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Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible (PFRPG) PDF

****( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (14)
1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 13 ratings)

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Average

***( )( )

GM perspective:
This is a straight forward scenario with no real thought needed from the players. It's basically just combat from start to end with a brief opportunity for roleplay at the finale.
It's a bit easy I think and I despite one unfortunate PC death in the first encounter (critical hit on a poor 1st level bod) the party had no trouble at all in this scenario.
I think that if you have a party fully prepped for combat then this can be done in around about an hour of play. It really needed another encounter with some roleplay elements.


A grreat reverse of the standard protocol


This adventure does the opposite of almost every adventure ever!

First off as your venture captain tells you. You should lose, yes lose the first fight! But make it look good.

A clever DM can make this advenutre difficult for PCs wanting to fight their way through it. I killed all the PCs pets and then they decided to try another tactics. The scripts and such for the fights are awesome in that they allow a realisitic means to get through other than killing everything. This goes all the way through to the end! I love it.


a resounding "meh"

***( )( )

Nothing special, but it gets points for the possibilities of variety.


Easy, but interesting

***( )( )

So, I managed to run this scenario in 45 minutes. Why? The spoilers are below.

Assault on the Kingdom of the Impossible Spoilers:
I consider this to be a fun little scenario, but it suffers from a few things. It's great that every fight can be talked out of. I mean that - I really wish that there was more of this in PFS, because it is very realistic. Unfortunately, for parties that are not roleplay heavy, this means that it can tend to run rather short. If the party does choose to engage in the combat, though, it is still pretty easy.

All in all, I consider it to be a fun little filler, not terribly difficult, but have a second scenario planned just in case.


Simplicity is often good!

***( )( )

Hi all,
I recently played this module at a convention in Melbourne Australia. I found it to simple, straight forward and fun. Sometimes I find I enjoy the simple scenarios more than the more complicated stuff, due to game balance issues and over-analysis of so called 'challenges'.
The only real criticism I have is that I really didn't feel the pseudo-Indian setting that I think this module was intended to portray. Perhaps that's because we only really got 5-6 hours to get a taste of it at the convention.

Spoiler:
Really the only feeling I got for the setting was the Tiger Masked monks hiding in the temple ruins, which was vaguely Indian feeling. We didn't really spend any time in the city, didn't get a feeling for the local politics. A bit of a shame, but time is money right? What I wouldve liked to see was the GM doing an Indian accent for some of the npcs. Or a bit more time spent in the city so we could some of the culture.

That being said I felt the combat encounters were actually pretty well balanced for once. I've had problems with overpowered encounters in other PFS modules, such as The Race for the Runecarved Key. Its was nice to see that not every module is built with overpowered baddies armed with scrolls, potions and other forms of cheese!
Spoiler:
I really liked the idea of the first encounter. I liked that you want the thieves to succeed and steal the fake magic staff from you. My group took down several of the baddies and let the rest flee with the staff so that it looked like we were really putting up a fight!

So all in all this is a cool little adventure, simple and fun and thats no bad thing.


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

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