Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

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Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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There must be a LOT of pre-orders. I just noticed Paizo has stopped calling a certain game "the world's most popular RPG" and started calling it "the world's oldest RPG."

Liberty's Edge

I have to ask the question. How much will the PDF only price be?

Paizo Employee Chief Technical Officer

mattdroz wrote:
I have to ask the question. How much will the PDF only price be?

Normally, we price our PDFs at about 30% off of the print edition price; this will have a larger discount, but the exact price is still to be determined.

Whatever the price is, Pathfinder RPG subscribers will get it for free with their subscription copy of the print edition, and Pathfinder Adventure Path subscribers will get it for 15% off.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

yoda8myhead wrote:
Matthew Morris wrote:
If I've a friend going to Origins, I'll put getting one signed on his shopping list.
The book won't be out at Origins. Did you mean GenCon?

Yeah, sorry.

Scarab Sages

Has an exact shipping date for subscribers been determined?

Paizo Employee Chief Technical Officer

Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?

We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?
We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.

Lets hope it does not get caught at Customs... That would suck for GenCon.

And now that I have said that...

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
Vic Wertz wrote:
Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?
We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.

Lets hope it does not get caught at Customs... That would suck for GenCon.

And now that I have said that...

We have planned for that. The Core Rulebook is coming in two separate shipments, so that if one gets delayed, we'll still be good.

Scarab Sages

Vic Wertz wrote:
Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?
We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.

Any chance of it arriving at our homes before GenCon?

The Exchange

Timothy Thomas wrote:
Vic Wertz wrote:
Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?
We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.
Any chance of it arriving at our homes before GenCon?

I think someone, (Erik?) said it was possible, but I wouldn't count on it.

Paizo Employee Chief Technical Officer

Darkwolf wrote:
Timothy Thomas wrote:
Vic Wertz wrote:
Timothy Thomas wrote:
Has an exact shipping date for subscribers been determined?
We hope to be able to ship copies in early August, but because of international shipping and customs, we never know exactly when things will reach our warehouse until a day or so before they arrive. So don't look for a firm date until then.
Any chance of it arriving at our homes before GenCon?
I think someone, (Erik?) said it was possible, but I wouldn't count on it.

There is a chance, but we can't guarantee that for anybody.

Liberty's Edge

My gamerz & I are anticipating this with high hopes! Our beta game is going very well and it'll be nice to finally get the new core rules on to our characters and into our adventures!
Personally I can't wait for this one.... NOW PLEASE :P

Keep those dice rolling all!

Liberty's Edge

I'm just hoping it ships early enough that us subscribers get their pdf copy in time for Gen Con.

Paizo Employee Chief Technical Officer

Update:

We've made some decisions regarding shipping of the Core Rulebook (and other August subscription products) and Core Rulebook PDF distribution. Here's the lowdown:

Assuming there are no major problems getting the Core Rulebook into our warehouse, we anticipate shipping subscriber orders and preorders starting the first week of August. We'll attempt to stagger-ship them based on transit time so that as many copies as possible arrive as close to the August 13 release date as we can manage. Of course, that's all up to the postal system—some folks will get it a day or two earlier, and some later.

The PDF will become available on August 13 as the Gen Con floor opens. The PDF will be priced at $9.99. Pathfinder RPG subscribers will get it for free (but not until the release date).


The PDF of the core PF RPG will be $9.99 ?!? My word! Are you sure Vic? I am just checking!

Paizo Employee Chief Technical Officer

Sharoth wrote:
The PDF of the core PF RPG will be $9.99 ?!? My word! Are you sure Vic? I am just checking!

That is correct, sir! Though of course Pathfinder Adventure Path subscribers will get the Pathfinder Advantage discount, so it's $8.50 for them.

Silver Crusade

Wow. That's amazing. Way to price it for the masses. ^_^

Dark Archive

Pathfinder Roleplaying Game Superscriber

Thats a really cheap price for the PDF.

Liberty's Edge

Ten bucks...

...

For almost six-hundred (!!!) pages of material...

...

Holy. Crap!

You guys rock!

Liberty's Edge

I hope the servers can handle the load, for those not going to GenCon what time does the floor open on the 13th?


