Pathfinder Adventure Path #23: "The Impossible Eye" (Legacy of Fire 5 of 6) (OGL)

2.70/5 (based on 6 ratings)
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Chapter 5: "The Impossible Eye"
by Greg A. Vaughan

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?

    This Pathfinder Adventure Path volume includes:
  • "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
  • A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
  • A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
  • The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
  • Four new monsters by Adam Daigle and Greg A. Vaughan

For characters of 11th to 13th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-179-4

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Weakest of the AP

2/5

Essentially this book in the AP in a gigantic dungeon crawl. Its set in the famed City of Brass which should scratch an itch for the older 1E fanboys out there. There is even a few winks and nods to the art of that older version. Yet when push comes to shove, there is very little of the setting in the adventure as your primarily stuck in a massive dungeon with a few factioned monsters per floor. Additionally it has a weird puzzle at the start which will confound a lot of tables, it certainly did for mine.

The maps in this massive dungeon are also a nightmare. They are all in 10 foot square scale which makes drawing or printing them out a real challenge. On top of that its a confusing lay out with the party going up and down levels frequently and often I found not every access point was clearly marked for where it ends up taking you. That was a huge frustration.

There are a few good story beats here. though as the GM you have to work pretty hard to bring out the RP. Plenty of information about the impending BBEG that makes sense. Yet ultimately it fell flat to me and my table.


Worth it for the artwork and creatures!

2/5

GOOD:
The artwork is really great. Creatures like the Pyrolisk, Get of Iblis and Black Jinni are not reprinted elsewhere.
The "City of Brass article" (which is reprinted revised in the "Pathfinder Campaign Setting: Planes of Power").
The "Rovagug" article.

BAD:
The maps are much too huge, they are a pain to draw for the GM. I suggest foregoing to fit everything on flip-mats or other maps and just draw room by room if needed. Too many creatures can only be fought with, not reasoned.

UGLY:
The maps are not very intuitive and user-friendly. As the PCs have to frequently travel between levels, the numbering could be better.

The critique of previous ratings is not really accurate:
1: Only half of the damage of traps is fire damage, the rest is untyped.
2: The benefactor of the PCs talking in riddles MAKES sense, as he is nearly mad from his long imprisonment.

The premise of this adventure is great: escape from a palace in the City of Brass on the elemental plane of fire. If a GM has time to overwork this adventure and give some creatures a distinct character, it can be good. If GM´ed like written it is a big grind with sparse opportunity for roleplay.
This adventure in particular would greatly benefit from an adaptation to the pathfinder rules set in a hardcover collection.
It is certainly worth buying for $5.


Portuguese Review

3/5

Draconclusão: Realmente não sei o que aconteceu, essa aventura tinha o potencial para ser a melhor de todas, e acabou sendo o grande ponto fraco de Legacy of Fire. Mas mesmo assim ela é imensamente melhor que o pior de Second Darkness e apesar da sensação de estar apenas ganhando XP para que os personagens cheguem no nível de jogar The Final Wish, não podemos deixar de lembrar que isso sempre acontece em muitas aventuras de grandes dungeons e acho que apenas ficamos mal acostumados. Um bom mestre pode fazer muito para consertar os erros por adaptar a trama as preferências do grupo, mas grupos que gostam de combate incessante vão adorar. Também é totalmente possível ignorar totalmente essa aventura e jogar outra coisa para se ganhar o XP que não faz diferença alguma.


Disappointing

1/5

This AP volume is hurt by following the previous AP with the same concept: Trapped on another plane. It doesn't follow through on the premise: Go through BBEG's home to find a way to better defeat him in the final AP. It really is one fight after another. There are factions, but the published module neglects to mention how they interact. Many combats are duplicated. The trap at the beginning makes little sense as written. And the Azer that is "helping" the PCs with riddles doesn't make much logical sense. Why give hard to understand riddles instead of just telling the PCs what to do, when the goal is to escape from his prison? And with all the high level combat it takes forever if ran as written to escape this logic void. By far the worst in the AP so far.


Kick in the door action

4/5

Myself, and all of the players in my game had a ton of fun with this. My only complaint is an incomprehensible riddle in the beginning.


