Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

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Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
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Note: This product is part of the Pathfinder Rulebook Subscription.

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What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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Grand Lodge

Am I right in thinking that this book is not part of the subscription service?

Just want to know to get my pre-order ready.

Paizo Employee CEO

Herald wrote:

Am I right in thinking that this book is not part of the subscription service?

Just want to know to get my pre-order ready.

Not yet. But we plan to roll out a subscription service for the Pathfinder RPG product sometime in the next few months.

-Lisa

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I just saw the cover on the blog. Wow. Just...wow. The dragon looks like it's ready to lay it down, and Valeros and Seoni have that look that says "Uh oh, time to open it up or we might not get out of this one."

I love that cover.

Sovereign Court

I just started to set up pre-orders for the rpg and mm. Then I hastily backtracked when I saw the size of the shipping cost.

Is it really going to cost that much to ship to the UK?

Grand Lodge

Lisa Stevens wrote:
Herald wrote:

Am I right in thinking that this book is not part of the subscription service?

Just want to know to get my pre-order ready.

Not yet. But we plan to roll out a subscription service for the Pathfinder RPG product sometime in the next few months.

-Lisa

Before or after this release?

I'd be more than happy to add another subscription.


Pathfinder Adventure Path, Rulebook Subscriber

Please. Just one thing. For the love of Gygax, tell me there's going to be an index in this thing.

My players are ready to revolt if there isn't. Seriously. Single biggest complaint about the beta, mentioned at least once per session.

Silver Crusade

While the last few months have kinda killed my interest in Pathfinder (ie not enough cash to do everything) & I haven't kept up on the Paizo boards as much as when I was a Superscriber, seeing that cover makes me go WOW!!

Awesome work Wayne. I'll be getting the book when it comes out.

RM


I have an idea about what the 'revised' spells will be but I'm wondering what dozens of 'new' spells entail.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Anthony Noel wrote:
I have an idea about what the 'revised' spells will be but I'm wondering what dozens of 'new' spells entail.

I bet dozens applies more to the revised part, though between the various shape/form spells replacing Polymorph, plus Stabilize, Bleed, and at least one other new spell I can't remember off hand, there are probably close to a dozen in the Beta.

Silver Crusade

Pathfinder Adventure Path Subscriber
GeraintElberion wrote:

I just started to set up pre-orders for the rpg and mm. Then I hastily backtracked when I saw the size of the shipping cost.

Is it really going to cost that much to ship to the UK?

I second this. European shipping on the PFRPG is insane. I will buy this book, but I don't want to cry at night about that. :)

Liberty's Edge

Drakli wrote:

Please. Just one thing. For the love of Gygax, tell me there's going to be an index in this thing.

My players are ready to revolt if there isn't. Seriously. Single biggest complaint about the beta, mentioned at least once per session.

beta book didn't got Index

they havepromised official book willgive us Index :P
so you heard, they them not to cry

*runs after the revolt*

Paizo Employee Chief Technical Officer

GeraintElberion wrote:

I just started to set up pre-orders for the rpg and mm. Then I hastily backtracked when I saw the size of the shipping cost.

Is it really going to cost that much to ship to the UK?

Sadly, since the USPS discontinued surface mail last year, there is no inexpensive international shipping option for items over 4 pounds. The Pathfinder RPG will weigh more than 5 pounds, and that's without counting the box and packing materials.

In most cases, though, the cheapest international shipping method is a Priority flat-rate box, which means you can probably add in a few more books without increasing the shipping rate.

Of course, we'll also be selling this book into regular retail distribution in the UK as well.

Paizo Employee Chief Technical Officer

Drakli wrote:
Please. Just one thing. For the love of Gygax, tell me there's going to be an index in this thing.

There's going to be an index in this thing.


Pathfinder Adventure Path, Rulebook Subscriber
Vic Wertz wrote:


There's going to be an index in this thing.

Thank you. Sorry, my players (though I love 'em,) wouldn't let this go until I actually asked someone at Paizo about it. Now I can cart back this WoTD (Word of Technical Director) and they'll have their fears calmed. n.n;

Liberty's Edge

If this has been answered before, I apologize ...

