Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

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Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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Jeff Kokx wrote:

Robert Miller 55 wrote:

"Shipping to distributors already? You think they can be trusted to hold to the release date? "

Vic Wertz Wrote:

"We do trust our distributors to do their best to get books to retailers within a couple days of the release date. Our distributors know that if their retailers get them too early, then other retailers, other distributors, and Paizo will all be unhappy with them."

I own a game store in Colorado that carries the whole Pathfinder line (and pushes it relentlessly out of love). I can speak with absolute surety that the distributors are very good about street dates. In three years I have received product early only once, and the distributor called to inform me of their mistake and promised death if I sold any of it prior to its street date. Usually, I get Paizo products on the day of the street date, so I think the system works correctly.

By the way, 4E vs. 3.5 vs. Pathfinder rules debates aside, Paizo's products deserve respect for what they are at their core: a phenomenally well done story and game arc that allows players to make choices that actually impact their game, with support from side-line items that is second to none. I have seen conversions for this product to 4E, as well as conversions to OD&D. Read it, enjoy it, and use it for what you will.

Well, thats good to hear. I was just thinking from probably some years ago about people throwing fits about WOTC books getting released early, so its good to hear that they have apparently fixed the holes in the system since then.


Woohoo, I just took all of my 3.5 books and my few 4th ed. books down to the LGS, traded them in for store credit and got myself a PFRPG reserve and a Star Wars book!


So for those of us set to "Ship with Pathfinder Adventure Path", will this book and Pathfinder #25 be shipping around the same time?

Paizo Employee CEO

Drogon wrote:
By the way, 4E vs. 3.5 vs. Pathfinder rules debates aside, Paizo's products deserve respect for what they are at their core: a phenomenally well done story and game arc that allows players to make choices that actually impact their game, with support from side-line items that is second to none. I have seen conversions for this product to 4E, as well as conversions to OD&D. Read it, enjoy it, and use it for what you will.

Thanks for the very kind words! Any chance you could let us know which retail store in Colorado you own?

Btw, we will be having a retail locator in the not too distant future. Please add your store to it when we launch it, as I would love to send customers your way. A hardcore Paizo B&M store is something I am very happy about!

-Lisa

Paizo Employee CEO

Dark Psion wrote:
So for those of us set to "Ship with Pathfinder Adventure Path", will this book and Pathfinder #25 be shipping around the same time?

Yes. We will be shipping the RPG, Pathfinder #25, and the module Crypt of the Everflame starting at the beginning of August. So you can get all sorts of PFRGP goodness in the August shipment.

-Lisa

Dark Archive

Next up in the news, CEOs and insomnia. Stay tuned.


Cool! where in CO if I may ask? I'm in the Springs.

Drogon wrote:

Robert Miller 55 wrote:

"Shipping to distributors already? You think they can be trusted to hold to the release date? "

Vic Wertz Wrote:

"We do trust our distributors to do their best to get books to retailers within a couple days of the release date. Our distributors know that if their retailers get them too early, then other retailers, other distributors, and Paizo will all be unhappy with them."

I own a game store in Colorado that carries the whole Pathfinder line (and pushes it relentlessly out of love). I can speak with absolute surety that the distributors are very good about street dates. In three years I have received product early only once, and the distributor called to inform me of their mistake and promised death if I sold any of it prior to its street date. Usually, I get Paizo products on the day of the street date, so I think the system works correctly.

By the way, 4E vs. 3.5 vs. Pathfinder rules debates aside, Paizo's products deserve respect for what they are at their core: a phenomenally well done story and game arc that allows players to make choices that actually impact their game, with support from side-line items that is second to none. I have seen conversions for this product to 4E, as well as conversions to OD&D. Read it, enjoy it, and use it for what you will.


Has anyone here pre-ordered books from Overstock.com? How are they?

Link


Bitter Thorn wrote:

Has anyone here pre-ordered books from Overstock.com? How are they?

Link

They are fine on clothing and books.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Vic Wertz wrote:
Radavel wrote:
Please ship my copy earlier, as it'll have to travel a long distance -- Philippines.
International copies will be among the first to ship.

Would you believe Ohio is another country?


Matthew Morris wrote:
Vic Wertz wrote:
Radavel wrote:
Please ship my copy earlier, as it'll have to travel a long distance -- Philippines.
International copies will be among the first to ship.
Would you believe Ohio is another country?

I thought you lived in Eastern Hungary Matthew - which goes by Ost-Hungarn, or OH in international mail codes...

I tried! - anyone know any foreign countries that might have 'TX' as initials?


