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Book of Divine Magic (PFRPG)

****( ) (based on 4 ratings)
4WF003E

Add Print/PDF Bundle: $18.95

Add PDF: $9.99

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LET THE POWER OF THE GODS RUN THROUGH YOU

Magic is not limited to the arcane castings of wizards. Divine magic is just as important, if not more so, in fantasy gaming. No adventuring party lasts long in battle without the healing powers of their clerics and the holy might of their paladins, or makes it far through the wilderness without the skills of their druids and rangers. And have you ever noticed how the most vile villains follow even more vile deities?

The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities—good, evil, and neutral—are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses—now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.

Both players and Game Masters will find The Book of Divine Magic an indispensable tool for creating unique characters and exciting plotlines.

4 Winds Fantasy Gaming—Bringing unique RPG products to all corners of the world!

The Print/PDF bundle works a bit differently than most products here at paizo.com. At checkout, you will immediately be charged the full bundle price, and you will immediately be given access to the PDF. When the print edition is shipped to you, you will be charged the shipping fee.

Order cancellations for this item can only be refunded with store credit.

Product Availability


Print/PDF Bundle: The PDF will be added to your My Downloads Page immediately upon purchase.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

4WF003E


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Product Discussion (78)
1 to 50 of 78 << first < prev | 1 | 2 | next > last >>

Now available in print edition here in the Paizo.com store!

Paizo Employee Chief Technical Officer

hunter1828 wrote:
Now available in print edition here in the Paizo.com store!

(And look for the PDF to be available Tuesday!)


I got my copy (I was one of the lucky few who got to work on this book) today and it looks fantastic in person. The colors are vibrant and the art has a depth you just don't see in PDFs. The material is exceptional, though of course I'm biased a bit. Overall, I'm really proud to have been part of this book.


Vic Wertz wrote:
(And look for the PDF to be available Tuesday!)

Thanks for that plug, Vic!


Lyingbastard wrote:
the art has a depth you just don't see in PDFs.

We're so very happy with the art that Jason, Kate & Kristen are producing for us.


PDF is now available!

Andoran

Pathfinder Battles Case Subscriber

Do we get the PDF with the print version on your products? I'm overseas, so I can only access the PDF version until I get home.


TriOmegaZero wrote:
Do we get the PDF with the print version on your products? I'm overseas, so I can only access the PDF version until I get home.

It is not set up for a PDF with the purchase of print edition. Both are separate products.

Andoran

Pathfinder Battles Case Subscriber

Ah well, I can afford the PDF now, print later. :)


TriOmegaZero wrote:
Ah well, I can afford the PDF now, print later. :)

We certainly appreciate that!


hunter1828 wrote:
TriOmegaZero wrote:
Ah well, I can afford the PDF now, print later. :)
We certainly appreciate that!

Just to add, reviews are always appreciated - constructive criticism helps us all bring you the best product we can!


You can now preview the art from The Book of Divine Magic in the art gallery.


What are the gods like? Major deities or gods designed to fill niches in pantheons?


roguerouge wrote:
What are the gods like? Major deities or gods designed to fill niches in pantheons?

It is a mix of both. There are some that fill niches not covered by the gods in the core rulebook, and some are alternatives to those in the core rulebook.


Listen to me talk about The Book of Divine Magic (and other 4WFG products) in the Know Direction episode 002 podcast. Ryan Costello Jr. interviews me about the book and other subjects as well as one of the segments in this episode.


hunter1828 wrote:
Listen to me talk about The Book of Divine Magic (and other 4WFG products) in the Know Direction episode 002 podcast. Ryan Costello Jr. interviews me about the book and other subjects as well as one of the segments in this episode.

Ryan sounded pretty enthusiastic about the products so far. Awesome to hear that author mentioned. :)

Cheliax

Wait a minute... was he lying???


Is the print edition bound hard-cover or soft-cover, please?


seditiousbroom wrote:
Is the print edition bound hard-cover or soft-cover, please?

It is soft-cover, perfect bound.


seditiousbroom wrote:
Is the print edition bound hard-cover or soft-cover, please?

It's about the same size and quality as some of the recent Palladium books, such as The Shemarrian Nation for Rifts. Much more vibrant looking, though - I'm so sick of 'dark' covers.

Paizo Employee Chief Technical Officer

seditiousbroom wrote:
Is the print edition bound hard-cover or soft-cover, please?

In general, if a book on our site doesn't specifically state a different format at the end of the title (e.g. "Hardcover" or "PDF"), you can assume it's a softcover.


Excellent, on all counts. Thank you. ^_^

Shadow Lodge

Is there any chance on a book like this that isn't so related to deities and the like? I don't want to make it sound bad, it is not. It was just precisely what I did not want in a Book of Divine Magic.


