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Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6)
Pathfinder Society Scenario #7–18—Faithless and Forgotten, Part 3: The Infernal Inheritance (PFRPG) PDF
Pathfinder Society Scenario #7–16—Faithless and Forgotten, Part 2: Lost Colony of Taldor (PFRPG) PDF
Pathfinder Society Scenario #7–14—Faithless and Forgotten, Part 1: Let Bygones Be (PFRPG) PDF
Pathfinder Adventure Path #101: The Kintargo Contract (Hell's Rebels 5 of 6) (PFRPG)
Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG)
Paizo Inc.(based on 19 ratings)
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Chapter 1: "The Bastards of Erebus"
The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?
A Pathfinder Roleplaying Game adventure for characters of 1st to 3rd level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Note: This product is part of the Pathfinder Adventure Path Subscription.
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Print Edition: This product is out of print.
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<< Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL) Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG) >>
Eldritch Scrapper - What makes it work?,
Most overpowered level 1 builds?,
How much Wisdom as a trapper.,
Conjurer Optimization and something else,
Level 12 Retirement Story Arcs,
A whole book of "unchained" classes,
Two House Rules I am considering.,