Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Pathfinder Adventure Path #23: "The Impossible Eye" (Legacy of Fire 5 of 6) (OGL)

***( )( ) (based on 5 ratings)
Pathfinder Adventure Path #23:

Add Print Edition $19.99 $5.00

Add PDF $13.99

Facebook Twitter Email

Chapter 5: "The Impossible Eye"
by Greg A. Vaughan

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?

    This Pathfinder Adventure Path volume includes:
  • "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
  • A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
  • A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
  • The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
  • Four new monsters by Adam Daigle and Greg A. Vaughan

For characters of 11th to 13th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-179-4

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9023


See Also:

Product Reviews (5)

Average product rating:

***( )( ) (based on 5 ratings)

Sign in to create or edit a product review.

Worth it for the artwork and creatures!

**( )( )( )

GOOD:
The artwork is really great. Creatures like the Pyrolisk, Get of Iblis and Black Jinni are not reprinted elsewhere.
The "City of Brass article" (which is reprinted revised in the "Pathfinder Campaign Setting: Planes of Power").
The "Rovagug" article.

BAD:
The maps are much too huge, they are a pain to draw for the GM. I suggest foregoing to fit everything on flip-mats or other maps and just draw room by room if needed. Too many creatures can only be fought with, not reasoned.

UGLY:
The maps are not very intuitive and user-friendly. As the PCs have to frequently travel between levels, the numbering could be better.

The critique of previous ratings is not really accurate:
1: Only half of the damage of traps is fire damage, the rest is untyped.
2: The benefactor of the PCs talking in riddles MAKES sense, as he is nearly mad from his long imprisonment.

The premise of this adventure is great: escape from a palace in the City of Brass on the elemental plane of fire. If a GM has time to overwork this adventure and give some creatures a distinct character, it can be good. If GM´ed like written it is a big grind with sparse opportunity for roleplay.
This adventure in particular would greatly benefit from an adaptation to the pathfinder rules set in a hardcover collection.
It is certainly worth buying for $5.


Portuguese Review

***( )( )

Draconclusão: Realmente não sei o que aconteceu, essa aventura tinha o potencial para ser a melhor de todas, e acabou sendo o grande ponto fraco de Legacy of Fire. Mas mesmo assim ela é imensamente melhor que o pior de Second Darkness e apesar da sensação de estar apenas ganhando XP para que os personagens cheguem no nível de jogar The Final Wish, não podemos deixar de lembrar que isso sempre acontece em muitas aventuras de grandes dungeons e acho que apenas ficamos mal acostumados. Um bom mestre pode fazer muito para consertar os erros por adaptar a trama as preferências do grupo, mas grupos que gostam de combate incessante vão adorar. Também é totalmente possível ignorar totalmente essa aventura e jogar outra coisa para se ganhar o XP que não faz diferença alguma.


Disappointing

*( )( )( )( )

This AP volume is hurt by following the previous AP with the same concept: Trapped on another plane. It doesn't follow through on the premise: Go through BBEG's home to find a way to better defeat him in the final AP. It really is one fight after another. There are factions, but the published module neglects to mention how they interact. Many combats are duplicated. The trap at the beginning makes little sense as written. And the Azer that is "helping" the PCs with riddles doesn't make much logical sense. Why give hard to understand riddles instead of just telling the PCs what to do, when the goal is to escape from his prison? And with all the high level combat it takes forever if ran as written to escape this logic void. By far the worst in the AP so far.


Kick in the door action

****( )

Myself, and all of the players in my game had a ton of fun with this. My only complaint is an incomprehensible riddle in the beginning.


Uneven (rating for main adventure only)

****( )

Interesting concepts, several controversial assumptions.

Warning! Heavy spoilers ahead!

Spoiler:
For example: fire traps in a dungeon located on a plane of fire (why would an efreet assume potential thieves to be vulnerable to fire?), riddle which helps victims escape (do efreets have a sense of fair play? - in theory, since the description is bugged... or maybe the clue to the riddle is a meta-trap for meta-gaming players?), insta-kill trap (too bad, it does not work on creatures immune to fire) and so on.

In short, GMs should be ready to do some fast talking (or make some changes before running this scenario).

Regards,
Ruemere


Paizo.com Gift Certificates
On Sale and Clearance!


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.