Dungeons & Dragons RPG—4th Edition: Dark Sun: Marauders of the Dune Sea
Wizards of the Coast
A D&D adventure set in the world of Athas or your own campaign world.
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city's Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city.
This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their homebrew D&D campaigns.
Ships from our warehouse in 5 to 18 business days.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (0)
Vampire and Lich,
Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG),
Surprise round question,
Quick advice for my first caster,
New Power Attack and Monk's Unarmed Strike,
8-07 From the Tome of Killer GMs,
Questions about Iconic Character Art?,
5e Unearthed Arcana: Barbarian Primal Paths,