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ADM75004E
 
Show Description For:
   Non-Mint

Tome of Secrets (PFRPG)
***( )( ) (based on 13 ratings)

5x5
Backorder Print/PDF Bundle: $34.95
Add PDF: $14.95
Add Non-Mint: $34.95 $26.21
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Adamant's first release for the Pathfinder Roleplaying Game!

The Tome of Secrets is a collection of advanced and optional rules for players and game masters of the Pathfinder Roleplaying Game.

    This 192-page rulebook features:
  • 8 new classes, including the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord
  • 3 new races, including the Half-Ogre, Ratkin and Saurian
  • Rules for character occupations (what your heroes did before they were heroes)
  • A system for character drawbacks, fleshing out your heroes with flaws
  • New rules for the Pathfinder Roleplaying Game, including Chases, Morale, Stunts, and more!
  • Game Master tools including a random adventure generator, a monster modifier, and a generator capable of creating over one million magic items!
Product Availability
Print/PDF Bundle:
    This product is a backorder. The PDF will be added to your downloads immediately upon purchase.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PSICB75004


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Product Reviews (13)



1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: ***( )( ) (based on 13 ratings)


*****

Want some great ideas for your storyteller and players? It's right here.


Other than perhaps individual/personal opinion getting in the way... I have no clue why people have given this title such low ratings.

Tome of Secrets was the first 3PP product I bought for Pathfinder (in late 09, early 2010) and I must say that it's still one of my go-to's for ideas.

Tome of Secrets covers a lot of ground. From ways to modify your favorite monsters, unique races (Saurian have become one of my favorites), Tinker Mages (Artificer) and the best Swashbuckler I've seen for 3.5... to interesting flaws and awesome chase rules. You or your party can take this book to enhance roleplaying (instead of just roll-playing, like many supplements).

Not to mention they will give you a free PDF even if you bought the book from a local store! Now that's service!

I would give Tome of Secrets 4 stars, but I feel that many of the reviews here are very unfair. Especially the 2 and one star ratings that people left NO INFORMATIVE CRITICISM for.

Gamers! Give Tome of Secrets a shot. It's definitely worth it.

Paizo, please crack down on this stuff. Objective and Unbiased versus Ignorant and Careless.



***( )( )


***( )( )

A ok book for 3.5 or pathfinder


My review is to big for the room given. So I will post it as a forum post below.



**( )( )( )

Hoping for an update or errata...


Although I liked the base classes and some of the content, there is a lot in need of fixing. I can stand typos and such, but I really feel too much of this is still stuck in 3.5 edition. I was most excited about the million item list (3 d100 lists) as the Diablo II: Awakening book from 2nd ed had this, and I liked it there, but there really isn't 1 million items. It felt a little ripped out of the diablo list without much change (which I kinda liked), but in the prefixes alone are missing entries 18 and 42, and the +1 to attributes are repeated, making the list feel a little underdone. I don't care that this list is unbalanced, but I got annoyed having to reroll this. I'm giving it 2.5 stars because I happened to get it on sale really cheap, which made the price an okay trade-off. This book came out around the time the final rules did and was one of the first third party to give something substantial. I just caan't understand with all these errors and reviews pointing it out why there iesn't an updated file.



***( )( )

Lots of good ideas, not quite as many good executions . . .


I have to admit, I was more interested in the class concepts in this book than I have been with some of the other 3rd party books I've read for Pathfinder, but the execution on many of the classes, including some of the potentially interesting classes, just falls short, to the point of not really being able to figure out how to implement them.

Overall, its not a bad buy to pick up and sort through what might work for you, but be aware that, while it seems like there are a ton of good ideas, there are also lots of places where a good editorial pass would have fixed some problems.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
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