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Book of Divine Magic (PFRPG)

****( ) (based on 4 ratings)
4WF003E

Add Print/PDF Bundle: $18.95

Add PDF: $9.99

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LET THE POWER OF THE GODS RUN THROUGH YOU

Magic is not limited to the arcane castings of wizards. Divine magic is just as important, if not more so, in fantasy gaming. No adventuring party lasts long in battle without the healing powers of their clerics and the holy might of their paladins, or makes it far through the wilderness without the skills of their druids and rangers. And have you ever noticed how the most vile villains follow even more vile deities?

The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities—good, evil, and neutral—are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses—now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.

Both players and Game Masters will find The Book of Divine Magic an indispensable tool for creating unique characters and exciting plotlines.

4 Winds Fantasy Gaming—Bringing unique RPG products to all corners of the world!

The Print/PDF bundle works a bit differently than most products here at paizo.com. At checkout, you will immediately be charged the full bundle price, and you will immediately be given access to the PDF. When the print edition is shipped to you, you will be charged the shipping fee.

Order cancellations for this item can only be refunded with store credit.

Product Availability


Print/PDF Bundle: The PDF will be added to your My Downloads Page immediately upon purchase.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

4WF003B


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Product Discussion (78)
51 to 78 of 78 << first < prev | 1 | 2 | next > last >>
Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Question, is this PDF suppose to be over 90mb? I mean thats a huge PDF file.


Dark_Mistress wrote:
Question, is this PDF suppose to be over 90mb? I mean thats a huge PDF file.

Yeah, there was a problem with the formatting. The PDF is like 93mb.


Dark_Mistress wrote:
Question, is this PDF suppose to be over 90mb? I mean thats a huge PDF file.

Yeah, we did reduce the file size as it was originally over 100, but we haven't reduced the file size a second time.

Robert

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

No worries was just being sure. I mean when I was DLing it and seen the size I was starting to wonder if it was something like 1k pages or something at that size :)


I've just now gotten a chance to take a look at this book. Thus far, I'm more or less impressed.

But one thing I don't get is why the Dream domain gets commune as a fifth-level bonus spell instead of, well, dream.


Arevashti wrote:

I've just now gotten a chance to take a look at this book. Thus far, I'm more or less impressed.

But one thing I don't get is why the Dream domain gets commune as a fifth-level bonus spell instead of, well, dream.

Thanks for picking up the book! We appreciate that.

As for the 5th level bonus, the domain power Dream State gained at 8th level is very similar to, and in some places more powerful than, the arcane spell Dream, which would be gained at 9th level if we'd made it the 5th level spell. We simply chose to go with a different spell at 5th level instead of giving the caster a spell that basically duplicates a granted power gained the level before.

Cheliax

One of the major things I'd be looking for in a book like this would be the new domains.

My current campaign is not set in golarion, and many domains that existed in previous editions of the game are not available in pathfinder.

So I guess what I'm saying is:

Could I get a list of which domains/subdomains are in this list?

Does the book have any cleric Archetypes?

Thought:
One thing I've been seriously wanting is more diverse clerics: Clerics with drastically different spells by deity, or with different spells than can do spontaneously instead of cure and inflict - things that more reflect individual gods.


Darkholme wrote:

One of the major things I'd be looking for in a book like this would be the new domains.

My current campaign is not set in golarion, and many domains that existed in previous editions of the game are not available in pathfinder.

So I guess what I'm saying is:

Could I get a list of which domains/subdomains are in this list?

Does the book have any cleric Archetypes?

Thought:
One thing I've been seriously wanting is more diverse clerics: Clerics with drastically different spells by deity, or with different spells than can do spontaneously instead of cure and inflict - things that more reflect individual gods.

The domains we included in this book are:

Dream
Dwarf
Elf
Fate
Gnome
Halfling
Ocean
Orc
Pleasure
Renewal
Retribution
Song
Time

There are no archetypes or subdomains, as this book was released over a year prior to the release of the APG and those concepts. There is a cleric class option that allows a cleric to take a divine animal companion.