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Vic Wertz wrote:
Gray wrote:
We're closing in on June, and my anticipation is building again. I can't be the only one wondering if this will ship the first week, or later. Is there an ETA on this yet? Please?
If you check the schedule page, you'll see it's currently listed for late June.

Thanks. I was just hoping it was wrong, and that shipment might be coming in early.

Scarab Sages

Gray wrote:
Thanks. I was just hoping it was wrong, and that shipment might be coming in early.

I was hoping the exact same thing.

Scarab Sages RPG Superstar 2009 Top 32

That Chick on the cover is The Hawtness! She must be a gamer chick! ;)

RPG Superstar 2009 Top 32

flash_cxxi wrote:
That Chick on the cover is The Hawtness! She must be a gamer chick! ;)

I wonder who that Water Genie Hottie on the cover is?

She certainly could give Seoni a run for her "ultimate babe" title. :)

Spoiler:
Yes, I believe that you are right!


Illustration on page 29:

Ahahahahaha! (Wipes away tears of grognardic joy.) Classic, just classic. I love you guys.

And I absolutely agree on the cover girl. I'd say she's crazy hot, but... she's a marid.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

I have just taken a quick flip through, and it looks very impressive. One of the best in the series.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What? Already shipped!

RPG Superstar 2009 Top 32

In any case, since it either is or will soon be available, just a reminder to use spoiler if you say anyting too specific. :)

Silver Crusade

Pathfinder Adventure Path Subscriber

I am looking at the PDF right now...

And I am OVERJOYED that Greg and Wolfgang managed to mesh the PF City of Brass with the Necromancer version ! I even see CoB referenced in the module, which is GREAT because here I was thinking, "how will I ever get to use that sweet boxed set" and the answer is, in Pathfinder campaign !

I was a bit afraid that Paizo will do their own, completely different vision of the CoB, but luckily the material in PF 23 works fine both standalone and in connection with Necro stuff. Beautiful.

Scarab Sages

City of Brass... arg!

And I thought my next foray into taking up the DM mantle would be easy...

Thank goodness I still have the last 3 modules of "Second Darkness" to get through before I have to DM this. I am greatly intimidated by this AP now. Parts 1, 2, 3 of Legacy of Fire are right up my DM alley, but the plane jumping stuff will be my main challenge.

Dark Archive

This is a query for Sean K. Reynolds and all who think who can answer this.

Spoiler:
In the Rovagug article it is stated that Gorum and Nethys helped to imprison him. I always thought that Gorum was created by the Wars between Orc and Man? Or was Gorum always around but finally given "Form" in these days? I also thought that Nethys was an ascended Mortal? The text contradicts this.

Silver Crusade

Pathfinder Adventure Path Subscriber
Curtis Sheldon wrote:

City of Brass... arg!

And I thought my next foray into taking up the DM mantle would be easy...

Thank goodness I still have the last 3 modules of "Second Darkness" to get through before I have to DM this. I am greatly intimidated by this AP now. Parts 1, 2, 3 of Legacy of Fire are right up my DM alley, but the plane jumping stuff will be my main challenge.

Curtis,

Spoiler:

PF 23 takes place inside a palace located in the City of Brass, however it is pretty much self-contained as the players' goal is to get out ASAP and return to Prime Material. So not that much plane-hoppin' if you want, but you can also let the PCs loose in the city and have some good old planar fun.

Scarab Sages

Thanks for that reply. I am sure they will want to spend sometime in CoB. I was being a little dramatic in my original post by crying out ARG! But the last time I DM'd planar stuff was 2nd edition in 1991. (I am guessing there, but it was the early 90's)

The plane jump in issue #22 to the prison plane I liked. I just didnt get that same "full containment" feel from issue #23's visit to the City of Brass.

CC

Frog God Games

Mairkurion {tm} wrote:

Illustration on page 29:

Ahahahahaha! (Wipes away tears of grognardic joy.) Classic, just classic. I love you guys.

Glad you liked. I didn't feel a revisit to the CoB could go without some kind of nod to the original efreeti idol. :-)

Frog God Games

Gorbacz wrote:

I am looking at the PDF right now...