Gene wrote:

Ten bucks...

...

For almost six-hundred (!!!) pages of material...

...

Holy. Crap!

You guys rock!

Yeahhhhhhhhhhhhhhh... O.O

That's quite the easy price point to swallow for such a huge PDF.

Dark Archive

I am impressed and amazed with the pricing. Kudos to Paizo on this one!


Gene wrote:
Ten bucks...

WTF?


Kruelaid wrote:
Gene wrote:
Ten bucks...
WTF?

Yea! That was MY thought as well. $25 to $30 was my initial guess for the price of the PDF. Not $10.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'd really like to see the face of some EN/RPG.net/TGD posters who were going "50 USD for a bunch of houserules, epic paizil fael" about right now.


$10 is a wonderful price. I won't say amazing...more like really, really smart.

First, Paizo has figured out that, for the vast majority of gamers, PDFs and hardcopy aren't substitute goods, they're complementary goods. Which means that practically giving away the PDF will almost certainly generate more hardcopy sales than it will cost, because of the of folks that wouldn't have bothered with the PDF at $20 or $30, but do at $10, only to buy the book down the road.

Second, in some ways a PDF of an RPG's core rules are a classic loss leader. Right now, there is huge value in getting as many people playing Pathfinder RPG (and hopefully buying stuff down the road) as possible. Marketshare, mindshare, etc. In fact, I'm willing to bet that that the $10 price point represents the minimum price that Paizo felt could be charged without damaging the perceived value of the product. I'm sure they considered giving it away.

Paizo is making all the right moves. Meanwhile, I don't see how WotC can be so obtuse. The way they're running right now is a textbook case of corporate hubris, and Paizo is going to eat their lunch because of it.

Silver Crusade

10 bux this si an outraeg

Wow. Still getting the hardcopy, because I'm Amish and don't trust technology, but that's a damn fine deal.

Liberty's Edge

bugleyman wrote:

(...)

First, Paizo has figured out that, for the vast majority of gamers, PDFs and hardcopy aren't substitute goods, they're complementary goods. Which means that practically giving away the PDF will almost certainly generate more hardcopy sales than it will cost, because of the of folks that wouldn't have bothered with the PDF at $20 or $30, but do at $10, only to buy the book down the road.

Exactly my thought! It happened to me quite often, that I find myself buying a hardcopy of a product which I already own the pdf of.

Smart move - let's the community grow - hopefully!!!
Can't wait for august...

Liberty's Edge

Vic Wertz wrote:
The PDF will be priced at $9.99.

That is fantastic, especially for international customers. Thankyou Paizo for once again making the right moves.

Silver Crusade

Pathfinder Adventure Path Subscriber

Aaand this will make many folks buy the PDF out of sheer curiosity, and as long as part of them converts to The One True Religion of Paizonism, it's a success :)

Dark Archive

Vic Wertz wrote:
Sharoth wrote:
The PDF of the core PF RPG will be $9.99 ?!? My word! Are you sure Vic? I am just checking!
That is correct, sir! Though of course Pathfinder Adventure Path subscribers will get the Pathfinder Advantage discount, so it's $8.50 for them.

This is great news.

Due to a sharp increase in VATs, July will be my last month as a subscriber of the Chronicles and Companion lines (I'll keep buying them as PDFs, and a yearly shipment of selected printed copies), as even with the Pathfinder Advantage I end up paying more than double the price tag.

I calculated the costs for shipping the Core Rulebook to Italy, and no matter what, even with the most optimistic calculations, it was simply not affordable.
So I reverted to an order at my FLGS, and thought of buying the pdf ASAP.

Such a move from Paizo shows the concern for the customer base, even for those of us across the pond.
You're simply too awesome for words.

Grazie.


TEN freakin' dollars?

Vic, are you kidding? O_o

Anyway, I see your plan, and I agree! This will definitely be the best PF spot EVER! Guys, you're great!

Scarab Sages

Vic Wertz wrote:

Update:

The PDF will be priced at $9.99.

Well done Paizo, well done!!!