We do not have any options that allow for drastically different spells by deity, but we do include 21 new deities. Some of our new spells are tied to those deities specifically. We also included 30 new feats, most of which are directly tied to specific deities.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Uh-huh I thought for sure i reviewed this...

Domains
Dream
Fate
Ocean
Pleasure
Renewal
Retribution
Song
Time

and one for each of the PC races in the core PF RPG.

*ninja'd


hunter1828 wrote:

Thanks for picking up the book! We appreciate that.

As for the 5th level bonus, the domain power Dream State gained at 8th level is very similar to, and in some places more powerful than, the arcane spell Dream, which would be gained at 9th level if we'd made it the 5th level spell. We simply chose to go with a different spell at 5th level instead of giving the caster a spell that basically duplicates a granted power gained the level before.

I suppose that makes sense. Commune still seems like a bit of a random choice, unless the domain is as much about access to the collective unconscious as anything else. (When I think of it that way, it actually works for Sulaudhra.)


hunter1828 wrote:
roguerouge wrote:
What are the gods like? Major deities or gods designed to fill niches in pantheons?
It is a mix of both. There are some that fill niches not covered by the gods in the core rulebook, and some are alternatives to those in the core rulebook.

Looking at the sample page of holy symbols illustrations, which has names of gods marked, it seems y'all went with a mix of whole-cloth and mythological deities. That seems like a good idea to me.

Are there a number of deities focused on crafts, professions, etc? I note that you include Hephaestus, or at least a god with that name. He's one of my favorite of the Olympians.


Arevashti wrote:
I suppose that makes sense. Commune still seems like a bit of a random choice, unless the domain is as much about access to the collective unconscious as anything else. (When I think of it that way, it actually works for Sulaudhra.)

Our Dream domain is about communication and fortelling via dreams, so the spell commune fits right in with the rest of the theme.


ewan cummins wrote:

Looking at the sample page of holy symbols illustrations, which has names of gods marked, it seems y'all went with a mix of whole-cloth and mythological deities. That seems like a good idea to me.

Are there a number of deities focused on crafts, professions, etc? I note that you include Hephaestus, or at least a god with that name. He's one of my favorite of the Olympians.

The vast majority of them actually do come from various mythologies, but several of them are very obscure. Perun, for example, is a Slavic god of thunder, lightning and war, and some have associated him with the Norse Thor. Bayv is a Celtic deity of fury, war or death.

Those focused on crafts and/or professions include Bebhinn, who as goddess of pleasure is also the goddess of music and art; Brokk, the dwarven god of artifice; Hephaestus, who for us is god of artifice, invention and alchemy; Hundar, the orcish god of invention and smithing; Mimir, the god of magic, knowledge and history; Niniane, the elven goddess of magic and history; Njord, the god of sailors and sailing; The Order of the Holy Blade, gods of guards, judges and professional soldiers; Stoppan, the gnomish god of gems and gemcutting; The Trickster, worshipped by many jesters, rogues and bards.

Even with the deities whose names and general function have been taken from mythology, we have "neutralized" them, so that they could be used with little or no work in just about any campaign setting.


Dark_Mistress wrote:

Uh-huh I thought for sure i reviewed this...

Not that we've seen here, though we would love to. :D

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
hunter1828 wrote:
Dark_Mistress wrote:

Uh-huh I thought for sure i reviewed this...

Not that we've seen here, though we would love to. :D

I would have bet really money that I did.... maybe I did and the site ate it when I posted it. *shrug* I will try and get around to it in the next couple of weeks then.


hunter1828 wrote:


The vast majority of them actually do come from various mythologies, but several of them are very obscure. Perun, for example, is a Slavic god of thunder, lightning and war, and some have associated him with the Norse Thor. Bayv is a Celtic deity of fury, war or death.

