Undefeatable 2: Clerics (PFRPG) PDF

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Undefeatable is the new supplement line for fans of the Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 2, which focuses on Clerics, has over 20 feats including Blessed Fury, Deviant Worshipper, Holy Knight and Paragon of the Faith that are perfect for any game setting. This 5-page PDF is just the sort of thing needed for GMs to add depth to any great Pathfinder Roleplaying Game session. Written by Owen Barnes.

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4.00/5 (based on 4 ratings)

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Devout Suffering

1/5

Content: 0.5 stars Many of these feats are neat ideas. Almost all of them are unbalancing or inappropriate as feats, with a handful pulling double duty. As is the standard with the Undefeatable series, many of the game mechanics are ill-defined and betray a lack of playtest and/or familiarity with PFRPG.

Grammar & Presentation: 1 stars This one is fraught with grammatical and editing mistakes. Also, the LPJ Design standard of italicizing anything in parenthesis is downright annoying to read.

The value of the Undefeatable series is underminded by a marked lack of design see-through; you may find a few good ideas, but you won't be able to use them without conversion/updating/tweaking.


5/5

Well Written and well balanced, fits the PFRPG well, worth the cost.


Very Innovative

5/5

I like this. A lot. Sure, there's some feats I wont touch, but you get that with any source, and it's only maybe one or two feats out of many.

These give a lot of cool uses for Channel Energy and allow a lot of cleric versatility.

If you're a cleric and looking for some feat choice, the definitely check this out!


Great product

5/5

4 pages filled with neat and interesting ideas for additions to clerics. Fifth is lawyer stuff. Not all of them would be best for adventurous clerics like but great ideas for role playing and the like.

The additions to the Channeling are reasonable, seem balanced to me and add a neat twist. I have two NPC clerics, one for each party as I run two groups and these will just add something neat to them, so I can't wait to whip them out and Blazing Aura or channeling Blast. Just so much fun! Holy Knight will be something perfect for one of our paladins who wants to take some levels of cleric.

I would also recommend the Wizard/Sorcerer and the Barbarian PDFs as they are good and were all that was out at the time of this review.



Now available at Paizo Online store!!!

Liberty's Edge

I didn't liked some of the changes to the cleric from Beta to Final version of Pathfinder...

but as a Cleric I would give a check to this document, Interesting options for clerics are always welcome.

Shadow Lodge

Sounds fantastic.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm evaluating each of the Undefeated feats for inclusion in my campaign, and I will be posting my findings to the discussion thread of each PDF. Here is the second, for #2: Clerics. Each feat is graded A (usable without change) to D (needs extensive rework) or F (I would never include this feat).

Spoiler:

BATTLE PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

BLAZING AURA
* The daze effect should specify one of the detect alignment spells (not any detect spells).
* It is unclear from the text whether this feat would increase the character's effective HD for determining if the aura stuns creatures of the opposite alignment using detect alignment (p. 267).
* It is unclear from the text whether the daze effect stacks with the possible stun effect from detect alignment.
GRADE: C

BLESSED FURY
* This should be noted as a Combat feat.
* It should have "Channel Smite" as a prerequisite.
* It is not clear whether the "fury" mechanic is identical to (or distinct from) the barbarian "rage" mechanic.
GRADE: B

CHANNELLING BLAST
* The increase in uses is too aggressive: a 20th level cleric would be able to combine 7 channel energy uses in a single full attack for 70d6 points. The effect should be dialed back to 1 additional use per 3 dice of channelling, thus the maximum at 20th level cleric would be 4 combined uses in a full attack yielding 40d6 points.
GRADE: C

CHANNELLING BOLT
GRADE: A

CHANNELLING FOCUS
* Should have the ability to cast healing or harming spells as a prerequisite.
GRADE: B

CHANNEL MAGIC
* This feat brings up the intriguing idea of a channeller being able to expend channelling uses to spontaneously apply certain metamagic feats to divine spells as they are cast. I don't think the feat as written completely does this idea justice or explores the ramifications of this mechanic. But it is a really good idea.
GRADE: C

DEVIANT WORSHIPPER
* This is an alternate class feature, not a feat.
GRADE: F

DIVINE GIFTING
* I'm personally not comfortable with a feat that attempts to shorten or modify the daily spell recovery cycle.
GRADE: F

DIVINE MAGIC
* Very bad feat name; this term has a specific meaning within the rules.
GRADE: B

DIVINE SHIELD
* This feat name should be "Energy Shield".
* Shield effect should provide protection against other channeller's energy as well.
GRADE: C

DOMAIN FOCUS
* This feat name is misleading; rather than indicate a focus on one domain (ie, Spell Focus, Skill Focus), the bonuses apply to all domains.
* This feat should apply to one domain the cleric possesses each time it is taken.
GRADE: B

DOMAIN MASTERY
* Rather than prevent loss of a prepared spell when cast, this feat should grant an additional domain spell slot.
* This feat should apply to one domain the cleric possesses each time it is taken.
GRADE: C

FAVORED WEAPON FOCUS
* This should be noted as a Combat feat.
* The damage reroll mechanic is awkward; the feat should provide a flat +2 bonus to damage (ie Weapon Specialization).
GRADE: B

FORKED CHANNELLING
* The feat name is misleading; should be "Split Channelling".
GRADE: A

HOLY KNIGHT
GRADE: A

MASK AURA
GRADE: A

MYSTIC PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

PARAGON OF THE FAITH
GRADE: A

SCHOLAR PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

SHADOW PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

TOUCH OF PURITY
* The description of when this bonus would come into play is awkward.
GRADE: B

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