paizo.com Recent Reviews of Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)paizo.com Recent Reviews of Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)2023-12-27T20:40:57Z2023-12-27T20:40:57ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Strong Low-Level Module, Not a Great Start to CoT (4 stars)Magic Butterflyhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2023-12-27T20:26:32Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I enjoyed this module. It has a lot of what you're looking for in a low-level adventure. A really strong start that kicks the action off with a bang. A feeling like the PCs are an important part of what's happening. A lot of NPCs to interact with. A good setting, and an interesting premise.</p>
<p>A lot of it could have been laid out a little better. Encounters are mostly setpieces where the GM has to fill in the gaps— but that's a lot of TTRPG prep, to be fair. It might even be a strength for somebody who wants a looser game. And of course the rules were written when Pathfinder was just getting started, so you might have work to do to adjust encounters if your players are running later material with all its power creep.</p>
<p>However, overall, this is a fun adventure for low-level characters. The issue is that it isn't a good start to the Council of Thieves AP. This book leads the PCs to believe that they'll be part of some rebellion against Chelish rule in Westcrown. But the AP doesn't really touch on that a lot throughout most of the narrative. So this volume doesn't do a great job of introducing important themes, story beats, and NPCs that will be important later. This is a persistent problem with Paizo APs, and it's definitely present here.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I enjoyed this module. It has a lot of what you're looking for in a low-level adventure. A really strong start that kicks the action off with a bang. A feeling like the PCs are an important part of what's happening. A lot of NPCs to interact with. A good setting, and an interesting premise.</p>
<p>A lot of it could have been laid out a little better. Encounters are mostly setpieces where the GM has to fill in the gaps— but that's a lot of TTRPG prep, to be fair. It might even be a strength for somebody who wants a looser game. And of course the rules were written when Pathfinder was just getting started, so you might have work to do to adjust encounters if your players are running later material with all its power creep.</p>
<p>However, overall, this is a fun adventure for low-level characters. The issue is that it isn't a good start to the Council of Thieves AP. This book leads the PCs to believe that they'll be part of some rebellion against Chelish rule in Westcrown. But the AP doesn't really touch on that a lot throughout most of the narrative. So this volume doesn't do a great job of introducing important themes, story beats, and NPCs that will be important later. This is a persistent problem with Paizo APs, and it's definitely present here.</p>Magic Butterfly2023-12-27T20:26:32ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Personally very good (5 stars)Camarilahttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2014-05-04T18:39:40Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I like its story telling.
<br />
Actually I unsatisfied from it's core-based setting (because CoT published 2009), but this is external factor.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I like its story telling.
<br />
Actually I unsatisfied from it's core-based setting (because CoT published 2009), but this is external factor.</p>Camarila2014-05-04T18:39:40ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Underrated Module (5 stars)Jib916https://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2013-07-18T06:02:56Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Just finsihed running this mod last week and I must say I really enjoyed this module. Though it is not perfect I think it has some very enjoyable qualities/situations, interesting NPCS, and a good story. </p>
<p>I must admit, that as a GM I did alot of editing and work (mainly to adjust my group being 6 players instead of 4, but also fleshing out side quests etc) to make it work.
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>The back matter of this Module is worth the price alone.</b></p>
<p>—A great detailed article on Westcrown. Essential for the AP, and a good read on its own.
<br />
—An awesome article of Tieflings, including all kinds of great fluff , but also many racial options and alternative traits (100 of them!).It also includes a wonderful chart of Random tielfing features (100 again) to help flesh out what the tielfings look like visually.
<br />
—Part one of a Story by Dave Gross. Need I say more?
<br />
—A wonderful bestiary that is also very helpful for the module itself. (Adding some old favorites from 3.5 as well as some fun new monsters) </p>
<p>Overall I really enjoyed this Adventure Path Volume!</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Just finsihed running this mod last week and I must say I really enjoyed this module. Though it is not perfect I think it has some very enjoyable qualities/situations, interesting NPCS, and a good story. </p>
<p>I must admit, that as a GM I did alot of editing and work (mainly to adjust my group being 6 players instead of 4, but also fleshing out side quests etc) to make it work.