If I buy the hardcover directly from Paizo, will I get the PDF as well? Normally, having a PDF in addition to my actual book doesn't matter to me, but I'm finding that having the PDF of the Beta along with the print copy I purchased has come in very handy.

PLEASE tell me we get a PDF copy as well :)

Thanks!

Dark Archive

...what a weird dream I had last night. In the dream, there was this 8-year old girl, who had won a copy of the Pathfinder RPG, and it was presented to her by Jason and Vic. For some reason I was there as well, and managed to grab the book from the girl, and started leafing through the pages. I felt amazed (and a bit angry) that this girl who did not role-play had won a copy of the book that was not supposed to be printed for another half a year. Then I noticed that there was a lot of weird-looking art pieces with the text: "Placeholder" under them, and the fonts used (in a haphazard manner) in the book were Times New Roman and Arial. Also, there were paragraphs and rules missing here and there. I was confused.

Vic (who looked just like his avatar in my dream) came to me, and said: "Yeah, there're a lot of placeholders for art there, because we decided to change most of the art from Beta." Then a beaming Jason continued: "Oh, as you know, we're still in the process of playtesting the rules, and the bits you see there are what we think are pretty much finished. That's why there are bits and pieces missing, and the contents in some of those empty tables are still a matter of hot in-house debates."

I can't remember how the dream ended, or what happened next (I think that's when I woke up?), but I remember myself thinking: "Man, that was weird... does Vic really look like Abadar in real life?". Yeah, I probably *did* have too much coffee before I went to sleep...

Paizo Employee Chief Technical Officer

Marc Radle 81 wrote:

If this has been answered before, I apologize ...

If I buy the hardcover directly from Paizo, will I get the PDF as well? Normally, having a PDF in addition to my actual book doesn't matter to me, but I'm finding that having the PDF of the Beta along with the print copy I purchased has come in very handy.

PLEASE tell me we get a PDF copy as well :)

Thanks!

There will be ways that people will be able to get free PDFs, but we haven't announced them yet.

Paizo Employee Chief Technical Officer

Asgetrion wrote:
does Vic really look like Abadar in real life?

Yes, I do... and Jason looks like a giant book.

Liberty's Edge

Sorry if this has been asked before, but if I preorder, can I expect to have the book in hand before heading out to GenCon?

Paizo Employee Chief Technical Officer

mattdroz wrote:
Sorry if this has been asked before, but if I preorder, can I expect to have the book in hand before heading out to GenCon?

Hopefully, we'll be able to ship preorders so that they start to arrive during the week that Gen Con begins... but if you want to be *sure* you have it at the show, you might want to pick up your copy there.

Liberty's Edge

Vic Wertz wrote:
Marc Radle 81 wrote:

If this has been answered before, I apologize ...

If I buy the hardcover directly from Paizo, will I get the PDF as well? Normally, having a PDF in addition to my actual book doesn't matter to me, but I'm finding that having the PDF of the Beta along with the print copy I purchased has come in very handy.

PLEASE tell me we get a PDF copy as well :)

Thanks!

There will be ways that people will be able to get free PDFs, but we haven't announced them yet.

maybe for us early pre-orders :wink:


Pathfinder Adventure Path Subscriber

I just clicked the pre-order into my shopping cart and ended up with a whopping total of around 86 USD. Is the postage really more than the price of the actual book?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

When will the cover be changed to reflect the newly unveiled art?

Paizo Employee Director of Brand Strategy

Jam412 wrote:
When will the cover be changed to reflect the newly unveiled art?

It generally takes them a few weeks at the least to get cover images formatted with text and other layout elements. How long they sit on those before updating the covers on the website is a different matter. I imagine we'll see a nice shiny blog post showing the final cover once they're ready.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
yoda8myhead wrote:
Jam412 wrote:
When will the cover be changed to reflect the newly unveiled art?
It generally takes them a few weeks at the least to get cover images formatted with text and other layout elements. How long they sit on those before updating the covers on the website is a different matter. I imagine we'll see a nice shiny blog post showing the final cover once they're ready.

Ah, hadn't considered that. Hope you get your head back..

Paizo Employee Chief Technical Officer

Navdi wrote:
I just clicked the pre-order into my shopping cart and ended up with a whopping total of around 86 USD. Is the postage really more than the price of the actual book?