Those focused on crafts and/or professions include Bebhinn, who as goddess of pleasure is also the goddess of music and art; Brokk, the dwarven god of artifice; Hephaestus, who for us is god of artifice, invention and alchemy; Hundar, the orcish god of invention and smithing; Mimir, the god of magic, knowledge and history; Niniane, the elven goddess of magic and history; Njord, the god of sailors and sailing; The Order of the Holy Blade, gods of guards, judges and professional soldiers; Stoppan, the gnomish god of gems and gemcutting; The Trickster, worshipped by many jesters, rogues and bards.

Even with the deities whose names and general function have been taken from mythology, we have "neutralized" them, so that they could be used with little or no work in just about any campaign setting.

Perun I reocginzed, and also Mimir, Njord, Bast, etc. Bayv was new to me.

Hundar is an orcish god of smithing and invention, heh? Sounds cool.


ewan cummins wrote:


Perun I reocginzed, and also Mimir, Njord, Bast, etc. Bayv was new to me.

Hundar is an orcish god of smithing and invention, heh? Sounds cool.

Thanks! If you end up picking it up, feel free to post a review!


Many thanks to Stark Enterprises VP for the new 5-star review!


The PDF has been updated from the print-ready file of the 2nd Printing. Please see THIS THREAD for more information.


There's a possible errata issue for the Renewal Domain:

It says

"If an attack brings you to -10 hp or lower, you die before this power can take effect."

In PFRPG one doesn't die until reaching their negative constitution score instead of at -10. By RAW, this power would kill someone who would be normally alive if it dropped them from above zero to less than negative ten but still not as far negative as their constitution score."

Is this intended or is it a 3.5ism that got left in by accident?


It's a 3.5ism that was missed even when we updated with errata for the 2nd printing last year. The power itself doesn't kill anyone, though. The power just simply wouldn't work if the character was reduced to "-10 or lower" [their negative CON score].


So, for a supplemental errata, the text should be

"If an attack brings you to -CON hp or lower, you die before this power can take effect."

Correct?


Caedwyr wrote:

So, for a supplemental errata, the text should be

"If an attack brings you to -CON hp or lower, you die before this power can take effect."

Correct?

That would be correct, yes. :)


Great.

Paizo Employee Webstore Gninja Minion

1 person marked this as a favorite.

The PDF is now only $9.99!


1 person marked this as a favorite.

Hello everyone,

When reading the new domains from the Book of Divine Magic on d20pfsrd.com, I haven't seen the usual limit of uses per day for most of these domains' first powers.
Does that really mean that a cleric with such a domain can use its first power at will? Or is there a default restriction that hasn't been copied on the website?

Another question: Fate Domain's first power "Fateful Touch" mentions "automatically succeed (...) skill check". Using this ability, what result does have said check?
If a successful skill check results in various results, which one occurs when using this ability? For instance: Demoralize, which says "increases by 1 round for every 5 by which you beat the DC".
Finally, if the DC is outside the character's normal abilities (say, trying to reach 25 with only a +1), does this power allow for success nonetheless?

Thanks for clarifying these points.


Louis IX wrote:

When reading the new domains from the Book of Divine Magic on d20pfsrd.com, I haven't seen the usual limit of uses per day for most of these domains' first powers.

Does that really mean that a cleric with such a domain can use its first power at will? Or is there a default restriction that hasn't been copied on the website?

It sounds like d20pfsrd.com is using a first printing of The Book of Divine Magic. In the second printing - which includes errata - we corrected all of the domain powers and they now include limitations per day.

Louis IX wrote:

Another question: Fate Domain's first power "Fateful Touch" mentions "automatically succeed (...) skill check". Using this ability, what result does have said check?

If a successful skill check results in various results, which one occurs when using this ability? For instance: Demoralize, which says "increases by 1 round for every 5 by which you beat the DC".

Finally, if the DC is outside the character's normal abilities (say, trying to reach 25 with only a +1), does this power allow for success nonetheless?

Thanks for clarifying these points.

Since it is specifically phrased as granting "them the ability to automatically succeed or fail (at their option)", the character has control of how much success (or failure, if they choose) they have. I would also rule that since it grants them an automatic success, it does not matter what the character's actual skill level is.

I hope that helps!


1 person marked this as a favorite.

It does help, thanks.

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