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I'm evaluating each of the Undefeated feats for inclusion in my campaign, and I will be posting my findings to the discussion thread of each PDF. Here is the first, for #3: Bards. Each feat is graded A (usable without change) to D (needs extensive rework) or F (I would never include this feat).
AMAZING PERFORMER
* Bonus is a bit high, but okay
GRADE: A
BITING PERFORMANCE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
BLINDING SOUND
GRADE: A
CARNIE PERFORMER
* I don't think this should substitute Sleight Of Hand with another skill.
* This would be better as a SoH circumstance bonus.
GRADE: C
CLOAKING MYSTERY
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
DANCE OF THE DEAD
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
DANCE OF ETHER
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
DULCET SLUMBER
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
ENDURING PERFORMER
* Awkward math! Should be a flat bonus.
GRADE: B
FLAME SONG
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
GRAVE PERFORMANCE
* Attempts to make mind-affecting effects affect creatures immune to mind-affecting effects. Needs more explanation.
GRADE: F
INSTANT ENSEMBLE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
MIRROR PERFORMANCE
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
MUSICAL SPELLFUEL
* Should be capped to one spell slot at a time.
GRADE: B
SERPENT'S TOOTH
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
SHOCKING DELIVERY
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
* This one is particularly problematic because it creates two dancing swords for a 1st level bard.
GRADE: F
SILLY DANCE SONG
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
SOCIABLE PERFORMER
GRADE: A
SONG OF BEASTS
* This should be a spell, not a feat.
GRADE: F
SONG OF THE SHARK
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D
SONG OF SUPREME INVIGORATION
* One of several feats in this text that attempt to add a secondary magical effect to bardic performance. The feat should have a matching spell known to the bard as a prerequisite.
GRADE: D