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Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDF

****½ (based on 6 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

Written by James F. MacKenzie

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 6 ratings)

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Great Scenario, but I have my grudges....

****( )

Like the title says, I loved the plot and the types of challenges. However, we had a problem where many creatures of the scenario were 3.5 and couldn't do what their tactics were supposed to (like the Erinyes casting Charm Monster). Also, I admit to having a slight chip in my shoulder because my familiar died, I was suggested to walk back to Katheer (that wasn't too bad), and the only thing stopping us from a TPK against the Erinyes was the pregen warpriest's Scroll of Air Walk. Overall, I think that I can overcome those problems and admit that this was quite a good scenario.



This scenario is pretty great. It really evokes the Qadiran theme and features some wonderful scenes for GMs willing to put a bit of effort into embellishing on them. This is one of those scenarios that really shows the Society off as an organization and a plot hook, and even the combat holds up surprisingly well 6 years later.

One of the Best of Season Zero

****( )

Ran this for a group of 5 players at lower subtier. All in all, between the chaos of Act 1, the roleplaying in Act 4, and the bad guy in Act 3, they had the most fun playing this of any of the Season 0 scenarios so far.

The good: strong story, fun battle scene in Act 1, and very difficult enemy in Act 3. Great RP opportunities in Act 1 and Act 4.

The bad: The act 2 bad guys were pushovers. The BBEG is not very tough against this level heroes. Even with his minions the fight was over in two rounds, and very anticlimactic compared with the combat vs the cover enemy in Act 3.

Overall, based on my own opinion and that expressed by my players, this was the best Season Zero, and one of the best scenarios of any season, we have played/run.


I've played this adventure, but I remember nothing about it other than fighting some circus animals in the opening scene. Obviously I can't give it a star rating based on that, but the fact that it left little or no impression on me is hardly a ringing endorsement...

Make Time for This


This is a great module. I ran it at T8 with a 6 person party of PCs lvl 6-8.

The combats are challenging. I almost killed two PCs as the monsters can pack a good punch if the party isnt careful. You can easily adapt the monsters to good tactics if you have an experienced group.

Where this module shines is the RP. We played up the wedding and trial so well that it ended up dragging this module well beyond what would be expected at a Con game. In fact we had to divide this game into 2 gaming sessions due to the complexity and abundance of RP. I cant figure out how this scenario could be run in a 3.5 hour sitting.

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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