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>The back matter of this Module is worth the price alone.</b></p>
<p>—A great detailed article on Westcrown. Essential for the AP, and a good read on its own.
<br />
—An awesome article of Tieflings, including all kinds of great fluff , but also many racial options and alternative traits (100 of them!).It also includes a wonderful chart of Random tielfing features (100 again) to help flesh out what the tielfings look like visually.
<br />
—Part one of a Story by Dave Gross. Need I say more?
<br />
—A wonderful bestiary that is also very helpful for the module itself. (Adding some old favorites from 3.5 as well as some fun new monsters) </p>
<p>Overall I really enjoyed this Adventure Path Volume!</p>Jib9162013-07-18T06:02:56ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): On the wrong foot … (1 star)Lord Fyrehttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2013-06-28T01:19:47Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This review is about the <b>Bastards of Erebus</b> adventure, not the AP as a whole. </p>
<p><b>Bastards of Erebus</b> fails both as the launching of the <b>Council of Thieves</b> adventure path and as an adventure in its own right. While I am willing to forgive the the conversion issues; there are several <b>MAJOR</b> problems with the story itself.</p>
<p>Spoilered for those individuals who intend to run this AP (including myself).
<br />
[Spoiler omitted] </p>
<p>Beyond that, the support articles are fine, though I wish that the included monsters in the AP installment’s Bestiary were more used in the adventure itself.</p>
<p>All in all, I find myself needed to re-write this entire installment.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This review is about the <b>Bastards of Erebus</b> adventure, not the AP as a whole. </p>
<p><b>Bastards of Erebus</b> fails both as the launching of the <b>Council of Thieves</b> adventure path and as an adventure in its own right. While I am willing to forgive the the conversion issues; there are several <b>MAJOR</b> problems with the story itself.</p>
<p>Spoilered for those individuals who intend to run this AP (including myself).
<br />
[Spoiler omitted] </p>
<p>Beyond that, the support articles are fine, though I wish that the included monsters in the AP installment’s Bestiary were more used in the adventure itself.</p>
<p>All in all, I find myself needed to re-write this entire installment.</p>Lord Fyre2013-06-28T01:19:47ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Dreadfully underwritten and poor structure (2 stars)MerricBhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2012-06-18T01:22:00Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>As an introduction to the Council of Thieves AP, this adventure fails to impress. The first section is "have random encounters until you get bored", and the final section is terribly short. There are good ideas here, but they are buried by horrible writing and editing. It took our group of five players about 5 hours to play through the entire thing.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>As an introduction to the Council of Thieves AP, this adventure fails to impress. The first section is "have random encounters until you get bored", and the final section is terribly short. There are good ideas here, but they are buried by horrible writing and editing. It took our group of five players about 5 hours to play through the entire thing.</p>MerricB2012-06-18T01:22:00ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): It was ok (2 stars)MortonStromgalhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2012-05-02T21:07:33Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I'm playing in this adventure path and it seams to really require the PCs to be the heros and do what the NPC leader wants you to do (Sorta like a Shadowrun Mr. Johnson). Its fun but it would work better with a little lead in like maybe your spys from another nation or something.I've gamed with this GM many times so I think its more of the material than the GMing. It probably is one of those adventures with a ton of GM information that never (or almost never) comes out in play.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I'm playing in this adventure path and it seams to really require the PCs to be the heros and do what the NPC leader wants you to do (Sorta like a Shadowrun Mr. Johnson). Its fun but it would work better with a little lead in like maybe your spys from another nation or something.I've gamed with this GM many times so I think its more of the material than the GMing. It probably is one of those adventures with a ton of GM information that never (or almost never) comes out in play.</p>MortonStromgal2012-05-02T21:07:33ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Good start (4 stars)Benjihttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2011-02-25T11:34:08Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>After having DM'ed this first module I have made some observations. It starts off great, but if you follow the rules as written then the escape has far to many encounters, none of which are extremely interesting. A little modification gives off a much better journey and the feel that they are rushing even more. </p>