See my post about ten posts above yours.


Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
In most cases, though, the cheapest international shipping method is a Priority flat-rate box, which means you can probably add in a few more books without increasing the shipping rate.

In case I decide on this method of purchase, how much exactly is a few more books. Say I decide to order multiple copies of the Pathfinder RPG. How many can I order without increasing the shipping cost?

The Exchange

It doesn't seem to work Vic.

I just put the Hardcover in my cart and got a shipping cost of $44. Then added the Book of Experimental Might and it went up to $73.

Living in the UK I know my group would like to get multiple copies of the Pathfinder rulesbook but if there is a way to help with the shipping cost that would be appreciated.

Cheers

Vigilant Seal

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'll pass on the Pathfinder Roleplaying Game core rule book. Dungeons & Dragons 4th Edition is just too good. I don't have any compelling urge to stick with an older rules set. And, I can never support anyone that perpetuates the Vancian magic system.

Count me out as a Paizo customer.


Greyson wrote:

I'll pass on the Pathfinder Roleplaying Game core rule book. Dungeons & Dragons 4th Edition is just too good. I don't have any compelling urge to stick with an older rules set. And, I can never support anyone that perpetuates the Vancian magic system.

Count me out as a Paizo customer.

Before a flame war starts:

Your reasons for leaving are my reasons for staying. A lot of people here feel that way. That's the only response I think this comment merits.


I agree with Toyrobots. To each his/her own. I choose to stay with Paizo and the Pathfinder RPG.

Paizo Employee Director of Brand Strategy

Greyson wrote:

I'll pass on the Pathfinder Roleplaying Game core rule book. Dungeons & Dragons 4th Edition is just too good. I don't have any compelling urge to stick with an older rules set. And, I can never support anyone that perpetuates the Vancian magic system.

Count me out as a Paizo customer.

Wow. I never thought of it that way. Count me out too. Stupid Paizo...giving large portions of the gaming community something they want. I will only support a company that gives gamers what the company tells them they want. And since I've now announced my status as *NOT* a Paizo customer, everyone else is going to jump ship, too, right?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

yoda,

I can't jump ship. I'm still in shock I agree with toyrobots on something ;-)


Whew...
Now that I know what Greyson's doing, I can finally breathe again.

Liberty's Edge

Matthew Morris wrote:

yoda,

I can't jump ship. I'm still in shock I agree with toyrobots on something ;-)

Matthew... I am in as much shock as you :P

I have my complains on Vancian Magic... basically that is my issue... I love everything else :P

that means we don't jump ship? hopefully we don't jump the shark :P that may be painful


Montalve wrote:
Matthew Morris wrote:

yoda,

I can't jump ship. I'm still in shock I agree with toyrobots on something ;-)

Matthew... I am in as much shock as you :P

Aww... where's the love?


Greyson wrote:
Count me out as a Paizo customer.

Your loss - but enjoy your game!

Scarab Sages

Do we know if the price tag is going to change as the page count increases? Right now this is a sweet, sweet deal!

Liberty's Edge

The Red Death wrote:
Do we know if the price tag is going to change as the page count increases? Right now this is a sweet, sweet deal!

the page count is not going to increase... the extra things are going to be cut :S


Montalve, every time you say that, somewhere, somebody drowns a puppy.

RPG Superstar 2008 Top 32

The Red Death wrote:
Do we know if the price tag is going to change as the page count increases? Right now this is a sweet, sweet deal!

I believe Paizo has commited to the existing price point (not least of all because of all the preorders.) If, for some reason, they cannot keep that price point with an increased page count, the page count will not increase.


After being lured into purchasing 4.0 books, and promptly being disappointed, I was able to breathe a huge sigh of relief when I saw Pathfinders "3.75" being released.

No offense to 4th edition all the MMO kiddies will love the game but I require role-playing and 3.5 had what I needed. By retooling a system that IMO is hands down better than 4.0 Pathfinder is saving what I consider Dungeons & Dragons. Thank you Paizo for such an exemplary looking product, I can’t wait to get my hands on the hardback!!!


