Numenera (Inactive)

Game Master Aubster

The Beale of Boregal


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Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Verred with Thrust: 1d20 ⇒ 20
Defense roll w/ effort (- 1 to speed pool): 1d20 ⇒ 15


Balon Marr wrote:

D: at the worm womb idea

Stat block engaged

[dice=Defense roll, speed, effort]1d20

[dice=Onslaught roll]1d20

Just curious as to what you and Nasir are doing with the woman you've been carrying around.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

I lay her down as gently as possible before combat is joined!


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir drops her like a sack of potatoes.


Strong Glaive Who Bears a Halo of Fire

Attack Roll, Thrust: 1d20 ⇒ 20
Speed Defense, Shield: 1d20 ⇒ 11


RETIRED Graceful Jack that Fights with Panache Tier 1

Dao (Broadsword): 1d20 ⇒ 3 +1 to others because panache
speed defense (specialized plus asset): 1d20 ⇒ 8

pools should be full, i try not to spend from them (my two things besides effort that have a cost are covered by my edges)


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

Onslaught with Panache: 1d20 + 1 ⇒ (14) + 1 = 15
Defense with effort: 1d20 ⇒ 6


The group of hearty adventurers springs into action before the wormies have a chance to react.

Balon gently lays the head of the woman on the ground and is still able to neatly avoid a probing worm arm that was aimed for his face. Calling on his mental powers, he sends a blast of energy at the closest wormy but it has no obvious effect.

Nasir, unlike Balon, simply drops the legs of the wounded woman to the ground. Luckily for her, he wasn't carrying the upper body. Using his trusted Verred, he thrusts into the central wormy of the creature closest to him which triggers some sort of reaction that makes the wormies come apart. The central wormy turns black and dies while the other worms that make up the creature fall to the ground temporarily stunned. The monster that attacked Balon with one probing worm arm, aims another at Nasir which he easily ducks away from.

Amadeus, either by luck or skill, manages to replicate the feat of Nasir, again striking the center wormy in exactly the right way to have the creature come apart. A few stunned wormies surround a dead and blackened wormy on the ground. The third creature, tries to kick Amadeus with a wormy leg but he manages to hold it off with his shield.

Galahad seems a bit slower than normal in his attack as it lacks his usual panache and his swing at the last worm creature completely and utterly misses the monster. Luckily for him, he is still graceful enough to sway away from the arm of the last creature which reaches for his face.

Callidus, calling on his cybernetics in conjunction with the Numenera sends a bolt of power lancing into the last of the creatures. It appears to be unaffected as it sends its last worm arm directly into the face of the brave Nano. Somehow, that arm detaches from the primary host and firmly attaches itself to Callidus' face. He can feel tendrils trying to penetrate through his skin.


Time for round 2...only 1 intact creature still stands. There are 10 individual worms on the ground, stunned.


RETIRED Graceful Jack that Fights with Panache Tier 1

Dao (Broadsword): 1d20 ⇒ 10 +1 to others because panache
speed defense (specialized plus asset): 1d20 ⇒ 15


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir hacks at the worm arm on Callidus' face, trying to skewer it well enough to rip it off of him.

Verred attack: 1d20 + 1 ⇒ (18) + 1 = 19
Speed defense: 1d20 ⇒ 14


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

Speed Defense: 1d20 ⇒ 19
Trying to rip it off Attack with might, with effort: 1d20 ⇒ 14

"Arrrrrrrrrrggggg!"

Can you apply effort to both rolls? or Does that take level 2 in effort?


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Let's try a different tack...

Onslaught vs Intellect: 1d20 ⇒ 16

Speed defense if needed: 1d20 ⇒ 5


Nano Callidus wrote:

[dice=Speed Defense]1d20

Trying to rip it off [dice=Attack with might, with effort]1d20

"Arrrrrrrrrrggggg!"

Can you apply effort to both rolls? or Does that take level 2 in effort?

You can apply effort to both rolls. To apply two levels of effort to a single dice roll requires Lvl 2 in effort.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

I would have probably applied effort to the speed roll had I known that then ... so 19 with effort


Strong Glaive Who Bears a Halo of Fire

You three focus on helping Callidus! I've got these ones!

Amadeus hurries over to where some of the worms are wriggling about, and if it's not still active reactivates his firey aura, hoping to burn them before they can reassemble.


