The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
...and much, much more!
The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
I won't lie I was one of the few hold outs that still clung on to my 3.5 and 3rd edition books of the Oldest Gaming system until a few weeks ago and was of course still scared to actually go out and buy the books as i had my personal concerns despite player reviews and PR statements
I was wrong This is how IT SHOULD HAVE BEEN! Yes I do have a few questions here and there but this lacks the cash grab vauge-ness that requires more purchases to "complete" the core rules, that alot of the products the previous versions of the 3.5 system had.
Yes its price tag is daunting but I Don't think anyone who is serious or even casually involved in the hobby would complain.
Paizo You got me here is my money take it and keep putting out the good stuff!
Ring Side Report- A review of Pathfinder Roleplaying Game Core Rulebook (OGL)
Originally posted on www.throatpunchgames.com
TL;DR-This is the basic rule book for the amazingly popular Pathfinder role-playing game. It's an phenomenal book that is well executed. I have a few problems, but nothing that isn't easy to overlook. 5/5
Art-The art style in this book sets the pace for all the other books in the Pathfinder RPG. Its a nice style that always looks heroic and fits well with the world they created. Damn fine stuff.
Mechanics-The mechanics of pathfinder are basically DnD 3.5. Nothing too risky here. If you liked 3.5, then you will like this game. Any problems in 3.5 show up here. That's part of the good and bad with building of an established OGL system. However, Pathfinder is worth the price of admission alone for simplifying the grapple rules. That right there makes the game worth it. HANDS DOWN!
Execution- The book is well organized with nice tables of contents and indexes to help you find what you need. It describes the mechanics well, but as before, some of the minor problems from 3.5 creep into the execution of the book. These are smaller issues, but they will end up making you go to the Paizo forums to get help. Another problem I have is the lack of a bestiary in this book. Most books at the $50 price typically include a small bestiary. I know that many more will follow, but why include the GM guide and the Players guide together if you don't include a smaller bestiary too? Again, it's a minor problem, but some food for thought.
Book Quality- This book is well done. Its heavy, and it should be for the price. You feel like you get your value for the price. The paper quality is high, so no smudging!
Final Thoughts-This is a good book. The problems I have are nit-picking. Good value for the money. If you like 3.5, you will love this! 5/5
This book holds everything needed to play. Explained fairly well, lots of content, and greatly illustrated, this is book of all books. There is an app on the Android market called Masterwork tools: Pathfinder, that has most of the stuff from this book and other books available on your phone. While you can do just fine with the app, there is a certain allure to owning the actual book itself, and for that, this deserves a 5/5
This is THE book for Pathfinder, everything else is just additional material. As such, it lives up to what is expected and then some. Every player I GM for now has a copy of this book, it has everything a new player needs and then some.
I am not fond of the way that they set up character creation with you picking stats then races and then classes; but now that my ONLY complaint is out of the way.
Bravo. This book swept the floor with me and my friends when we took it off the shelf, from the fun, power-driven art style to the entertaining and note worthy snippets at the beginning of each chapter Paizo did a great job of reeling in the fantasy esque atmosphere.
I never played 3.5 so I have no experience with the value of the rule changes but I have played 4th Ed., CoC, and Mouse Guard and I find this game is a masterful menagerie of all of them- allowing for one of the MOST flexible systems I've ever had the pleasure of experiencing.