Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible (PFRPG) PDF

****( ) (based on 16 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0033E


See Also:

Product Reviews (16)
1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 16 ratings)

Sign in to create or edit a product review.

Fun little romp in Mini-me India

****( )

This adventure is set in Jalmaray, which is a large island that essentially represents Indian culture in Golarian. Personally I always found it a bit odd that something as large and culturally diverse as India only got Jalmaray as proxy on Golarian, but it does make for an interesting location. It is a shame I don't know of any other adventures that take place here. The encounters in this adventure, while not especially challenging, are varied and interesting, as they can require a variety of approaches including subterfuge, stealth and even negotiation. Though if everyone isn't paying attention to the mission briefing at the beginning, you can fail the adventure.

Spoiler:
You are supposed to deliberately lose the first fight. When I played this the party sorcerer hadn't bothered to listen to the mission briefing and went color spray mad in the first encounter, almost causing us to win the fight.
Overall it can be a fun little romp in a culturally rich environment.


Fun adventure with interesting opening twist

*****

This was actually the first PFS scenario I ever GMed, and I've run it 3 more times since then. It's one of my "go to" adventures to keep with me and run on short notice, because it's fun and easy to run.

I love the opening mission briefing and first two "encounters". There's a sense of mystery there, and the fact that the PCs are being ordered to intentionally lose a fight (which ends up being harder than it sounds!) is an interesting twist that I've never seen anywhere else. It's definitely a fun and flavorful beginning to the adventure.

After that, things get a little more routine, though exactly how things go in each encounter is up to the players. While they have to meet each set of NPCs in order, they can talk their way out of certain combats, handle them one at a time, or accidentally combine combat encounters, depending on how careful, talkative, and/or bloodthirsty they are.

Unless the party accidentally combines encounters, the combats in this adventure aren't particularly tough, though not a total cake-walk for an average party. Hard core power gamers will crush these combats, unless the bad guys get a lucky crit. As I hinted at earlier, the first combat might just be the toughest, because the PCs have been ordered to "lose" the fight, against somewhat incompotent opposition!

This is a fun adventure overall. Highly recommended.

PS. I'm truly shocked at the last review before mine calling this "basically just combat from start to end with a brief opportunity for roleplay at the finale". I could understand if that was a player's review from someone whose party treated the adventure that way, but there are opportunities to role play in every single encounter, including the one (and only!) encounter that actually requires a combat solution. The optional encounter is the only one that's mandatory combat with no RP.


Average

***( )( )

GM perspective:
This is a straight forward scenario with no real thought needed from the players. It's basically just combat from start to end with a brief opportunity for roleplay at the finale.
It's a bit easy I think and I despite one unfortunate PC death in the first encounter (critical hit on a poor 1st level bod) the party had no trouble at all in this scenario.
I think that if you have a party fully prepped for combat then this can be done in around about an hour of play. It really needed another encounter with some roleplay elements.


A grreat reverse of the standard protocol

****( )

This adventure does the opposite of almost every adventure ever!

First off as your venture captain tells you. You should lose, yes lose the first fight! But make it look good.

A clever DM can make this advenutre difficult for PCs wanting to fight their way through it. I killed all the PCs pets and then they decided to try another tactics. The scripts and such for the fights are awesome in that they allow a realisitic means to get through other than killing everything. This goes all the way through to the end! I love it.


a resounding "meh"

***( )( )

Nothing special, but it gets points for the possibilities of variety.


1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>



©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.