<p>The next part is socially heavy and extremely difficult to run as there are 10+ NPC who will have to be introduced in one scene. That is to much for anyone to bite off in one go, but if you only use a few of these at a time it will be an awesome experience as everyone has a more or less plausible reason to there. </p>
<p>The event that follow is quite fun, and there are a few elements that make the encounter memorable, and the fact that you are rewarded differently if you act one way or another is awesome, and it is followed by a fun social encounter, we sure had a few laughs. </p>
<p>The fact that there are several "sidequests" that the PC's can follow if they like when they like, gives the feeling at it is an open world rather than a railroad plot. That these quests are more or less for the DM to decide makes them applicable at anypoint later in the adventure path and could be challenging at any level. </p>
<p>The final "run" has a few quite stimulating encounters, but for 3 level 2 heroes it was a bit to hard. They needed to rest during the dungeon and that was not supported by the adventure path. Even with a rest they only managed to complete the quest due to reduced amount of bad guys and good rolls on their part and bad on mine. The encounters however was great fun, and that guy who appears to be something else was awesome, the cleric trying to burn him and turn him. Awesome twist on an otherwise poor adversary, gave him that twist wile not making him overpowered. </p>
<p>The two main bad dudes are awesome, and fun to use and they gave some flavor to the fights. </p>
<p>All in all a good start to something that will eventually be great.</p>
<p>On a side note, the fact that it is an organization that reaps the fame rather than the heroes makes dealing with PC fatalities more easy as well as adding and removing them.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>After having DM'ed this first module I have made some observations. It starts off great, but if you follow the rules as written then the escape has far to many encounters, none of which are extremely interesting. A little modification gives off a much better journey and the feel that they are rushing even more. </p>
<p>The next part is socially heavy and extremely difficult to run as there are 10+ NPC who will have to be introduced in one scene. That is to much for anyone to bite off in one go, but if you only use a few of these at a time it will be an awesome experience as everyone has a more or less plausible reason to there. </p>
<p>The event that follow is quite fun, and there are a few elements that make the encounter memorable, and the fact that you are rewarded differently if you act one way or another is awesome, and it is followed by a fun social encounter, we sure had a few laughs. </p>
<p>The fact that there are several "sidequests" that the PC's can follow if they like when they like, gives the feeling at it is an open world rather than a railroad plot. That these quests are more or less for the DM to decide makes them applicable at anypoint later in the adventure path and could be challenging at any level. </p>
<p>The final "run" has a few quite stimulating encounters, but for 3 level 2 heroes it was a bit to hard. They needed to rest during the dungeon and that was not supported by the adventure path. Even with a rest they only managed to complete the quest due to reduced amount of bad guys and good rolls on their part and bad on mine. The encounters however was great fun, and that guy who appears to be something else was awesome, the cleric trying to burn him and turn him. Awesome twist on an otherwise poor adversary, gave him that twist wile not making him overpowered. </p>
<p>The two main bad dudes are awesome, and fun to use and they gave some flavor to the fights. </p>
<p>All in all a good start to something that will eventually be great.</p>
<p>On a side note, the fact that it is an organization that reaps the fame rather than the heroes makes dealing with PC fatalities more easy as well as adding and removing them.</p>Benji2011-02-25T11:34:08ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Great Storytelling (4 stars)increddibellyhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-12-19T22:01:52Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>In 10 years of weekly D20 gaming I've never seen an adventure start as good as this one. </p>
<p>Characters get an opportunity to present themselves, then are clearly presented with their exiting goal, and then get drawn right into action while being forced to cooperate. It all fits together like clockwork.
