Undefeatable 3: Bards (PFRPG) PDF

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Undefeatable is the new supplement line for fans of the Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions.

Undefeatable 3, which focuses on Bards, has over 20 feats including Blinding Sound, Dance of the Dead, Instant Ensemble, Musical Spellfuel, and Shocking Delivery that are perfect for any game setting. This 5-page PDF is just the sort of thing needed for GMs to add depth to any great Pathfinder Roleplaying Game session. Written by Reuben Hinman.

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2.00/5 (based on 2 ratings)

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Maybe even a 1

2/5

Well this disappointed me a lot as the other three I had purchased up to now I liked or really liked.

The feats are just not great. A few interesting ideas but also sorta silly. Take Biting, that's just silly and also maybe a little too powerful. And where the heck did the Shark fins come from. I like the idea of it but how it got explained was just off the wall odd.

This one will make me seriously look at the others before I buy any more. Which is too bad as the first three I really liked.


Badly Disapointed

2/5

I'm a little confused by the presumed correlation with some of the powers they decide to add onto bardic performances, via these feats. Some of them strike me as excellent low level spells, and others as good inspiration for new bardic performances of their own.

Finally the last feat leaves you hanging with an incomplete sentence. When I saw that I decided not to buy any more products by this source, until they at least fix the downloadable issue.

Since the next character I'll probably get to play instead of running is a Bard, this was a sad dissapointment.



Now Available! Enjoy!!!

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm evaluating each of the Undefeated feats for inclusion in my campaign, and I will be posting my findings to the discussion thread of each PDF. Here is the first, for #3: Bards. Each feat is graded A (usable without change) to D (needs extensive rework) or F (I would never include this feat).

Spoiler:

AMAZING PERFORMER
* Bonus is a bit high, but okay
GRADE: A

BITING PERFORMANCE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

BLINDING SOUND
GRADE: A

CARNIE PERFORMER
* I don't think this should substitute Sleight Of Hand with another skill.
* This would be better as a SoH circumstance bonus.
GRADE: C

CLOAKING MYSTERY
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

DANCE OF THE DEAD
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

DANCE OF ETHER
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

DULCET SLUMBER
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

ENDURING PERFORMER
* Awkward math! Should be a flat bonus.
GRADE: B

FLAME SONG
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

GRAVE PERFORMANCE
* Attempts to make mind-affecting effects affect creatures immune to mind-affecting effects. Needs more explanation.
GRADE: F

INSTANT ENSEMBLE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

MIRROR PERFORMANCE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

MUSICAL SPELLFUEL
* Should be capped to one spell slot at a time.
GRADE: B

SERPENT'S TOOTH
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

SHOCKING DELIVERY
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
* This one is particularly problematic because it creates two dancing swords for a 1st level bard.
GRADE: F

SILLY DANCE SONG
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

SOCIABLE PERFORMER
GRADE: A

SONG OF BEASTS
* This should be a spell, not a feat.
GRADE: F

SONG OF THE SHARK
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

SONG OF SUPREME INVIGORATION
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D

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