Paizo Employee Chief Technical Officer

Wildfire142 wrote:
I hope the servers can handle the load, for those not going to GenCon what time does the floor open on the 13th?

I *think* there's an early access opening at 9 AM Eastern Time.

The Exchange

Vic Wertz wrote:
Pathfinder RPG subscribers will get it for free (but not until the release date).

Aw, man. :(

Not complaining, just bummed. S'alright, I'll get over it. $9.99 is a great price. You guys are awesome.

Liberty's Edge

The new price is a really solid idea. I was buying all my Pathfinder products from the game/comic shop so I unfortunately missed out. Now I can still buy a copy and not break bank for it. Very awesome.

I also have to say I find this a good strategy. I know all the gamers at my table can't stand to look at a computer to read through or level up or whatever (like printing off spells). But it's also still nice to HAVE it on the comp for just in case situations. We all prefer hardcovers. This way Paizo still gets all our money for buying the hardback AND gets more from us for the PDF since it's cheap enough to actually purchase.

So now you get MORE money from me.

... well played. Smurf 'n A.

Grand Lodge

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Curses. I was hoping maybe I'd get it in time to take with me to Iraq, but I'll be gone a week before August. At least I'll have a PDF copy to download when I get there.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Vic Wertz wrote:
The PDF will become available on August 13 as the Gen Con floor opens. The PDF will be priced at $9.99.

Wow wow wow wow wow!

Incredible news!

Liberty's Edge

Vic Wertz wrote:
Sharoth wrote:
The PDF of the core PF RPG will be $9.99 ?!? My word! Are you sure Vic? I am just checking!
That is correct, sir! Though of course Pathfinder Adventure Path subscribers will get the Pathfinder Advantage discount, so it's $8.50 for them.

Hmmm... this is a MOST excellent price, but it does raise a conundrum for me regarding the price of the hardcover and shipping versus other methods.


BTW, someone on Dragonsfoot started a thread with the title: Paizo is one insane RPG company! about the PDF price. One of the later posters calls Lisa a marketing genius, however! One of the staff may want to comment (or not)!

This is the address for the thread: http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=37027

Scarab Sages

ericthecleric wrote:
This is the address for the thread: http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=37027

linky-fied

Paizo Employee Director of Brand Strategy

grrtigger wrote:
ericthecleric wrote:
This is the address for the thread: http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=37027
linky-fied

Wow, that site actually banned the discussion of 3.x and 4e? Sounds like a real great community. Even the more moderation-happy sites like ENworld and RPG.net haven't gone that far. That's crazy.


We're getting OT, but it is a community dedicated to old editions of the game.

The $10 pdf is an awesome surprise.

Liberty's Edge

Vic Wertz wrote:
Wildfire142 wrote:
I hope the servers can handle the load, for those not going to GenCon what time does the floor open on the 13th?
I *think* there's an early access opening at 9 AM Eastern Time.

Thanks, now convert that to GMT+1 = 1400 not bad :)

Liberty's Edge

Vic Wertz wrote:
Wildfire142 wrote:
I hope the servers can handle the load, for those not going to GenCon what time does the floor open on the 13th?
I *think* there's an early access opening at 9 AM Eastern Time.

Perhaps there could be an *earlier* access time for those of us that volunteered for GenCon and will be receiving the NDA photocopy? Pretty Please? ;)

I've already offered myself as a slave for GenCon...

Paizo Employee CEO

ericthecleric wrote:

BTW, someone on Dragonsfoot started a thread with the title: Paizo is one insane RPG company! about the PDF price. One of the later posters calls Lisa a marketing genius, however! One of the staff may want to comment (or not)!

This is the address for the thread: http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=37027

Crazy like a fox, eh? :)

-Lisa


Lisa Stevens wrote:

Crazy like a fox, eh? :)

-Lisa

*plays Jimi Hendrix's "Foxy Lady" for Lisa*

There ya go. :P

Silver Crusade

I still think random drug tests are in order.

Liberty's Edge

I counted three people on that thread, who don't play PF, but are willing to buy the pdf. Exactly what we need. Instead of giving critiques more fodder with a high price, they are now able to buy it for small money to take a look themselves. I hope, those people start liking what they will see...

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