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Pathfinder Module: Crypt of the Everflame (PFRPG)

****½ (based on 42 ratings)
Pathfinder Module: Crypt of the Everflame (PFRPG)

Add PDF $9.99

Print Edition Out of print

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The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

ISBN 13: 978-1-60125-186-2

Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: This product is out of print.

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Product Reviews (42)
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Average product rating:

****½ (based on 42 ratings)

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Needs a bit of work

***( )( )

The quintessential dungeon crawl, and a very excellent one, but basically let down by little intrigue. It would have been much better if the dungeon bad guy has some major link to the town. For example, the big bad guy could be the mysterious wizard who lives in the town who has recently become a cultist and he may have wanted to challenge Mayor Uptal, and so to ruin Uptal's mayorship he decides to ruin the festival. That would have been much better. Although CotE links in to "Masks of the Living God," which is a superb scenario, itself with a good dungeon plus ample role-playing opportunities. Best to buy Crypt, masks and ALSO Fangwood Keep and with a little work and extra intrigue you get a brilliant start to a campaign. That's what I did and 18 real months into my campaign and the party are still being hunted by vengeful Razmir assassins even while they are in "Curse of the Crimson Throne" over in Varisia (via the also superb "Fangwood Keep.")

Tough combats, loose pace

****( )

Tradiction dungeon crawl, all fights with little roleplay. Many of them are challenging,swarms,incoporeals,constructs,poisons,and the BBEG, all of which can kill low level PCs.

However I wish for more roleplays... perhaps with time limit, we just keep taking long rest. I don't think that makes much sense.

Excellent Module


This felt like an epic quality beginners module... Memories of playing Keep on the Borderlands keep coming back as we played. While there are a few opportunities for roll playing interaction with NPCs, the majority of the module is going to be spent exploring the crypt.

Fantastic Introduction to our Game


This is my go to module for introducing new players to our wonderfully geeky world.

It is a coming of age adventure with enough variety in the encounters to allow everyone to have a chance to shine. take time to roleplay at the beginning as there are only a couple of instances outside of the party later in the module, but they are there.

I have run this several times at various cons and for a couple of home games too and every playthrough has been different and rewarding to me as a Gm and a fun time for my players.

I cannot recommend this mod enough, especially for first time GM's and for GM's looking for a way to ease new players into our system.

4 players best if you have an experiences group or up to 6 if you have newbies.

Perfect Introductory Adventure for Golarion PCs and GMs alike!


I just finished running this module for a group of players new to the Golarion setting and they really enjoyed it. This module comes with a strong backstory linking it to some rather interesting Golarion lore and even ties in loosely to one of Golarion's cover stealing Big Bads!

The town of Kassen's Hold is richly developed with mentor NPCs for every player to interact with. If the PC's are willing to have their characters come from Kassen originally, this makes for a strong storytelling tie-in as the characters are participating in the yearly Everflame Ritual. It helps give depth and meaning to everything that is going to happen throughout the course of the adventure.

I found that even when I had PC's that wanted their characters to come from elsewhere, that it was relatively easy to find a reason to make them go to the Crypt of the Everflame. Mind you, they all got the standard, "there is such and such coming from the Crypt of the Everflame call-to-adventure", but it worked and managed to get them all there without any trouble.

I chose this as the starter module for my campaign based on the way it ties in to the other entries in the Price of Immortality series as well as its strong ties to Golarion lore. I've found great joy in tying the module in with other stand alone modules such as The Godsmouth Heresy, Fangwood Keep, Hungry Are the Dead and many more.

Pick up a copy of Crypt of the Everflame and get your players started with a rich campaign backstory that will help them build great adventures for many years to come.

Friendly for first time players and long time power gamers alike. If you get through this in one sitting without roleplaying, you need a new GM.

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