Round 2 summary

Callidus grabs the wriggling worm and manages to pull it off his face. Holding it with both hands, the worm is defenseless against Nasir's attack. He quickly and calmly bisects the struggling worm into 2 exactly even pieces which Callidus happily let's drop to the floor. Luckily he was able to pry the worm off before it could do any damage. The only sign that he had barely missed becoming a worm womb was the angry looking red circle in the center of his face.

Balon changes tack and strikes against the 'intellect' of the worm creature. After witnessing what happens when the center worm is destroyed he figures that it contains what ever passes for brains in the weird creatures. His bolt of force is visible as it strikes the dead center of the creature which reacts with a shudder. Galahad tries to take advantage of the creatures wound with a looping, graceful attack with his Dao but somehow manages to miss again. You all take heart though in the way he moves during the fight.

Amadeus is enveloped in a flaming shroud as he walks into the middle of the stunned worms. The stench is horrible as the worms catch fire and burn.

The last creature somehow realizes that Balon's attack was the only one that hurt it and launches a second arm at his face. Unfortunately for our Nano, he now knows how those poor flutter-byes must feel when he singles them out for attack. The worm firmly attaches itself to Balon's face.

Thus endeth round 2


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Not the f-AGGHGUHG!" Balon cries. Effort to get it off! Might effort I presume?

1d20 ⇒ 15

7/10 Might


Balon Marr wrote:

"Not the f-AGGHGUHG!" Balon cries. Effort to get it off! Might effort I presume?

1d20

7/10 Might

Yes might effort, good roll BTW


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"Horny bastards...",Nasir curses, whipping his verred at the center mass of the last worm.
Verred w/ effort: 1d20 ⇒ 2
Defense roll: 1d20 ⇒ 6


RETIRED Graceful Jack that Fights with Panache Tier 1

Dao (Broadsword): 1d20 ⇒ 19 +1 to others because panache
speed defense (specialized plus asset): 1d20 ⇒ 20

Galahad seeks to assist Balon


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

Callidus, seeing what Balon had done, blasts at one, doing his best to help Balon.

Onslaught vs Intellect With effort: 1d20 + 1 ⇒ (18) + 1 = 19
Defense if necessary: 1d20 ⇒ 17


Strong Glaive Who Bears a Halo of Fire

Amadeus will continue stomping about the individual worms, making sure they burn til they stop moving before moving on to the next group.


Guys...I'll post the entirety of what happened in the round tomorrow...a hint is that you did good. The adventure in the Pit is coming to its inevitable conclusion, maybe tomorrow. I pleased myself with the last room...I hope you guys will like it.


RETIRED Graceful Jack that Fights with Panache Tier 1

uh oh, hahah


Balon pulls the worm off of his face before it can force its tendrils through his nasal cavity and into his brain. He holds it as Galahad stylishly slices in two.

Callidus, learning from his friends example, shoots a beam of force into the central piece of the creature, which causes a more violent shuddering, followed by the beast disintegrating into its constituent parts.

Amadeus wades through the worms on the floor, his internal fires crisping them as he moves along.

Nasir makes a half hearted swing at the creature just as it flies apart causing him to connect with nothing but air.

The last of the worms a smoking pile on the floor, you can see that the corridor ahead is open and straight. It continues downward for another 50 feet or so before entering a perfectly round room. The sound of the 'machinery' is almost deafening.

Boregal begins to zip around the room excitedly..."I bet that this is the engine room of this vessel. Oh my, look at all of the panels and controls...this is the most amazing engineering I have ever heard of."


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon checks around. Any reflective surfaces?


Balon Marr wrote:
Balon checks around. Any reflective surfaces?

Lots and lots of reflective surfaces are visible...Spanning the entire circumforance of the room except for the corridor you used to enter is one solid curved reflective surface. Starting half way up the wall and going to the ceiling it appears to be of one continuous piece of shiny black reflective surface. Below that all the way around the room are various consoles all topped by their own reflective surfaces.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon makes sure none of the worm goo got on him in any visible way.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir wipes his blade on one of his pant legs and hoists their charge up from the floor.
"Can we kill all the worms without destroying the town? Thing seems... dangerous."


RETIRED Graceful Jack that Fights with Panache Tier 1

Galahad flicks the worm goop off of his blade in a stylish manner, looking briefly at the pattern it makes on the floor before bringing his attentions to the activities of the nanos.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

"Maybe we can launch this this ... send it into the sun or something ..."

Callidus attempts to figure out how to activate or control the thing ...

Using Effort
Understand Numenera, Trained: 1d20 ⇒ 9


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Seeing that his appearance is as immaculate as can be expected, given the circumstances, Balon sets his now distraction-free mind to the task of understanding the controls and panels nearby.