Robert Miller 55 wrote:
Bitter Thorn wrote:

Has anyone here pre-ordered books from Overstock.com? How are they?

Link

They are fine on clothing and books.

Cool; is there a way know when they would ship the core book if I were to pre-order it from them?


Bitter Thorn wrote:
Robert Miller 55 wrote:
Bitter Thorn wrote:

Has anyone here pre-ordered books from Overstock.com? How are they?

Link

They are fine on clothing and books.
Cool; is there a way know when they would ship the core book if I were to pre-order it from them?

They e-mail you a notification when it is shipped. Other than that, no.


I know this may have already been discussed somewhere, but please humor this farm-boy. I pre-ordered my copy of the PFRPG rulebook from Amazon. They have a little post on the order stating that it is expected to arrive August 19. Well now, is that true? I know that it is released all official like as of August 13. I understand distributors have it already, or will have it by the 13th for release on time. So....is Amazon not a part of that?

Paizo Employee Director of Brand Strategy

Snoring Rock wrote:
I know this may have already been discussed somewhere, but please humor this farm-boy. I pre-ordered my copy of the PFRPG rulebook from Amazon. They have a little post on the order stating that it is expected to arrive August 19. Well now, is that true? I know that it is released all official like as of August 13. I understand distributors have it already, or will have it by the 13th for release on time. So....is Amazon not a part of that?

Amazon likes all their new release dates to fall on Wednesdays. Since they can't release the book a day early, they have to wait to do so the first Wednesday after the 13th, which is the 19th.


So, they will ship, it on Wednesday? That stinks. I wont get it until like another week later. Makes me want to pay the extra $$ to get it earlier. Maybe I will check with my FLGS. Doh....

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

To Lisa Stevens and Bitter Thorn: The store is Enchanted Grounds in Highlands Ranch (a suburb south of Denver). We've been open for almost three years, and have carried Pathfinder since it was first announced.

I am actually an AD&D player, having never made the switch to 3.0, 3.5 or 4E, and played that from the time I was ten years old all the way through September, last year. It was around then when I read the RotRL modules, looking for ideas. I was so impressed that I pitched the idea of trying out the Pathfinder Beta rules to my home group, and they jumped on board. I taught my staff the basics of your line, and our sales have been very respectable, ever since. Pathfinder occupies a front and center spot on our RPG displayers, right next to 4E, and I have standing orders for everything Paizo publishes with ACD (my distributor). I currently have 10 presales on the PFRPG book, a number which is very respectable (I had 29 for the 4E PHB2).

That's probably more detail than you want, but I thought it might be worth noting, as the presale numbers are kind of on topic for this thread.

Anyway, keep up the good work, Lisa. Pathfinder releases are always highly anticipated by our staff and customers, and you've won a hard fan to please, in me (if that wasn't obvious by my refusal to switch to 3E or 4E).

And, Bitter Thorn, please introduce yourself when you come to visit. We plan on doing PF Society games in the store when they make to switch to PFRPG, and need to develop a good contact list. Just ask for Jeff.

Paizo Employee CEO

Drogon wrote:

To Lisa Stevens and Bitter Thorn: The store is Enchanted Grounds in Highlands Ranch (a suburb south of Denver). We've been open for almost three years, and have carried Pathfinder since it was first announced.

I am actually an AD&D player, having never made the switch to 3.0, 3.5 or 4E, and played that from the time I was ten years old all the way through September, last year. It was around then when I read the RotRL modules, looking for ideas. I was so impressed that I pitched the idea of trying out the Pathfinder Beta rules to my home group, and they jumped on board. I taught my staff the basics of your line, and our sales have been very respectable, ever since. Pathfinder occupies a front and center spot on our RPG displayers, right next to 4E, and I have standing orders for everything Paizo publishes with ACD (my distributor). I currently have 10 presales on the PFRPG book, a number which is very respectable (I had 29 for the 4E PHB2).

That's probably more detail than you want, but I thought it might be worth noting, as the presale numbers are kind of on topic for this thread.

Anyway, keep up the good work, Lisa. Pathfinder releases are always highly anticipated by our staff and customers, and you've won a hard fan to please, in me (if that wasn't obvious by my refusal to switch to 3E or 4E).

And, Bitter Thorn, please introduce yourself when you come to visit. We plan on doing PF Society games in the store when they make to switch to PFRPG, and need to develop a good contact list. Just ask for Jeff.

Thanks for the details and support in your store Jeff! Sounds like our past gaming experiences are pretty on par, except I actually never made the switch to 2nd edition! And I was very late to the 3e scene, starting to DM back in 2004. If I am ever in the Denver area, I'll make sure to stop by and see your store. Sounds like a great place!

