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Pathfinder Society Scenario #35: Voice in the Void (PFRPG) PDF

****½ (based on 18 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 18 ratings)

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one of my favorite

*****

It's just a dungeon crawl, but it's fantistic. A must play for lovecraft fans.


Great "dungeon" crawl where your dungeon is a creepy museum...

****( )

In order to net 5 stars from me, a scenario essentially needs to be perfect. In order to be perfect, there has to be some sort of roleplay outlet with NPCs that is interesting. There's pretty much almost no roleplay written in this scenario, except for a brief moment in the introductory sequence with the museum's caretaker. Creative GMs may adlib some dialogue for the "BBEG" at the scenarios end.

That said, this scenario nets 4 stars, which is a "perfect" rating from me for a pure dungeon crawl.

Creative GMs will describe the infestation of the museum with great detail... dripping water, alien fungi, and more. This should help reinforce an experience where the museum has come alive. Pretty much all of the combats are interesting and challenging at the subtier they are presented, and this scenario could lean towards the deadly side of things, even for a fairly optimized group.

Highly recommended for scratching the itch of a creepy dungeon crawl set in a museum.


Brutally difficult

***( )( )

If you want to really challenge a group of low-level PCs, this is a great way to do it. It's got some nice atmospheric elements, but is largely just a really rough dungeon crawl. The final fight has an interesting mechanic that I have yet to see a group attempt - it really could have been brought up a bit more obviously in the adventure.


Good Spooky Quest

****( )

GM'd for tier 3-4.
I loved running this scenario. For a change it is a scenario focused less on challenging combats and more about setting a creepy atmosphere. Really felt that if this had been a published module it could had a truly decent Lovecraftian feel.


Wow a rough crawl

****( )

This adventure sends the PCs to the Blackros museum again!

I love deadly. If you do too then get a tactical DM and play this.

But this time it can be uber deadly! When I played this almsot are whole party played up and survived because I had the right spells. The table next to us playing the same teir all of them atleast 2 levels higher then each of us lost a few people.

The synergy is great and the scenario is written to give a lot of creepiness. The DM should feed on thsi and creep the PCs out big time. They should be worried this place can kill you easily.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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