Beckett wrote:
Is there any chance on a book like this that isn't so related to deities and the like? I don't want to make it sound bad, it is not. It was just precisely what I did not want in a Book of Divine Magic.

From our perspective, deities and divine magic are intertwined and depend up one another. Thus, we included 21 new deities as the basis for many parts of the BoDM.

As for a future, similar book without more deities, that is entirely possible, but not likely to happen any time soon.


seditiousbroom wrote:
Excellent, on all counts. Thank you. ^_^

You're welcome!


Beckett wrote:
Is there any chance on a book like this that isn't so related to deities and the like? I don't want to make it sound bad, it is not. It was just precisely what I did not want in a Book of Divine Magic.

What were you looking for, out of curiousity? It's understandable that one might want to keep with the already published PFRPG deities, or use one's own, but there's always room for another pantheon. I've been in more than a few campaigns where different party members worshipped Gods from vastly different origins (a Fighter who worshipped Thor, a Thief who was a follower of Hades, a wizard who followed Vishnu, and a cleric of Horus was a memorable party) with all their own flavor.

But the 100 or so new spells, new domains, new feats, and clerics' divine animal companions also featured in the book might also be of some use to players as well.


Lyingbastard wrote:
What were you looking for, out of curiousity? It's understandable that one might want to keep with the already published PFRPG deities, or use one's own, but there's always room for another pantheon. I've been in more than a few campaigns where different party members worshipped Gods from vastly different origins (a Fighter who worshipped Thor, a Thief who was a follower of Hades, a wizard who followed Vishnu, and a cleric of Horus was a memorable party) with all their own flavor.

Sure. It always made sense to numerous different pantheons. Look at how many different pantheons covered Europe

Shadow Lodge

It wasn't the new deities themselves, but rather how many of the other new features are dependant on them. I understand that I can just remove and rework it, but really whats the point of buying it for that. Don't get me wrong, it is a nice book, just not what I was looking for.

I'm really tired of Divine=Deity and even more tired of Clerics, Paladins, and Rangers being thrown together when the classes really have very little to do with each other other than superficially. Especially with Cleric and Paladins, they really need to be divorced in splat books as they are more so than ever before completely different classes. Putting them together really robs the "new features" feel because it is not a new Cleric feature or a new Druid option, just a new option that can be more easily abussed by other classes.

I was really, really hoping that the new Cleric Animal companions would be sort of special. Something you could realy focus a character "build" around, (and it may be just something I haven't seen yet), but to me it feels like a inserious (in game, not from the writers) form of a familiar.

One thing I was most looking forward to is Divine concepts not in any way based on deities (just my opinion, but I'm just so sick of deities being a "Cleric & Paladin" thing). Why don't Cleric have divine colleges? What about Clerics and Druids that are pantheonistic, do not have a Patron, or heck, might even view their powers as a mixed blessing/curse along the lines of a sorcerer who is just born with them.


MerrikCale wrote:
Sure. It always made sense to numerous different pantheons. Look at how many different pantheons covered Europe

Not to mention the rest of the world. That was one of our driving forces for the new deities - more is better, not less.


Beckett wrote:
I'm really tired of Divine=Deity and even more tired of Clerics, Paladins, and Rangers being thrown together when the classes really have very little to do with each other other than superficially.

I guess we as a company and as creators just have a different mind-set when it comes to divine characters and deities. We seem them as intricately intertwined - even rangers, paladins and druids. Of course, we knew from the start and still recognize that not all players see things this way, but that is the basis behind our design philosophy for divine characters.

Robert

Shadow Lodge

Which is fine, I'm not trying to say my way is better. It just, again, leaves the others out in the cold.


Beckett wrote:


I'm really tired of Divine=Deity and even more tired of Clerics, Paladins, and Rangers being thrown together when the classes really have very little to do with each other other than superficially. Especially with Cleric and Paladins, they really need to be divorced in splat books as they are more so than ever before completely different classes. Putting them together really robs the "new features" feel because it is not a new Cleric feature or a new Druid option, just a new option that can be more easily abussed by other classes.

One thing I was most looking forward to is Divine concepts not in any way based on deities (just my opinion, but I'm just so sick of deities being a "Cleric & Paladin" thing). Why don't Cleric have divine colleges? What about Clerics and Druids that are pantheonistic, do not have a Patron, or heck, might even view their powers as a mixed blessing/curse along the lines of a sorcerer who is just born with them.

I'm going to have to disagree with you here about divorcing Clerics and Paladins. The two classes have different functions but they are most certainly related: a cleric is a priest of their God/Pantheon, spreading the word of their Deity, and doing deeds in the name of whom they serve. Paladins are Lawful Good champions, representing their God/Pantheon as a holy warrior. A cleric and paladin serving the same deity would attend the same services, but their training would differ: a Cleric trained more in healing, and with deeper knowledge of their faith, a Paladin trained for battle to defend the faith.