-Lisa

Sovereign Court

Lisa Stevens wrote:
Dark Psion wrote:
So for those of us set to "Ship with Pathfinder Adventure Path", will this book and Pathfinder #25 be shipping around the same time?

Yes. We will be shipping the RPG, Pathfinder #25, and the module Crypt of the Everflame starting at the beginning of August. So you can get all sorts of PFRGP goodness in the August shipment.

-Lisa

Hmmm, but if I'm also a subscriber to the Companion and Chronicles and the Maps and that is all held for one shipment a month, am I going to be out of luck? "Is there a way for me to ensure I get the PFRPG hardback from my rules subscription for the release date?" is what I guess I'm asking. I could change my delivery preferences for a month, I guess, if that's what's required.

Sovereign Court

Bagpuss wrote:
Lisa Stevens wrote:
Dark Psion wrote:
So for those of us set to "Ship with Pathfinder Adventure Path", will this book and Pathfinder #25 be shipping around the same time?

Yes. We will be shipping the RPG, Pathfinder #25, and the module Crypt of the Everflame starting at the beginning of August. So you can get all sorts of PFRGP goodness in the August shipment.

-Lisa

Hmmm, but if I'm also a subscriber to the Companion and Chronicles and the Maps and that is all held for one shipment a month, am I going to be out of luck? "Is there a way for me to ensure I get the PFRPG hardback from my rules subscription for the release date?" is what I guess I'm asking. I could change my delivery preferences for a month, I guess, if that's what's required.

Alison just answered this question for me. It seems I should be OK if all goes according to Paizo's plan (the ones for shipping orders, not the Top Secret World Domination Plans).

Paizo Employee Chief Technical Officer

yoda8myhead wrote:
Snoring Rock wrote:
I know this may have already been discussed somewhere, but please humor this farm-boy. I pre-ordered my copy of the PFRPG rulebook from Amazon. They have a little post on the order stating that it is expected to arrive August 19. Well now, is that true? I know that it is released all official like as of August 13. I understand distributors have it already, or will have it by the 13th for release on time. So....is Amazon not a part of that?
Amazon likes all their new release dates to fall on Wednesdays. Since they can't release the book a day early, they have to wait to do so the first Wednesday after the 13th, which is the 19th.

The same is true for everyone in the book trade, including overstock.com.

RPG Superstar 2008 Top 32

The product description has been updated with the video preview, as well as some tasty preview page spreads.


Ross Byers wrote:
...as well as some tasty preview page spreads.

I'm used to Lilith delivering treats, but not bad Ross. Not bad at all.

Those pages look awesome!


Ross Byers wrote:
The product description has been updated with the video preview, as well as some tasty preview page spreads.

Awesome!


I have a question I hope someone can answer. I plan on buying the PDF file and I want to know will it be one big file or will it come in Chapters like the Beta release did? I'm hoping in Chapters because it will be easier to look at.

Silver Crusade

I can't wait for GenCon. About 7 of us are heading to Indy from IL and we all plan on picking up the Pathfinder Core Rulebook while there. It is one of the main reasons we are even going! Look forward to meeting you all at the Paizo booth! Will be my first GenCon!


Fable the Blade wrote:
I have a question I hope someone can answer. I plan on buying the PDF file and I want to know will it be one big file or will it come in Chapters like the Beta release did? I'm hoping in Chapters because it will be easier to look at.

You'll have the option of both. Its how they do all of their biggish pdfs. And this one is huge! Frakkin' Huge!

Paizo Employee Chief Technical Officer

Fable the Blade wrote:
I have a question I hope someone can answer. I plan on buying the PDF file and I want to know will it be one big file or will it come in Chapters like the Beta release did? I'm hoping in Chapters because it will be easier to look at.

Either (or both, if you like).


Vic Wertz wrote:
Fable the Blade wrote:
I have a question I hope someone can answer. I plan on buying the PDF file and I want to know will it be one big file or will it come in Chapters like the Beta release did? I'm hoping in Chapters because it will be easier to look at.
Either (or both, if you like).

Thank you!!


Pre-Order status switched to Pending! so excited....


Majuba wrote:
I tried! - anyone know any foreign countries that might have 'TX' as initials?

Tian Xia?

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Enchanted Grounds' preorders are up to 19 after the last few days. Must be that people are interested...


Just a quick question - will is be shipping over here to us poor brits?

some game companies tend to leave us hanging a couple of months

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Just got my pre-order e-mail wheeeeee


Just got my subscription email. Yippee!!!!!