<br />
There's so much win in this book it hurts!</p>
<p>Tell your players to come prepared with a 2nd level character on the first session though - they'll need it. Which is good: they love gaining levels. </p>
<p>The XP awards for completing story elements in the prescribed way are a bit awkward - but their result is great. Quick level-ups gives a huge sense of accomplishment, and you know the players love to tweak their characters. Now they get to do it twice :) Nobody likes to be left at level 1 at the end of a session. But in Bastards of Erebus that's all taken care of, even though the mechanism may at first seem a little awkward to a GM.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>In 10 years of weekly D20 gaming I've never seen an adventure start as good as this one. </p>
<p>Characters get an opportunity to present themselves, then are clearly presented with their exiting goal, and then get drawn right into action while being forced to cooperate. It all fits together like clockwork.
<br />
There's so much win in this book it hurts!</p>
<p>Tell your players to come prepared with a 2nd level character on the first session though - they'll need it. Which is good: they love gaining levels. </p>
<p>The XP awards for completing story elements in the prescribed way are a bit awkward - but their result is great. Quick level-ups gives a huge sense of accomplishment, and you know the players love to tweak their characters. Now they get to do it twice :) Nobody likes to be left at level 1 at the end of a session. But in Bastards of Erebus that's all taken care of, even though the mechanism may at first seem a little awkward to a GM.</p>increddibelly2010-12-19T22:01:52ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Ouch... (2 stars)Decrepit DMhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-06-03T01:33:53Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This AP is flat horrible. I was hoping to find an epic transition to the pathfinder rules system and instead discovered a work in progress that requires a lot of DIY tinkering to get it to work smoothly (Note: If I had time to tinker, I would run my own adventures =). I had to spend hours prepping not only the background but tweaking the adventure itself. Overall the storyline is simple, the transitions are choppy, and considering the setting, a bit difficult to rationalize the PC's motivations (Would you work for a resistance group that, in the first encounter, is raided by the dreaded Hellknights?)The only thing that saves this book is the back half which is very well crafted and worth the price of the AP by itself.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This AP is flat horrible. I was hoping to find an epic transition to the pathfinder rules system and instead discovered a work in progress that requires a lot of DIY tinkering to get it to work smoothly (Note: If I had time to tinker, I would run my own adventures =). I had to spend hours prepping not only the background but tweaking the adventure itself. Overall the storyline is simple, the transitions are choppy, and considering the setting, a bit difficult to rationalize the PC's motivations (Would you work for a resistance group that, in the first encounter, is raided by the dreaded Hellknights?)The only thing that saves this book is the back half which is very well crafted and worth the price of the AP by itself.</p>Decrepit DM2010-06-03T01:33:53ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Slow Start to a Great AP (4 stars)Scissors Lizardhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-04-05T02:15:02Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This module is heavy on setup fluff and a bit thin on encounters. My major complaint is the large chunks of story XP to compensate for lite game content. Still, there are some very memorable moments in here, and one excellent encounter in particular that allows for some creativity and probably pleases most groups that go through it. Not the best in the AP, but enjoyable and worth doing largely because of what follows it.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This module is heavy on setup fluff and a bit thin on encounters. My major complaint is the large chunks of story XP to compensate for lite game content. Still, there are some very memorable moments in here, and one excellent encounter in particular that allows for some creativity and probably pleases most groups that go through it. Not the best in the AP, but enjoyable and worth doing largely because of what follows it.</p>Scissors Lizard2010-04-05T02:15:02ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): A poorly edited module, but good fun for low level adventurers (3 stars)MisterSlankyhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-03-25T12:31:29Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This would have been a four star review, but unfortunately the editing errors, story inconsistencies, and XP problems dropped it down a notch on the reviewer scale. As a solid module, it is unfortunate that it was marred by these kinds of problems, as the kick-off into the story of intrigue behind the Council of Thieves is exciting and interesting. I strongly suggest spending some time on the messageboards reading through the posts outlining these problems as they do help the GM work through how to adjust things to eliminate the biggest concerns.</p>
