Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6) (PFRPG) (based on
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Paizo Publishing, LLC
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Chapter 4: "The Infernal Syndrome"
by Clinton Boomer and James Jacobs
All Hell Breaks Loose
In the bowels of one of Westcrown’s most esteemed halls of power lies
an unfathomable evil, a terror beyond all reason and sanity, shackled
and broken by the magic of a lost archmage. For years this menace
has laid fuming, endlessly testing the bars of its prison, gathering its
hatred and planning its revenge. Now the machinations of a deadly
conspiracy have weakened the chains of this nightmare’s bonds,
and in their growing cracks rise the flames of the
damned and the promise of Westcrown consumed in hellfire. Can
the PCs infiltrate the labyrinth of a madman to put an end to an
evil beyond even the heroes of legend? And what foulness would
seek to ruin all of Westcrown by gambling with its very soul?
This volume of Pathfinder Adventure Path continues the Council of
Thieves Adventure Path, and includes:
“The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level
characters, by Clinton Boomer and James Jacobs
The citadels and secrets of the Hellknights, Cheliax’s iron-shod
inquisitors, by F. Wesley Schneider
Insights into the soul-shaking world of fiendish possessions, by Adam Daigle
Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross
Five new monsters, by F. Wesley Schneider and Hank Woon
A Pathfinder Roleplaying Game adventure for characters of 7th to 9th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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You know, if you'd have told me at the time that the creepy shirtless guy wearing belts on the PHB:PSA would be writing adventures for Paizo I would have called serious bulls**t on it, but now... Yeah I think the world is ready for what Boomer has in store for us. I'd dare say I'm stoked to see it!
So...it won't awwive[ahem, hum] arrive before Christmas?
Well, there's still time for our deliveries to shift either way, but assuming they don't, it would be unlikely that most of you would get the print copies before the 25th. Getting the subscriber PDFs is more likely, though.
People are expecting 28 before Xmas? I'm still waiting on 27!
Copies of 27 showed up in my FLGS just in the last week or so, so if you're looking to get it at a brick & mortar store, your geographic location and the store's resupply schedule might be playing into it. If you have ordered it from Paizo, check and see when it was shipped. Most of the subscribers I know have theirs by this point, though, as it shipped three weeks ago or so.
Shipped last Tuesday, apparently. Whoof. This is the first time I've encountered this month-long-mailing-cycle-phenomenon, and I've subscribed since Burnt Offerings. Is it common for hard copies of an issue to make it to two different subscribers a month apart?
So, it is common, then. I guess I'm just lucky that all of my previous APs have arrived in a reasonable amount of time. It's just disheartening to see the AP in the FLGS for a week, and still not have my subscription. I live in the lower 48, too, not Dakar or Montevideo or Prague or New South Wales.
So, it is common, then. I guess I'm just lucky that all of my previous APs have arrived in a reasonable amount of time. It's just disheartening to see the AP in the FLGS for a week, and still not have my subscription. I live in the lower 48, too, not Dakar or Montevideo or Prague or New South Wales.
It sounds like an isolated case for you, then. If it only shipped last week, I would guess there was an issue with your order that held it up, though you'd have to ask someone at Paizo what that was. Could have been billing issues, non-subscription sidecart items in the order, or a computer glitch. As long as you got the ship notice, though, it's on its way to you and it's out of Paizo's hands.
The street date is on Wednsday so it should be around soon ... enabling PDF downloads earlier than street date would make brick and mortar resellers quite upset. They already have to stomach subscriptions :)
I just finished running my group through this adventure.
Spoiler:
The tention had been built up so greatly that they all thought they would be going up against a full-powered pit fiend.
When the cleric cast a dismissal spell and the pit fiend failed the saving throw by 1 point, there was a huge cheer of joy. This happened in the first round.
I was only kind of bummed out because I wanted to run that fight.
I even had a great piece of music running in the background. But the platers were happy. So everything is good.
This was a great adventure! An awesome idea, as well. Bravo.
When I ran the mega 2e adventure The Rod of Seven Parts in the '90s, the final fight lasted one round thanks to a saving throw of 1 on the part of the big bad. Sometimes it's funny when that happens!