Pathfinder Society Scenario #37: The Beggar's Pearl (PFRPG) PDF (based on
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ratings)
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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find the famed dwarven explorer last known to be searching for the gallery as well as the gallery itself. Once there you find a tangled web of darklands creatures in the thrall of a charismatic cult leader with ties to the darkest shadows of the First Realm.
Written by James F. Mackenzie
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This was an okay scenario but the dungeon layout left something to be desired--the optional encounter was avoided by seeing it a mile away and going "nah, let's skip that." Also the BBEG was kind of a lame encounter.
The lore for this scenario is amazing, but the mechanics are absolutely terrible. The encounters are absolutely BRUTAL for a Tier 1-2 party, but they are a cakewalk for Tier 3-4. Why? Because they're the same encounters with 2 mites added. Mites with 3 hp, +0 on attacks an deal 1d3-1 damage. Somehow this raises all the CRs by 2...
Roleplay: The roleplay presented through the lost survivor dwarf was well done and interesting. I made sure to stop and listen to the GM when this character spoke. Though his take on it made me think the dwarf was more of a stoner than anything.
Combat: Combat overall was pretty boring. The only fight that really grabbed at me was the one with the final boss, and even then she seemed to be a one trick pony.
Originality: The non-linear dungeon, and the weird "final" room, stuck out at me as very original. Somehow, by pure luck, we managed to go to the "last" room last. This is worth a play through, but I wouldn't take more than 4 players through it to keep it challenging combat wise.
So, having now played and GM-ed this scenario, I honestly like it. It's a very well thought-out dungeon crawl that doesn't even need to be completed in a linear fashion (though completionist PCs will always map every square). The story's solid, stocked with memorable characters aside from the fairly flavorless end-boss. Faction missions are also pretty neat.
My only real gripe is the tiers. Tier 3-4 fights some pretty weak stuff (an orc with 6 hp among them), straight through to the end-boss, who still goes down pretty quickly if the party focuses fire. Really felt like tier 3-4 was basically "tier 1-2, but add two more of the wimpy dudes". However, going up to tier 6-7 looks pretty dang frightening.
(SPOILER: Lots of secret doors in this one. They substantially change the flow/difficulty of the whole mod.)
Overall, quite solid. Avoid running it at tier 3-4 if you can, it's boring with an even moderately-prepared party.
The Begger's Pearl is not the most difficult of modules, or the most glamorous of modules, or even the most exciting module, but it is a well written dungeon crawl with a good premise and some fun encounters.
Spoiler:
I am getting a little tired of Derro though.
I agree with previous reviewers that the final fight is not the most difficult of encounters, but the module does have a really nice feel to it, and you do get the sense of delving through an old Dwarven keep. The module has a few minor flaws, mostly related to a lot of empty rooms which could have at least been flavor and background encounters, so it does have its flaws, but The Beggar's Pearl is a good romp with some interesting encounters and a good premise which I do recommend to anybody going for a low-to-mid level module.