<p>The other problem with the module revolves around the requirements of the AP itself. This AP more than any others requires very specific kinds of characters who are interested in helping the public and/or Westcrown regain its honor and brilliance in Cheliax. Selfish and evil PCs will have a much harder time integrating with the story. I suggest that GMs spend time really getting to know the entire AP before committing to it, as the brewing background story itself doesn't start picking up until the fourth module.</p>
<p>Through these negatives though the module is really quite a bit of fun. Sean's maze rules are fun to work with, and the encounters are exciting and diverse. You just need to get past all the rough edges to enjoy it all. As an added benefit, the included rules on Tieflings are absolutely fantastic and bring the race into the Pathfinder fold as a viable PC race. The included creature chapter has some fun lower level options as well as the return of a very iconic creature, the rot grub. The GM chapters alone make this book worth the purchase.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This would have been a four star review, but unfortunately the editing errors, story inconsistencies, and XP problems dropped it down a notch on the reviewer scale. As a solid module, it is unfortunate that it was marred by these kinds of problems, as the kick-off into the story of intrigue behind the Council of Thieves is exciting and interesting. I strongly suggest spending some time on the messageboards reading through the posts outlining these problems as they do help the GM work through how to adjust things to eliminate the biggest concerns.</p>
<p>The other problem with the module revolves around the requirements of the AP itself. This AP more than any others requires very specific kinds of characters who are interested in helping the public and/or Westcrown regain its honor and brilliance in Cheliax. Selfish and evil PCs will have a much harder time integrating with the story. I suggest that GMs spend time really getting to know the entire AP before committing to it, as the brewing background story itself doesn't start picking up until the fourth module.</p>
<p>Through these negatives though the module is really quite a bit of fun. Sean's maze rules are fun to work with, and the encounters are exciting and diverse. You just need to get past all the rough edges to enjoy it all. As an added benefit, the included rules on Tieflings are absolutely fantastic and bring the race into the Pathfinder fold as a viable PC race. The included creature chapter has some fun lower level options as well as the return of a very iconic creature, the rot grub. The GM chapters alone make this book worth the purchase.</p>MisterSlanky2010-03-25T12:31:29ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): mostly fluff (2 stars)Norburnhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-03-11T00:32:28Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>There is some cool material in here, but you have to put it together into encounters yourself if you want to use it. why pay money for something that still needs work?</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>There is some cool material in here, but you have to put it together into encounters yourself if you want to use it. why pay money for something that still needs work?</p>Norburn2010-03-11T00:32:28ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Poorly Organized (2 stars)Cabezonehttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-01-22T16:49:58Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This module is mostly just a story barely organized into sections for a GM to run. It's probably one of the worst layouts for a module I've ever read. The story and background seem interesting but to fully understand the what's going on I find the campaign book required reading.</p>
<p>First time GMs need not apply.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>This module is mostly just a story barely organized into sections for a GM to run. It's probably one of the worst layouts for a module I've ever read. The story and background seem interesting but to fully understand the what's going on I find the campaign book required reading.</p>
<p>First time GMs need not apply.</p>Cabezone2010-01-22T16:49:58ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Awesome Start (5 stars)w0nkothesanehttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2010-01-21T01:00:16Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I really liked this volume. It started things off with just enough plot to get the PCs involved, and then BANG! and things go down, thrusting the PCs into action. Fighting through the first section really presented good opportunities for the players to get into character and react to one another, and my group definitely appreciated being pushed almost immediately into combat.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I really liked this volume. It started things off with just enough plot to get the PCs involved, and then BANG! and things go down, thrusting the PCs into action. Fighting through the first section really presented good opportunities for the players to get into character and react to one another, and my group definitely appreciated being pushed almost immediately into combat.