).

You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.

Requiem for the Red Raven is the first part of the four-part Eyes of the Ten campaign arc. It is a two-slot scenario and is meant to be played in 8 to 10 hours.

It is followed by Pathfinder Society Scenario #54: Eyes of the Ten—Part II: The Maze of the Open Road.

Written by Erik Mona

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 18 ratings)

Sign in to create or edit a product review.

****( )

BOOM! Mind blown!


This scenario is a wake up call meant to show you what high level play is meant to be, and it does an excellent job. This is not for the faint of heart and you should absolutely get the very best GM and group of players you can to run this with, but it is an absolute blast from start to finish. Every second of this scenario whether it be in combat or during role playing your character has real consequences for the rest of the series. I can't recommend this enough.

Edit: Playing a good selection of scenarios from season 0-1 is ideal, but a great GM like the one I had can overcome this and make it feel completely relevant even now(I had played a fair number of the relevant scenarios, but only a few on the character that played this series.)

****( )

This is a GM review. The party I had was a human monk, human magus/cleric, human wizard and elf witch.

Firstly, the plot is really nice and it was fun just to read it all before playing. Nice to have a PFS scenario that actually has me excited to run it.

There is plenty of role play opportunity and my players really got into it when the opportunities presented themselves. However I did get the impression right or wrong that the author expected a lot more role play than I felt was necessary.

The combats range from really hard (we lost the monk quickly unfortunately) to being a suitable challenge. There is a lot to keep track off though in some of them which was hard work.

The scenario sets itself up for a 8-10 hour slot but this is doable in about 6-7 even with the role play. More than that and I think you are dragging things out unnecessarily.

The rumours were true.


This scenario shows you what it means to become a seeker level Pathfinder. The rules have changed, and you'd better adapt quickly.



I have run this twice, and it is by far one of the best PFS scenarios out there. Partially since, as a double-length scenario, there is less of a time limit, but mostly because of the various connections and tie-ins to previous scenarios. Back when this was a "retirement" arc, most of the players had played the Season 0-1 scenarios that provide the background for this, but nowadays many PCs won't even know some of the NPCs. Any GM who is going to run this should arrange for the players to play a few key scenarios first, even with other PCs, so that the players get the full experience.

This is also a great scenario to pull out all the stops in terms of props, terrain, etc. Reaching level 12 is a milestone, and this sereis should feel like a special event for your players.

1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Hell of a Time,

A Wild PaizoCon Appears!,

PaizoCon Brings Out the Best,

Big Guns,

Musings on a Theme: Volunteerism,


©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.