|Paizo Pathfinder® Paizo Games|
|Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products|
Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)
Pathfinder Adventure Path #99: Dance of the Damned (Hell's Rebels 3 of 6) (PFRPG)
Pathfinder Adventure Path #98: Turn of the Torrent (Hell's Rebels 2 of 6) (PFRPG)
Pathfinder Adventure Path #97: In Hell's Bright Shadow (Hell's Rebels 1 of 6) (PFRPG)
Pathfinder Adventure Path #101: The Kintargo Contract (Hell's Rebels 5 of 6) (PFRPG)
Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6) (PFRPG)
Pathfinder Adventure Path #103: The Hellfire Compact (Hell's Vengeance 1 of 6) (PFRPG)
Pathfinder Adventure Path #104: Wrath of Thrune (Hell's Vengeance 2 of 6) (PFRPG)
Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG)
Paizo Inc.(based on 14 ratings)
Show Description For:
Add Print Edition: $19.99
Add PDF: $13.99
Chapter 2: "The Sixfold Trial"
The Play's the Thing
To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?
A Pathfinder Roleplaying Game adventure for characters of 3rd to 5th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Note: This product is part of the Pathfinder Adventure Path Subscription.
Print Edition: Ships from our warehouse in 1 to 7 business days.
PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
<< Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6) (PFRPG) >>
An Adventure in Numeria??,
An Actual Civil Discussion Space for Touchy Topics.,
1001 Important House Rules,
What's a kineticist to do without supernatural abilities?,
Come forth Members of the Silver Crusade!,
Raising the Kineticist's DPR,
Thunder and fang barbarian ranger,