Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDF

****½ (based on 8 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

Written by James F. MacKenzie

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 8 ratings)

Sign in to create or edit a product review.

Prince Ali, fabulous he, Ali Ababwa...

****( )

(I both GMed and played this.)

This scenario is very weird, but in a good way. The story makes some unexpected twists and turns that shake up the safe feeling I've had for a while. Seasons 0 and 1 are a bit wild and wacky, and I love them for it. It also has some problems common in those seasons, but the upsides outweigh the downsides, and it's definitely are worth playing it.

Well, first of all, the opening act. As I alluded to in the title, this scene must've been inspired by Aladdin. You name an element of that song, and it'll show up there. I recommend giving your players homework to listen to/watch this song to get into the mood a bit. And when combat does break out... Whoo boy. It's such a frantic mess, and I (and my players) love it. There's definitely a feeling of "WTF is going on here?" that you don't get too often, and the chaos is amazing. And then that turn about three-quarters through... That's a great part for players to roleplay. My players loved it. Again, a big WTF moment that's great to see played out.

Sadly, as great as this scenario is, it has some downsides. This is a very thin scenario, and a lot happens in it, so a lot of stuff needs to be condensed or cut. Some connections are tenuous or not very clear, and I had to shove my players onto the right path every now and then. They also stumbled on some plot holes every now and then I couldn't really explain away.
Also, combats are pretty underwhelming. I GMed the high tier, and the final combat didn't even last a single round. This was a case where the author thought that throwing more low-level mooks at you makes up for the lack of challenge per mook, but that doesn't work when you already have access to Fireball. The advantage in numbers seems daunting, but when a well-thrown Magic Missile can knock out a single combatant at tier 8-9, your combat won't last long. Similarly, 30 HP mooks around a boss with double that amount, in a Fireball formation doesn't really matter. My six-player party completely annihilated the encounters without being really in danger themselves, and my guess is that a low-tier group could play up without too many problems.

I've heard rumours of season 0 and 1 rewrites. If that's true, I wholeheartedly nominate this scenario for a revision. It's a great scenario as it is right now, but it could be even greater if it got the care and attention a season 7 scenario currently gets.

Bottom line: play this scenario with a group of people who really want to roleplay. There's ample opportunity for that here, and I often had to cut off my players' roleplay because we had a scenario to finish.

An RPG Resource Review


An invitation to a wedding - in the Qadira capital of Kadeer, no less - should be a welcome respite from the usual rigors of Pathfinder service, should it not? The party's latest summons, to the Pathfinder Lodge in Kadeer, finds them issued invitations to a high society wedding between a local merchant prince's daughter - the Lady of Silver as she is known - to an up-and-coming Pathfinder, and they are to represent the Society and take receipt of some antiquties the merchant has promised to gift to the Pathfinders during the wedding feast.

For once, there is no convoluted backstory for the DM, just a simple description of the situation and a plot summary that shows how such an inviting proposition as being a wedding guest can go so horribly wrong. How the party comes to be in Kadeer in the first place is not explained: as a convention scenario just take it that they're there, if you are running a more coherent campaign you'll have to get them there from wherever they were last.

Once they have been given their instructions and had a chance to undertake any errands or whatever they want to do before the wedding the next day, the adventure moves on to the wedding itself in the temple of Sarenrae, and afterwards to the feast in the bride's parental estate. It's a splendid affair... until all hell - or at least several lions and an elephant - breaks loose.

From then on in, it's a mix of investigation and combat as the party attempts to retrieve the artefacts which of course got stolen during the chaos, unravel the plot behind it all... oh, and stave off stray rumours that the Pathfinder Society was behind it all that end up with them facing the justice of the Satrap himself!

It's an exciting ride all right, even if rather railroaded at times. The setting is exotic, the dangers real and thrilling and those who come out on top will have earned the renown that they gain.

Great Scenario, but I have my grudges....

****( )

Like the title says, I loved the plot and the types of challenges. However, we had a problem where many creatures of the scenario were 3.5 and couldn't do what their tactics were supposed to (like the Erinyes casting Charm Monster). Also, I admit to having a slight chip in my shoulder because my familiar died, I was suggested to walk back to Katheer (that wasn't too bad), and the only thing stopping us from a TPK against the Erinyes was the pregen warpriest's Scroll of Air Walk. Overall, I think that I can overcome those problems and admit that this was quite a good scenario.



This scenario is pretty great. It really evokes the Qadiran theme and features some wonderful scenes for GMs willing to put a bit of effort into embellishing on them. This is one of those scenarios that really shows the Society off as an organization and a plot hook, and even the combat holds up surprisingly well 6 years later.

One of the Best of Season Zero

****( )

Ran this for a group of 5 players at lower subtier. All in all, between the chaos of Act 1, the roleplaying in Act 4, and the bad guy in Act 3, they had the most fun playing this of any of the Season 0 scenarios so far.

The good: strong story, fun battle scene in Act 1, and very difficult enemy in Act 3. Great RP opportunities in Act 1 and Act 4.

The bad: The act 2 bad guys were pushovers. The BBEG is not very tough against this level heroes. Even with his minions the fight was over in two rounds, and very anticlimactic compared with the combat vs the cover enemy in Act 3.

Overall, based on my own opinion and that expressed by my players, this was the best Season Zero, and one of the best scenarios of any season, we have played/run.

1 to 5 of 9 << first < prev | 1 | 2 | next > last >> Gift Certificates
On Sale and Clearance!

War, War Never Changes!,

The Dead Walk,

Through the Gate in the Sea Sample Chapter,

Heart of Stone,

Adventures in the Isles,

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.