As for not having a Patron and viewing their powers as a curse, I don't really see it working that way. A Priest or Cleric is defined by their service to a higher power, be it Catholicism, Buddhism, or Voudoun: they serve a religious system and their power comes from their devotion to that system of belief. No one just *has* Priestly powers. They are developed by faith, in effect a gift from their higher power - which is why one who disobeys their god loses their powers.

Rangers and Druids may not follow the same kind of organized religion as Clerics or Paladins but even wilderness cultures have deitic figures that are prayed to, even animist spirits are invoked by their peoples (totems, fetishes, etc). On the other hand, if there are recognized Gods of the Wild in a culture's pantheon (Artemis, for example, or Hurne the Hunter) why wouldn't those be worshipped by those who are at home in the wild? It's still a matter of invoking a higher power to acheive magical results; hence, "divine" magic.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Beckett wrote:
One thing I was most looking forward to is Divine concepts not in any way based on deities (just my opinion, but I'm just so sick of deities being a "Cleric & Paladin" thing). Why don't Cleric have divine colleges? What about Clerics and Druids that are pantheonistic, do not have a Patron, or heck, might even view their powers as a mixed blessing/curse along the lines of a sorcerer who is just born with them.

So, perhaps among other things, you were looking for material more like that in Complete Champion from Wizards... feats and alternative class features for non-Clerics to feel more religious. Something like the True Believer feat, that allows non-Clerics to wield Relics of their patron deity.

Shadow Lodge

Mark Greene wrote:
Beckett wrote:
One thing I was most looking forward to is Divine concepts not in any way based on deities (just my opinion, but I'm just so sick of deities being a "Cleric & Paladin" thing). Why don't Cleric have divine colleges? What about Clerics and Druids that are pantheonistic, do not have a Patron, or heck, might even view their powers as a mixed blessing/curse along the lines of a sorcerer who is just born with them.
So, perhaps among other things, you were looking for material more like that in Complete Champion from Wizards... feats and alternative class features for non-Clerics to feel more religious. Something like the True Believer feat, that allows non-Clerics to wield Relics of their patron deity.

Not so much. I'm looking for different views on Divine Magic. We have everything we will ever need on Deity Clerics, Paladins, and Druids already in every editions Core rulebook. But they are not the only forms those classes can take. Also, that is not always the norm, or in some cases, not even a possibility. Some campaigns have no deities at all, other are mute on it (as an in-game fact), and most others do not require specific "higher powers" for Divine Magic, the persons faith alone, (in anything spiritual), is the true source, not in fact something handed down from a deity.

While I do wish that other classes would focus more on religion and morality, I wouldn't think a Book about Divine Magic would be a good place for it.

If you think about it though, why would "being cursed" with holy or unholy magic not work? It makes perfect sense and in ways even better than the entrapping idea that Clerics get their power directly from a deity. I can think of a lot more stories of people born with some sort of "divine gift", the sight, the evil eye, visions, ability to communicate, percieve, or house spirits and ghosts, and a lot more that are 1.) divine and not arcane an 2.) almost always viewed as both a gift and a curse.

Osirion

Beckett wrote:
If you think about it though, why would "being cursed" with holy or unholy magic not work? It makes perfect sense and in ways even better than the entrapping idea that Clerics get their power directly from a deity.

This would be particularly cool for an evil-influenced divine caster, who channels spiritual power from a (very much unasked for) connection to something like Dagon or Groetus. Such 'blessed' children might be sought after by actual cultists of the appropriate power, as touchstones to their malign master (or perhaps even seen as living portals, by which their god touches the material world, and through which they can access greater power than they already have).


hunter1828 wrote:
Not to mention the rest of the world. That was one of our driving forces for the new deities - more is better, not less.

I don;t have this. Yet. So I'm curious do you do a sidebar or paragraph as to how to fit these deities into Golarion? Since many Pathfinder players use that setting I was wondering if that was comtemplated


MerrikCale wrote:
I don;t have this. Yet. So I'm curious do you do a sidebar or paragraph as to how to fit these deities into Golarion? Since many Pathfinder players use that setting I was wondering if that was comtemplated

While we do not mention Paizo's own setting by name in BoDM (nor any other company's game world), we do have some information on various ways that our deities could be introduced into an existing campaign - whether it is a GM's own homebrew or one of the hundreds of existing, published game worlds.


Beckett wrote:
Not so much. I'm looking for different views on Divine Magic. We have everything we will ever need on Deity Clerics, Paladins, and Druids already in every editions Core rulebook. But they are not the only forms those classes can take. Also, that is not always the norm, or in some cases, not even a possibility. Some campaigns have no deities at all, other are mute on it (as an in-game fact), and most others do not require specific "higher powers" for Divine Magic, the persons faith alone, (in anything spiritual), is the true source, not in fact something handed down from a deity.