</p>w0nkothesane2010-01-21T01:00:16ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Good, but not great (3 stars)Mikhaila Burnetthttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-11-26T19:43:51Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I will be the first to say that I am a total fangirl of this adventure path. It has such perfect flavor for one of my favorite countries, Cheliax. Where it falls short, in my estimation, is that not all parties will want to be unquestioningly fanatical devotees of good and light. This section of the AP doesn't provide very much room for the morally gray in my opinion. Nonetheless, it's well written and enjoyable and is a good lead-in to the rest of the AP. A solid three-stars.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I will be the first to say that I am a total fangirl of this adventure path. It has such perfect flavor for one of my favorite countries, Cheliax. Where it falls short, in my estimation, is that not all parties will want to be unquestioningly fanatical devotees of good and light. This section of the AP doesn't provide very much room for the morally gray in my opinion. Nonetheless, it's well written and enjoyable and is a good lead-in to the rest of the AP. A solid three-stars.</p>Mikhaila Burnett2009-11-26T19:43:51ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) (5 stars)Danflorhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-09-26T15:59:23Z<p>This is one of the best kick-off adventures yet. One thing I have always found in previous APs is that they lack real PC-NPC interactions. This one makes up for that and then some. It really embodies what an Urban adventure should be.</p><p>This is one of the best kick-off adventures yet. One thing I have always found in previous APs is that they lack real PC-NPC interactions. This one makes up for that and then some. It really embodies what an Urban adventure should be.</p>Danflor2009-09-26T15:59:23ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Pretty good but rife with errors (3 stars)encorushttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-09-17T10:35:16Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Pretty good adventure, although it might be a bit tough for inexperienced GMs to run. But what's up with the proofreading? "See also heard the jabs and mockery the house staff heaped daily on her brother. Fiercely defensive, the noble girl once cut one of her first handmaids wirh a broken wine bottle". See instead of she? Wirh instead of with? And that's just one example in one paragraph. The adventure is full of such typos and mistake. Paizo, you could do better!</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Pretty good adventure, although it might be a bit tough for inexperienced GMs to run. But what's up with the proofreading? "See also heard the jabs and mockery the house staff heaped daily on her brother. Fiercely defensive, the noble girl once cut one of her first handmaids wirh a broken wine bottle". See instead of she? Wirh instead of with? And that's just one example in one paragraph. The adventure is full of such typos and mistake. Paizo, you could do better!</p>encorus2009-09-17T10:35:16ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Great content (5 stars)Edward Kirchgessnerhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-09-10T17:43:13Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Received my copy just a few days ago - very impressive stuff! Presentation and story were both top notch.</p>
<p>My favorite part was the article on Tieflings. I hope Pathfinder Adventures delivers more great content like this in the months to come - additions that contribute not just to this scenario, but anything the GM is able to dream up.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Received my copy just a few days ago - very impressive stuff! Presentation and story were both top notch.</p>
<p>My favorite part was the article on Tieflings. I hope Pathfinder Adventures delivers more great content like this in the months to come - additions that contribute not just to this scenario, but anything the GM is able to dream up.</p>Edward Kirchgessner2009-09-10T17:43:13ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Great (5 stars)Kassianhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-08-23T16:23:14Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I just thought I would chime in and say that I thought this Issue was the perfect ratio of Fluff/Adventure/Crunchy stuff you can take away and use elsewhere. The Tiefling article was great, and I'm sure I'll get a lot of miles out of it in my campaign.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>I just thought I would chime in and say that I thought this Issue was the perfect ratio of Fluff/Adventure/Crunchy stuff you can take away and use elsewhere. The Tiefling article was great, and I'm sure I'll get a lot of miles out of it in my campaign.</p>Kassian2009-08-23T16:23:14ZPathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG): Very very good (5 stars)Mr. Slaadhttps://paizo.com/products/btpy89a4?Pathfinder-Adventure-Path-25-The-Bastards-of-Erebus2009-08-21T17:23:48Z<p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Westcrown is an excellently designed city, tiefling article is very helpful for character creation, bestiary is one of the best low-level ones yet, adventure is quite good, only problem is too much story xp. It needs more encounters and more action and less awards for following the story.</p><p><b>Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)</b></p><p>Westcrown is an excellently designed city, tiefling article is very helpful for character creation, bestiary is one of the best low-level ones yet, adventure is quite good, only problem is too much story xp. It needs more encounters and more action and less awards for following the story.</p>Mr. Slaad2009-08-21T17:23:48Z