KnightErrantJR |
Great stuff. I really like it.
So what's "Shamany" about these guys? I was hesitant to jump onto PDFs with new base classes after some of the others I've seen, but I have to admit, the Dragonrider redeemed my faith in 3rd party base classes, so I'd be interested to hear more about this one.
R. Hyrum Savage Super Genius Games |
David Fryer wrote:Great stuff. I really like it.So what's "Shamany" about these guys? I was hesitant to jump onto PDFs with new base classes after some of the others I've seen, but I have to admit, the Dragonrider redeemed my faith in 3rd party base classes, so I'd be interested to hear more about this one.
Hey KnightErrantJR,
Unlike most other 3.x shamans this one doesn't rely on spell lists from other classes. It manipulates spirits by summoning and binding them, getting spell-like effects, use of feats for a limited time, and can imbue items with spiritual significance giving them bonuses of various types.
Hyrum.
R. Hyrum Savage Super Genius Games |
So, flavor wise, kind of like the spirit shaman, but in practice more "outcome based" than to just use those spirits to gain access to spell slots?
Do these shamans have any kind of persistent presence for their spirits (like the 4E shaman does)?
Yep, they get a spirit companion similar to the druid animal companion, and they can "hold" a few bound spirits indefinitely and tap into them for effects. If you're familiar with Glorantha and RQ 3, that's where the inspiration originally came from.
Hyrum.
R. Hyrum Savage Super Genius Games |
I am growing much closer to checking this out. I always liked the flavor the spirit shaman, but it always kind of got me that it went from "I'm communing with the spirits" to "okay, done with the spirits now, I've got my spells like every other caster."
For $2 how can you go wrong? :D
Hyrum.
MerrikCale |
I am growing much closer to checking this out. I always liked the flavor the spirit shaman, but it always kind of got me that it went from "I'm communing with the spirits" to "okay, done with the spirits now, I've got my spells like every other caster."
I like the class for whatever thats worth. Its easily worth the 2 bucks
KnightErrantJR |
You guys won, I picked it up, and reviewed it. Its quality work, but I'm not sure I'd use it, just because of the "alternate system" that it introduces and the complexity that adds to a campaign.
Its clearly a labor of love and a quality and professional piece, just not something that I feel is automatically a "must use" supplement.
MerrikCale |
You guys won, I picked it up, and reviewed it. Its quality work, but I'm not sure I'd use it, just because of the "alternate system" that it introduces and the complexity that adds to a campaign.
Its clearly a labor of love and a quality and professional piece, just not something that I feel is automatically a "must use" supplement.
It is definately not for the beginner. But it would make a very cool NPC. Throw a player for a loop with an orc shaman or something
R. Hyrum Savage Super Genius Games |
MerrikCale |
David Fryer wrote:My only real complaint was that the class waits a while to give healing abilities. I would have liked to see them at an earlier level.That's something I'm definitely thinking of changing. Starting it around 2nd level and keeping the progression as is.
Hyrum.
I agree wholeheartedly with this. It would allow the class to be a real secondary healer
R. Hyrum Savage Super Genius Games |
I recently bought this product and I really like it. However, I notice there is no mention of starting wealth for the Shaman. How much gold should a shaman start off with, if any?
Doh! Shamans start play with 2d6 x 10 gp.
Hyrum.
Super Genius Games
"We err on the side of awesome."
Odraude |
Odraude wrote:I recently bought this product and I really like it. However, I notice there is no mention of starting wealth for the Shaman. How much gold should a shaman start off with, if any?Doh! Shamans start play with 2d6 x 10 gp.
Hyrum.
Super Genius Games
"We err on the side of awesome."
Glad I could help. Downloaded the updated version now :)
d20pfsrd.com |
As an FYI, we chose Super Genius Games as our 3rd Party Publisher Star of the Month for July. You can read why here.
Hyrum was kind enough to volunteer four separate products for highlighting/inclusion on d20pfsrd.com and we've got SOME of it up already, including the Shaman, which you can see here.
We've got several more things from SGG to post over the next few days and I just want to thank Hyrum for both supporting the OGL and offering up the content he did for inclusion on d20pfsrd.com. I hope those that like "The Genius Guide to Loot 4 Less: Volume 1—Armor and Weapons", "The Genius Guide to the Shaman", "The Genius Guide to the Witch Hunter", and "The Genius Guide to Ice Magic", will support Super Genius Games by purchasing lots of stuff from them. They make great stuff!
R. Hyrum Savage Super Genius Games |
As an FYI, we chose Super Genius Games as our 3rd Party Publisher Star of the Month for July. You can read why here.
Hyrum was kind enough to volunteer four separate products for highlighting/inclusion on d20pfsrd.com and we've got SOME of it up already, including the Shaman, which you can see here.
We've got several more things from SGG to post over the next few days and I just want to thank Hyrum for both supporting the OGL and offering up the content he did for inclusion on d20pfsrd.com. I hope those that like "The Genius Guide to Loot 4 Less: Volume 1—Armor and Weapons", "The Genius Guide to the Shaman", "The Genius Guide to the Witch Hunter", and "The Genius Guide to Ice Magic", will support Super Genius Games by purchasing lots of stuff from them. They make great stuff!
Thanks!
:D
Hyrum.
Super Genius Games
"We err on the side of awesome."
Marc Radle |
d20pfsrd.com wrote:As an FYI, we chose Super Genius Games as our 3rd Party Publisher Star of the Month for July...... support Super Genius Games by purchasing lots of stuff from them. They make great stuff!Thanks!
:D
Hyrum.
Super Genius Games
"We err on the side of awesome."
Congrats for being so darn swell! :)
Paddosan |
Just bought the guide, and I really like it.
I'm switching to Pathfinder and I was searching for a way to introduce the Shaman class, but since I played mostly at AD&D (with the Player's Options manuals) rather than D&D 3.0-3.5 I had a hard time thinking at how to convert Player's Option: Spells & Magic Shaman into Pathfinder.
The class depicted in this guide is very close to that idea of a shaman and it therefor introduces a whole new way to look at magical abilities.
It's well worth the price, however I found a few issues that may need some fixing. Or it could just be me, being new to Pathfinder and all!
First of all I found some of the text repetitive or redundant, while they failed to provide a clear insight about the class abilities. For a new system to provide spell effects, it's not very detailed, it seems more of an indication than a real set of rules for, let's say, spiritual magic.
Secondly, the guide repeatedly states that "living spirits can not be controlled", even in the description of the Control Spirit ability itself. But then, looking at level progress it clearly states that at 16th level a shaman gets Control Living Spirits. There is however no description whatsoever of how it works leaving me confused about how is a shaman supposed to control a living spirit thetered to a living body (is this some kind of "mind control"?). When it comes to the last section and the description of the various types of spirits, it says again "there is little to be done with Living Spirits".
Even if the landscape format is quite weird, at least for me, and the text is not so useful at times, I think it just needs a bit of work of adaptation from the GM. It's probably not a class for a beginner as MerrikCale already said, but it's certainly a good idea and for its price it's a good product.
Caedwyr |
Has any thought been given to a revision/update of this class? With the Pact Magic Unbound book out, there might be an opportunity to make the class mesh with the binding/spirit system in that book. Currently, the class feels a bit cumbersome with so much of the background mechanics being put as part of the class write-up.
R. Hyrum Savage Super Genius Games |