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Pathfinder Society Scenario #46: Eyes of the Ten—Part I: Requiem for the Red Raven (PFRPG) PDF

****½ (based on 19 ratings)

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A Pathfinder Society Scenario designed for 12th level characters (Tier 12).

You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.

Requiem for the Red Raven is the first part of the four-part Eyes of the Ten campaign arc. It is a two-slot scenario and is meant to be played in 8 to 10 hours.

It is followed by Pathfinder Society Scenario #54: Eyes of the Ten—Part II: The Maze of the Open Road.

Written by Erik Mona

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (19)
1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 19 ratings)

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Nice Idea. Terrible Execution.

*( )( )( )( )

So just finished playing this last week we all got through alive. The basic story framework is great although the main npc characters all jump to spurious conclusions based on no real evidence or anything resembling a thought process oh and in typical PFS fashion are entirely useless.
The actual encounters are terrible and clearly not written by someone familiar with the pathfinder rule set. All the combats start with a bunch of prescripted nonsense designed to try to kill as many players as possible before they are allowed to act.
If you have the option to avoid this module do so. Even worst than echoes of the everwar which has 6 overlapping paralysis auras ambush you in a 5ft wide corridor.

****( )

BOOM! Mind blown!


This scenario is a wake up call meant to show you what high level play is meant to be, and it does an excellent job. This is not for the faint of heart and you should absolutely get the very best GM and group of players you can to run this with, but it is an absolute blast from start to finish. Every second of this scenario whether it be in combat or during role playing your character has real consequences for the rest of the series. I can't recommend this enough.

Edit: Playing a good selection of scenarios from season 0-1 is ideal, but a great GM like the one I had can overcome this and make it feel completely relevant even now(I had played a fair number of the relevant scenarios, but only a few on the character that played this series.)

****( )

This is a GM review. The party I had was a human monk, human magus/cleric, human wizard and elf witch.

Firstly, the plot is really nice and it was fun just to read it all before playing. Nice to have a PFS scenario that actually has me excited to run it.

There is plenty of role play opportunity and my players really got into it when the opportunities presented themselves. However I did get the impression right or wrong that the author expected a lot more role play than I felt was necessary.

The combats range from really hard (we lost the monk quickly unfortunately) to being a suitable challenge. There is a lot to keep track off though in some of them which was hard work.

The scenario sets itself up for a 8-10 hour slot but this is doable in about 6-7 even with the role play. More than that and I think you are dragging things out unnecessarily.

The rumours were true.


This scenario shows you what it means to become a seeker level Pathfinder. The rules have changed, and you'd better adapt quickly.

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