Adventuring Classes: A Fistful of Denarii (PFRPG) PDF

4.30/5 (based on 6 ratings)

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Tripod Machine presents an exciting bundle of new character classes for the Pathfinder Roleplaying Game. Play a tough corsair, a powerful gladiator, or an inquisitive scholar. Eleven new classes bring classic archetypes to life.

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4.30/5 (based on 6 ratings)

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5/5

Other reviews have detailed this very well so I'll keep this short.

This is a simple pdf with almost a dozen new classes. They're mostly mixtures of other classes making them somewhere between alternative classes and hybrid classes from the Advanced Class guide. Your milage may vary as they aren't terribly robust classes that do anything new but since none of them are spellcasters they can make nice additions to your player's options. For the most part I feel like I could recreate the general theme or mechanics with existing options; Well except for the Scholar class.

The Scholar introduces nothing truly new but it has a lot of ways it can go and works out as a jack of all trades non-caster that really works. It even has the option of getting a few spells making for the dabbler that some bards try to be but their focus on spells and performances prevent them from truly achieving. Really the pdf could have been worth the price if it were just about the scholar and some cool feats.

Oh yeah the feats. The feats range from standard support for the classes in the book to gamechanging support for non-casters. Rogue and Dex melee strikers get two feats that bring them up a notch while not being truly unbalanced. Seriously some of the feats have become staples in my games.

I was going to give this four stars because most of the classes are things I wouldn't take but the scholar class and a good chunk of the feats are good enough for the price which overcompensates for the price leaving me to put it up to five stars.


Best product out there for the money. Period.

5/5

This is a work of genius. 11 base classes for less than 5 dollars... all of which are exquisitely balanced, cleverly designed, and able to fill valuable roles in any campaign, PLUS several awesome feats like Martial Strike and Improved Sniping AND some brand-new weapons that'll shake up any campaign. Why this isn't one of the highest selling items on the site is beyond me. I've bought the thing 8 times in all, counting the POD copies at Lulu.com I've got for everyone at my game table. I cannot recommend this product highly enough... brilliance like this needs to be encouraged. Buy it now!


New martial base-classes for PFRPG

4/5

This pdf consists of 52 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover. This leaves 47 pages of material.

The pdf kicks off with one page of Introduction and a how-to of using the rules.

The pdf introduces 11 new non-spellcasting base classes for PFRPG. The classes are presented with their respective tables on a separate page, bear that in mind with regards to the page numbers.
Without further ado, here are the classes:

-Beastmaster (d12, 4+INT-mod skills, good-BAB, good fort and ref saves): A light-armored barbarian-like class without rage but with animal companions and DR. Basically lets you play the savage warrior that e.g. was raised by animals. (4 pages)

-Bounty Hunter (d10, 6+INT-mod skills, good BAB, good fort and ref saves): Basically a ranger/rogueish tracker of convicts, can capture people alive, has sneak attack etc. However, one of the signature abilities, Dangerous Game, is the 10th level ability. I would have liked to see that ability earlier. (3 pages)

-Corbie (d10, 4+INT-mod skills, good BAB, good fort save): Professional, grim soldiers, survivor-mercenaries, they are get some dirty tricks (rogue fighting tricks) and some luck-based survivor-abilities. I love this class – it made me want to play it or design NPCs with the base class. (3 pages)

-Corsair (d10, 4+INT-mod skills, good BAB, good fort save): a rather unusual take on the pirate base-class, this one does not go the swashbuckling route, but rather for the brute force approach. I wouldn’t play one, but I’d use the class to design NPCs. (3 pages)

-Gladiator (d12, 2+INT-mod skills, good BAB, good fort save): This class is a rather mobile fighter with gladiatorial fighting styles à la ranger as well as some “Shrug-it-off” abilities. The class also features some information on Gladiator types and matches. Nice bonus information. I wouldn’t play it, though: 2 skills per level are not enough. (4 pages)

-Hunter (d10, 4+INT-mod skills, good BAB, good fort and ref saves): Basically the Sniperclass of the bunch – Ranger-abilities à la favored enemy, sneak attack, tracking, terrain, etc. Basically what all the elven snipers always do in literature. I like the class and I’d use it for NPCs.

-Knight (d10, 4+INT-mod skills, good BAB, good fort save): Actually a nice take on the mounted warrior, gaining some nice psychological powers and having a big selection of tricks, among others a DR against dishonorable attacks. Cool class if you want to drive the concept of the knight home. I can see myself using this class.

-Martial Artist (d10, 2+INT-mod skills, good BAB, good fort and ref saves): The Martial Artist is a mobile, but fragile heavy hitter with some monk-like ki-abilities and a ki-pool. While it’s an ok class, it didn’t excite me.