1d20 ⇒ 17


Strong Glaive Who Bears a Halo of Fire

Barring that, all I can think of is lots and lots of fire.


Working together Callidua and Balon discover the first level of controls that they can access. Standing on opposite sides of the room, they simultaneously press their hands flat on a pair of consoles. Applying Numenera power pulled from deep within themselves (-1 to intellect pool for both), they activate the wrap-around screens above your heads.

At first, the images make no sense but working together they tweak the controls and the fuzzy images suddenly come into unbelievably clear focus. Using some unknown technology, the screen splits into many different images running at the same time. Most of the images show you unexplored parts of the ships but your attention is quickly fixated on two images.

The first shows you the incubation room that you had passed through earlier. However the scene has changed in the few minutes since you left. Now something has shut off the containment fields and your horrified eyes take in a sight straight from nightmares as everywhere you look in the room you see worms bursting from their human hosts. Most of the humans are already dead but to complete the nightmare picture a few of the humans have survived their parasites and now lie on the floor screaming in pain and terror.

As your minds try to cope with the hell you see on the screen, Boregal projects a sound into your mind of abject despair..."Oh no, oh no...look here...". Your gazes are drawn to a small section of the screen that somehow shows you a view of the outside ship and reveals by far the worst image yet. It shows masses of the worm creatures flowing out of the ship and up the walls of the pit. You imagine that you can almost hear the screams of terror from the townspeople. Already, unconscious humans are being carried back into the ship.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"Hnnnn!", Nasir grunts, shocked.
He looks across the controls and the images, searching mainly on instinct for some idea of how to prevent things from spiraling further out of control.

Intellect roll, trained in Perception and using effort: 1d20 ⇒ 13


Nasir of the Kiln wrote:

"Hnnnn!", Nasir grunts, shocked.

He looks across the controls and the images, searching mainly on instinct for some idea of how to prevent things from spiraling further out of control.

Intellect roll, trained in Perception and using effort: 1d20

You believe that working together you could trigger a massive explosion that would destroy all the worms...and the town...and a few miles of countryside. You also realize that there is likely no power in the 9th world that could stop the worms if they expand beyond the town.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

"If we only had a teleporting house, we could set this thing off and ... pop!"

"Think we can we set the blast for a delay?"


"I believe that the machinery can be modified to teleport the group a distance away...depending on how well you modify the machine determines how far you will go," Boregal says into your minds.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"No sense crying in the drit. Let's blow this hole and hope we're less doomed than those poor bastards."


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon's mouth is open, in shock and terror. He glances back and forth between boregal and nasir as they discuss their only options. Wordlessly, he covers his face with his palm and nods silent assent to their only, black, option.

-Posted with Wayfinder


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

A life of living on the streets surviving as a petty criminal leads Callidus down a cognitive path, "Is that woman unconscious?", assuming she still is, ," If we let ... if she lives, and she knows what happened here ... that could come back to haunt us. Once we incinerate this site, no one will know how bad these things were ... it will be our word against the horror of wiping out an entire town."

"Just saying it might be better to not let anyone know we chose to do this ..."


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"it's our only chance," Balon insists, quietly. "She has to understand that."

-Posted with Wayfinder


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir's eye lingers on the unconscious woman for a long moment.
"Witnesses can make or break a reputation...", he muses,"... but I believe the point is moot in one way: we don't have time to rouse her. Perhaps contrary to what someone might think, I'm not cold-blooded enough to just cut her throat and be done with it, on the chance she doesn't appreciate our efforts. We put too much into saving her, besides. Balon will have to break it to her gently when- if- we get out of here."


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

"Well, let's see what this thing can do ..."

His contribution ...

Callidus begins accessing the controls and making adjustments ... "I'm empty on cyphers that can help."

Understand Numenera, Trained With Effort: 1d20 ⇒ 5
Intellect -2

"Guys, you might want to work on this ..."


RETIRED Graceful Jack that Fights with Panache Tier 1

Galahad looks at the flashing lights and tries to make sense of it all, hoping to point out something helpful...

numenera (trained): 1d20 ⇒ 15


Strong Glaive Who Bears a Halo of Fire

Amadeus looks about, on the off chance that he could contribute.

Numenera with Effort: 1d20 ⇒ 11


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir will assist as he can, using what little knowledge he has.
Intellect with effort: 1d20 ⇒ 19


You all are doing well on the rolls (well most of you). As soon as I get Balon's number I can total them all up and let you know what happens to your fearless band.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

Hey ... Callidus was feeling pressure!

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