Eric Lee wrote:

After being lured into purchasing 4.0 books, and promptly being disappointed, I was able to breathe a huge sigh of relief when I saw Pathfinders "3.75" being released.

No offense to 4th edition all the MMO kiddies will love the game but I require role-playing and 3.5 had what I needed. By retooling a system that IMO is hands down better than 4.0 Pathfinder is saving what I consider Dungeons & Dragons. Thank you Paizo for such an exemplary looking product, I can’t wait to get my hands on the hardback!!!

Someone in the "Motivate the Pathfinder" thread used a caption that read:

"Where one path ends, another begins."

This sums up the whole thing quite neatly, IMO.


It is sad to see Paizo go this way. It feels a little...lazy, taking Wizard of the Coast's game, retooling it with a couple house rules, and charging fifty bucks for it. A shame we can't have one of the best 3rd party publishers of yesteryear playing in the 4e court, I'll miss Paizo's great adventures.


Anaxxius wrote:
It is sad to see Paizo go this way. It feels a little...lazy, taking Wizard of the Coast's game, retooling it with a couple house rules, and charging fifty bucks for it. A shame we can't have one of the best 3rd party publishers of yesteryear playing in the 4e court, I'll miss Paizo's great adventures.

Whoa...someone dumped coffee grinds into your wheaties!!!! :)


Trust me, it doesn't feel that way if you are looking for a company to be the torch bearer that allows you to keep playing the game you love with professional support.

Contributor

Asgetrion wrote:
does Vic really look like Abadar in real life?
Vic Wertz wrote:
Yes, I do.

The weird thing is, he's not kidding. Every time I open up Gods and Magic to the Abadar spread my brain goes: "Wha...? Vic?"


Anaxxius wrote:
It is sad to see Paizo go this way. It feels a little...lazy, taking Wizard of the Coast's game, retooling it with a couple house rules, and charging fifty bucks for it. A shame we can't have one of the best 3rd party publishers of yesteryear playing in the 4e court, I'll miss Paizo's great adventures.

You can bet WotC's not going to be lazy - Expect a whole new edition in 3-5 years!!!


Anaxxius wrote:
It is sad to see Paizo go this way. It feels a little...lazy, taking Wizard of the Coast's game, retooling it with a couple house rules, and charging fifty bucks for it. A shame we can't have one of the best 3rd party publishers of yesteryear playing in the 4e court, I'll miss Paizo's great adventures.

Considering the legal straightjacket of the GSL and the still-viable market for OGL gaming I don't see how they could have done anything else. The 4E court's entrance was closed in people's faces.

As for lazy, it's no lazier than taking open source code and making a new program. Why reinvent the wheel? Some of us have thousands invested in OGL products and have no urge to toss them in the ashcan for some nebulous 'new' edtion. I personally was completely satisfied with 3.5 before the switchover, and even if Paizo had gone over to 4E I most likely would have stopped buying RPG books altogether and gone to inhabit some grognardian 3.5-edition version of Dragonsfoot.

4E will do what it will do, Pathfinder will do the same. They will both exist and do their own thing, and competition is a wonderful thing. It keeps both sides on their toes. Only the course of time will see if WotC's gamble to attract new younger players and force older ones to reinvest in new rulesbooks will pay off.

Paizo Employee Chief Technical Officer

French Wolf wrote:

It doesn't seem to work Vic.

I just put the Hardcover in my cart and got a shipping cost of $44. Then added the Book of Experimental Might and it went up to $73.

Living in the UK I know my group would like to get multiple copies of the Pathfinder rulesbook but if there is a way to help with the shipping cost that would be appreciated.

Cheers

Well, it turns out that for *some* countries, one copy of the Pathfinder RPG is cheaper to ship in a flat-rate box, but for other countries (including the UK), it's cheaper to ship by weight.

However, even in those other countries, once you add a couple of things to the box, you *will* be in a Flat-Rate box, and then you can just keep on adding stuff with no additional shipping charge until you exceed the size of the box. So, while it currently costs $44.03 to ship one copy to the UK, it only costs $45.05 to ship two copies, or even three!

As for your $73 quote for adding the Book of Experimental Might, it sounds like you had the two items set to ship separately. They should ship together for $45.05.

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