One Night Stand: The Forgotten Tomb of Felgar the Goblin King (PFRPG) PDF (based on
Super Genius Games
Add to Cart
Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!
Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King of the Goblins!
He did not cower before the pink-skinned humans. He did not flee from the hammers of the dwarves. He never bent his knee to the elf lords in their treetop kingdoms.
No! Felgar raised the goblin race from the mud using just the strength of his good sword arm. He carved out a kingdom from the wilderness and brought us together as a single, unified people.
The day he died is still the blackest day in our history. And the day we forgot his burial spot was the day we were doomed to subservience.
The Forgotten Tomb of Felgar the Goblin King, an adventure for characters of 2nd–5th level, contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.
Inside you will find:
Adventure: The following pages detail the background and action that will constitute the adventure itself. We've provided all of the NPC details needed in a new stat block format that makes it easy to print and use at the table. Let us know what you think by emailing firstname.lastname@example.org with your comments.
Map Tiles: Following the adventure write-up are 16 map tiles that, when cut out and assembled, create a battlemat with a one-inch square grid. There are also alternative tiles to use in order to keep the secret parts of the map hidden until the heroes make the appropriate discoveries.
Tactical Maps: After the map tiles are a series of tactical maps and notes to make running the adventure easier for the Game Master. Also, starting on page 4 we include stat block cards that can be printed out and used at the table, speeding up play by having all game-related information at your fingertips.
Standees: With the tactical maps are a collection of cut-and-tape standees representing all the creatures and monsters encountered in this adventure.
Was there a time when goblins were not vermin worthy only of immediate extermination? In this adventure, characters attempt to delve into goblin history on the trail of a great leader who stood proud amongst the other fantasy races. Written for low level (2-5) characters, intended to fill but a single evening and accompanied with all you might need by way of resources - tactical maps, monster summary cards, battlemaps and monster 'standees' - this scenario seeks the truth about the past.
The adventure itself starts quite abruptly with the characters entering a goblin ritual site and disturbing the ceremony in progress. How you get them there is up to you, one suggestion is that locals of other races have asked for help in clearing the goblins out. Naturally, goblins don't like being disturbed at their devotions any more than other worshippers do, and an unseemly brawl is likely to develop. Fate will, at that point, take a hand as the chief priest calls upon his deity to intervene... a delightful moment which I won't spoil by explaining what does happen!
In true archaeological style, this ritual site is not new, with successive layers of use to explore, moving back through goblin history, before that long-lost tomb is finally found. But is that treasure cursed? Tamper, and the characters may find out...
Everything is presented clearly, and the adventure should run smoothly with minimal preparation beyound some printing and cutting-out of the battlemap tiles and monster 'standees' - much nicer than tokens, especially if your players like to use miniatures to represent their characters in combat.
Whilst a straightforward 'dungeon delve' on the face of it, this is a neatly-crafted adventure that should make a memorable one-off or interlude in a campaign, perhaps revealing a little of the ancient history of your setting or posing some interesting questions for more reflective characters, or even launching a career as tomb raiders, ahem, archaeologists for characters for whom that would be of interest.
Every you need in one handy package.I wish more publishers did full battle map tiles for their adventures. I managed to import the map tiles into D20pro and plan to use this module online. I brought two other modules in the range on the strength of this module but the map tiles had half a square tile on the top row of each map tile which makes it harder to import. I am going to have to assemble the maps in GIMP first before importing them to D20proL
It would be great in future modules if there is a seperate jpeg of the map done with 25 to 50 pixels to the square. This would make it very easy to use on most Virtual Tabletops
I think it's a superb effort. Again, the amount of content for $2 is staggering. The map tiles alone are worth more than the price tag. The little printable stat cards are another nice touch. Anything to decrease DM time during the session is a huge boon in my eyes. Again OWC gets it right.