Unfortunately, you most likely won't get that from anything we produce. Both as writers/designers and as gamers, we see it entirely differently. Any future products from us that have any focus on divine characters, divine spells, divine powers will most likely have them intricately intertwined with the deities.

Robert

Lantern Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I think what Beckett may be referring to is that Clerics may be devout to a Philosophical belief, not necessarily a Deity. There are vague references to this approach in the Cleric class description as "religions and the philosophies that inspire them", "meditate or pray for their spells" etc. The default assumption seems to be that each Cleric worships a deity, however:

Core Rulebook page 40 wrote:
Domains: If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval)."

As for the cursed thing, I see no reason a Cleric couldn't be built around this concept. However, I think you'll see a whole Class dedicated to this concept in the Advanced Player's Guide in the Oracle. Check out yesterday's Blog, and the open playtest for more on this soon.

For the most part, though, I don't see why Domains from the Book of Divine Magic couldn't be used for Cleric class followers of a philosophical belief in the same way that those from the Core Rulebook can be?


hunter1828 wrote:


While we do not mention Paizo's own setting by name in BoDM (nor any other company's game world), we do have some information on various ways that our deities could be introduced into an existing campaign - whether it is a GM's own homebrew or one of the hundreds of existing, published game worlds.

Excellent. Do you provide advice on how to build your own pantheon? That would be an interesting read


MerrikCale wrote:
Excellent. Do you provide advice on how to build your own pantheon? That would be an interesting read

That we do not have in the book, no.

Robert

Paizo Employee Chief Technical Officer

MerrikCale wrote:
hunter1828 wrote:
Not to mention the rest of the world. That was one of our driving forces for the new deities - more is better, not less.
I don;t have this. Yet. So I'm curious do you do a sidebar or paragraph as to how to fit these deities into Golarion? Since many Pathfinder players use that setting I was wondering if that was comtemplated

They couldn't if they wanted to... Golarion is not Open Game Content, so they can neither use nor directly reference it.


Vic Wertz wrote:
MerrikCale wrote:
hunter1828 wrote:
Not to mention the rest of the world. That was one of our driving forces for the new deities - more is better, not less.
I don;t have this. Yet. So I'm curious do you do a sidebar or paragraph as to how to fit these deities into Golarion? Since many Pathfinder players use that setting I was wondering if that was comtemplated
They couldn't if they wanted to... Golarion is not Open Game Content, so they can neither use nor directly reference it.

You know. Thats so obvious I am not certain why I asked that question. Perhaps the better question would have been how intergrated them into a campaign setting's pantheon


MerrikCale wrote:


You know. Thats so obvious I am not certain why I asked that question. Perhaps the better question would have been how intergrated them into a campaign setting's pantheon

We do provide a number of suggestions for integrating the new gods into an already established campaign. It's easiest when starting a new campaign, because like any new rules or features, you can just pop them in at the beginning, but new gods can certainly be worked in at any time.

Connie Thomson
4 Winds Fantasy Gaming


An easy way to integrate the new gods to an already existent campaign is simply through geography: if the party travels to a new land, especially one physically separated from the territory you've already been using. the people there may have a complete different set of gods and goddesses.


Lyingbastard wrote:
An easy way to integrate the new gods to an already existent campaign is simply through geography: if the party travels to a new land, especially one physically separated from the territory you've already been using. the people there may have a complete different set of gods and goddesses.

Certainly true. I always thought there should be hundreds of gods in a campaign setting the size of Golarion. Europe certainly had at least that many

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Originally I wasn't going to buy this product. But after buying 3 of the other 4 wind books and I felt each one has gotten better than the last. (Paths of Power, Book of Arcane Magic and Luven Lightfingers gear & treasure shop) That I would pick this book up. I haven't yet but it is on my new short list of products to buy, so hopefully later this month. Once I do I will add a review to it like I did the other three. 4 Winds is fairly quickly turning into one of my fav 3pp companies, I think they are easily in the top 5.


Dark_Mistress wrote:
Originally I wasn't going to buy this product. But after buying 3 of the other 4 wind books and I felt each one has gotten better than the last. (Paths of Power, Book of Arcane Magic and Luven Lightfingers gear & treasure shop) That I would pick this book up. I haven't yet but it is on my new short list of products to buy, so hopefully later this month. Once I do I will add a review to it like I did the other three. 4 Winds is fairly quickly turning into one of my fav 3pp companies, I think they are easily in the top 5.

Much appreciated! We appreciate your reviews as well, it's good to know what the customers think of our products - after all, you're who we make them for!


Dark_Mistress wrote:
4 Winds is fairly quickly turning into one of my fav 3pp companies, I think they are easily in the top 5.

Wow. Thank you! That's a wonderful statement and makes me feel really good about what we are doing.

Robert

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