-Scholar (d8, 6+INT-mod skills, medium BAB, good ref and will saves): Easily the most versatile class in the bunch, I doubt that you’ll see two scholars that are exactly alike soon after you’ve implemented them into your campaign. You can basically pick bits and pieces of other classes like sneak attack, minor magic, proficiencies etc. and stitch them together. I really like this jack-of-all-trades class. Don’t expect a hyper-intelligent book-worm-skill-monkey, though. (5 pages)

-Scout (d8, 8+INT-mod skills, medium BAB, good ref save): The one scout behind enemy-lines character class, this one is different from the hunter in its more hit-and-run/scout approach and made me think of Rambo – probably because of the overpowered targeted strike-ability that gives you +1d6 bonus damage per 2 levels of the class whenever the scout uses the attack action. (4 pages)

-Spy (d8, 8+INT-mod skills, medium BAB, good ref and will saves): Another very versatile class, this is what you’d expect of a spy in a fantasy setting – rogue talents, nondetection, several tricks of the trade to choose from. Nice class to play. I’d also use it to design NPCs in an intrigue-heavy campaign. (4 pages)

After that, we get 34 new feats (4 pages), most of which are nothing to write home about. One kind, though, really got my attention: Minor/Major medical miracle lets you save a comrade that has just been dropped to below -10 HP with the heal-skill, which is awesome for people like me who disallow raise/resurrection spells in their home game without an epic quest to resurrect the fallen character.

Finally, we get 2 pages containing 3 new armors and 6 new weapons as well as a table of starting wealth by class. The warbow seems to be overpowered and too strong for my tastes, dealing a whopping 2d6 damage and using composite bow-rules.

The editing is ok, I didn’t notice glaring typos or the like, formatting could be more efficient, though – while one page for the character’s table makes it easy to read, it also means a lot of blank space, which is not perfectly economical and leads to a lot of blank space. We also have a lot of white space on the first and final page. The b/w artwork ranges from ok to fair and quite, frankly, I didn’t expect one picture per class for the price.

Conclusion:
You get A LOT of new material for the price of not even a bus fare. Unfortunately, not all of the classes are equally appealing – some of them just scream “cool concept, I’d go for that” like the Corbie, while others like e.g. Gladiator and Corsair left me rather unimpressed. If you are a DM and are just plain sick of building standard fighters, this file is perfect for you. If you want more versatility for your non-casting NPCs, this is a great resource for a bang-to-buck-ratio that is almost impossible to beat. If you are a player and contemplate a “different” fighter, go check it out. However, there were some rules that seemed a bit powerful and most of the feats didn’t grip me at all. The weapons seemed to be a bit more powerful than what I like to see in my campaigns.

My final verdict is 4 stars. I’m looking forward to seeing the next book by Tripod Machine.


Some non spell casting classes.

4/5

My review won't fit so I am posting it below as a forum post.




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I'd like you to know I just got the updated FFoD in the mail yesterday. Great work, and I prefer these classes to the archetypes from other sources. The knight and martial artist are especially great.


Pathfinder Rulebook Subscriber

Thank you!


Caligastia wrote:

I've been re-reading my book on the spell-less ranger and it seems it's sneak attack only works on creatures that are favored enemies, whereas the hunter's works by the same rules as the rogue's. Hunter gets +7d6 at the highest level in sneak attack, whereas the spell-less ranger gets a maximum of 5d6 without choosing a special talent, and 6d6 with. Before I was under the impression that the spell-less ranger's sneak attack ( called stealth attack ) was the same as sneak attack; there are differences. I do think it would be interesting if the hunter got talents just as spell-less ranger gets ranger talents; perhaps in the place of bonus feats have hunter talents. Of course, talents could include feats.


Pathfinder Rulebook Subscriber

The hunter is getting a rename (it just makes sense) and I am definitely at looking at moving toward a talent-based system.


Pathfinder Rulebook Subscriber

Thanks for the review, Malwing!


Hello!

Since one of my players started using a Beastmaster, I went ahead and remixed a custom character sheet for her. You can check it out here.

Please also take a look at my previous efforts at other classes by clicking on my profile name.

I also have a beastmaster sample character on this thread, which I believe is quite amusing.


Hey RJ,

I just recently bought this PDF ... and like everybody else, I find it to be a true top-tier, 5-star 3PP product.

I was just curious if you had an official status update on the follow-up PDF to Fistful ... which I saw was tentatively titled "For a Few Denarii More". The link to your thread on talking about the follow-up seems to have disappeared.

Again, great job! I especially love the Corbie.


Here's a correction: in the corbie entry it states "Bonus feat: Starting at 2nd level and every four levels thereafter, the corbie gains a bonus combat feat, drawn the from the feats available as bonus feats for fighters." But the table has the class gaining a bonus feat every two levels. I presume the table is correct, or there'd a bunch of blank levels.


Pathfinder Rulebook Subscriber

For a Few Denarii more still exists conceptually. I've been mulling over some concepts, adjusting based on the Advanced Class Guide, and so forth.

As for the Corbie, the table is correct. That stray text is probably a leftover from a previous draft of the class, and it didn't come to my attention until a few months ago.


Mr. RJGrady for the Beastmaster class, how do you feel about using Improved Evaison as a substitution for Opportunist at 12th level?

Smurf

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