Grand Lodge

Pathfinder Adventure Path Subscriber

Looking forward to buying this at Gen Con guys!


Now that the release is less than 2 weeks away, we can start to really dream about what we're going to do with this wonderful game.

For all of you GM's out there, what is the first campaign/adventure path/adventure you plan on running?

Me, you ask? I plan on doing a knockoff of the "Heritage of Shannara" series by Mr. Terry Brooks. I imagine that it will take some customization to make it work, but in the end, I'm really excited about how it will shape up.

And you?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Loztastic wrote:

Just a quick question - will is be shipping over here to us poor brits?

some game companies tend to leave us hanging a couple of months

It certainly will. My subscription copy is apparently due for shipping soon, and if it's not arrived by the end of August in most FLGS who've ordered it, I'll be shocked.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Subscriptions email also received. The tension builds... :-)

Liberty's Edge

Lisa Stevens wrote:

And I was very late to the 3e scene, starting to DM back in 2004.

-Lisa

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.

Liberty's Edge

My shipment will be underway within the next few days, and as my last (july) shipment is underway for about ten days now, and the CoreBook (together with all the other august stuff) will be shipped with priority, chances are good that both packages will arrive within two days (not to think of getting them at the same day...).
I am sooo excited!

Dark Archive

Once again, I'm as giddy as a schoolgirl.

<----That's my giddy schoolgirl face.

Liberty's Edge

Snow Crash wrote:
Lisa Stevens wrote:

And I was very late to the 3e scene, starting to DM back in 2004.

-Lisa

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.

Ouch...I feel really old. I DM'ed my first game back in 1978


Gunny wrote:
Snow Crash wrote:
Lisa Stevens wrote:

And I was very late to the 3e scene, starting to DM back in 2004.

-Lisa

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.
Ouch...I feel really old. I DM'ed my first game back in 1978

I played my first game in '78! It would be a while before I gmed though..


Ryan M Rank wrote:
Me, you ask? I plan on doing a knockoff of the "Heritage of Shannara" series by Mr. Terry Brooks. I imagine that it will take some customization to make it work, but in the end, I'm really excited about how it will shape up.

Dragon Magazine #286 has a map of Shannara, and other details.

Snow Crash wrote:
Lisa Stevens wrote:
And I was very late to the 3e scene, starting to DM back in 2004.

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.

Ummm... not to contradict your statement, but Lisa went to Gen Cons well before '86 if I remember correctly...

For the record, I was *born* in '79, first game in '88 I think.

Paizo Employee CEO

Majuba wrote:


Snow Crash wrote:
Lisa Stevens wrote:
And I was very late to the 3e scene, starting to DM back in 2004.

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.

Ummm... not to contradict your statement, but Lisa went to Gen Cons well before '86 if I remember correctly...

For the record, I was *born* in '79, first game in '88 I think.

I started to DM 1st edition back in 1979 and DMed 1e until around 1987, when I started Lion Rampant and DMed Ars Magica and then Vampire for about 6 years. Then once I was up at WotC, I ran out of DM steam and didn't pick it back up again until 2004 or so when a couple of friends up here in Seattle urged me to start a campaign. And our campaigns have been great, injecting all sorts of enthusiasm back into my gaming.

Oh, yeah, and my first GenCon was 1982 I believe.

So, not quite THAT young. :)

-Lisa

Dark Archive

Ryan M Rank wrote:

Now that the release is less than 2 weeks away, we can start to really dream about what we're going to do with this wonderful game.

For all of you GM's out there, what is the first campaign/adventure path/adventure you plan on running?

Me, you ask? I plan on doing a knockoff of the "Heritage of Shannara" series by Mr. Terry Brooks. I imagine that it will take some customization to make it work, but in the end, I'm really excited about how it will shape up.

And you?

There's one number of Dragon Magazine dedicated to Shanara series.

Edit: But somebody already said as much.

Dark Archive

yea! I got my "soon to be shipping shortly notice" for pathfinder!

Dark Archive

Snow Crash wrote:
Lisa Stevens wrote:

And I was very late to the 3e scene, starting to DM back in 2004.

-Lisa

Wow you must be a young'un.

I dm'd my first game in 1986. Original D&D Red Box.

You snipped the part where she said she never made it to second edition....Implying that she stuck with 1st edition, instead....


Majuba wrote:
Dragon Magazine #286 has a map of Shannara, and other details.

Thank you, Majuba. I'm actually going to retro-fit it into Varisia. It is civilized enough to have the requisite cities, but wild enough to have the nasties walk around. Korvosa will fill the void of the Federation well enough.

Does anyone else have their next adventure or campaign planned out?

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