Battlelords: No Man's Land PDF
Beyond the cozy confines of the Alliance core worlds lie a buffet of planets known as No Man's Land. You never know what you'll find next on the frontier; be it just some bothersome Battlelord wannabe or the Anarchists. Visit an asteroid mining station, or delve into the Black Market. Every day is a new adventure when you travel to No Man's Land.
No Man's Land provides a cornucopia of material. Over 140 planets are detailed within; you will find something for any campaign. Three new player races: amphibious Aeodronians, narcoleptic seer Misha, and the mysterious Sye-Men with the power to raise the dead. Enhance your campaign with contact networks, spaceport services, and planetary defenses. Learn about 50 NPC groups and player character services, including pirates, Cyball, and the Anarchist Rebellion Movement (ARM). No Man's Land hands you a pile of adventure hooks; you just need to stir in the imagination.
A must-have sourcebook for all Battlelords players.
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Product Reviews (0)
Design Challenge: Simple Fixes,
Optimising Bloodrager Unarmed Fighter,
Regarding interrupted rest,
Do the PCs get any artifact weapons in the Ap?,
Should DM's enforce the Child Characters ruleset?,
You should not rule this city!,
The wrong alias...,
Adopted Racial Traits questions,
Feral Combat Training combined with other Natural Attacks,