And I am OVERJOYED that Greg and Wolfgang managed to mesh the PF City of Brass with the Necromancer version ! I even see CoB referenced in the module, which is GREAT because here I was thinking, "how will I ever get to use that sweet boxed set" and the answer is, in Pathfinder campaign !

I was a bit afraid that Paizo will do their own, completely different vision of the CoB, but luckily the material in PF 23 works fine both standalone and in connection with Necro stuff. Beautiful.

The post brings me great joy, because that was exactly my intention with the adventure. I haven't had a chance to look through the final version yet, and I haven't read Wolfgang's article yet, but to hear (or "see," I should say) that the whole meshes that well is music to my ears...er, eyes...whatever.


The artwork in this volume is amazing. I was hoping for a rendition of Rovagug though. The only picture I didn't care for was the fire giants. I guess I've spent a bit too much time in Xen'drik lately to appreciate other versions of fire giants...

Any chance of petitioning Necromancer to reprint the "City of Brass"?


So you're responsible for the illustration, too? In that case, Vaughan, you deserve a serious reward. For the foreseeable future, I will reserve all smack talk for (rolls, consults table): Boomer!

Contributor

I loved the Rovagug article. Especially liked its reference to and expansion upon a little bit of lore from the Osirion book (the pyramid of Kamaria the Brazen). :)

The Exchange

I can't wait to get my book. They're shipping it as I type this! As a side note: when I got a scrape on my car in the parking-lot last month, I shouted "Rovagug!" (It's a great substitute for cursing)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Hmm looks like it's been shipping since Monday. My order (#1181196) hasn't shipped yet though. I wonder if that's normal, as it never tookj so long before. Or should I worry?

Paizo Employee CEO

Zaister wrote:
Hmm looks like it's been shipping since Monday. My order (#1181196) hasn't shipped yet though. I wonder if that's normal, as it never tookj so long before. Or should I worry?

No worries. There is a large amount being manually shipped this month and Brock, half of our warehouse team power duo, has been out most of the week with the con crud from Paizocon, so Jeff has been manning the shipping station solo for the most part. I have tried to help him out when I can, but there have been a lot of meetings this week. Hoepfully, we can get all the subs shipped out by Friday at the latest.

-Lisa


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thanks for the information, Lisa!

I wonder if there are other companies where the CEO answers such questions an random forum threads. :)

Also thanks to Jeff!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Got it! :)

I love the artwork on page 29. Great Homage!

Frog God Games

Mairkurion {tm} wrote:
So you're responsible for the illustration, too?

Hmmm, not exactly. I did design the room to look like that, and I think the artwork is faithful to my goal.

Mairkurion {tm} wrote:
In that case, Vaughan, you deserve a serious reward. For the foreseeable future, I will reserve all smack talk for (rolls, consults table): Boomer!

I will happily accept your reward, though, and defer all future smack talk to Bommer. :-)

RPG Superstar 2009 Top 32

Lisa Stevens wrote:
Zaister wrote:
Hmm looks like it's been shipping since Monday. My order (#1181196) hasn't shipped yet though. I wonder if that's normal, as it never tookj so long before. Or should I worry?

No worries. There is a large amount being manually shipped this month and Brock, half of our warehouse team power duo, has been out most of the week with the con crud from Paizocon, so Jeff has been manning the shipping station solo for the most part. I have tried to help him out when I can, but there have been a lot of meetings this week. Hoepfully, we can get all the subs shipped out by Friday at the latest.

-Lisa

I know you can squeeze more work out of your minions if you put more effort into it!

That is why you keep Erik Mona on the staff! I am told that he can tear flesh with every lash!

Sovereign Court

Rovagug! Rovagug! Rovagug! Rovagug!

Paizo Employee Director of Game Development

Clee wrote:
Rovagug! Rovagug! Rovagug! Rovagug!

Shhhhhhh. You'll wake him.

RPG Superstar 2009 Top 32

Daigle wrote:
Clee wrote:
Rovagug! Rovagug! Rovagug! Rovagug!
Shhhhhhh. You'll wake him.

Well, in that case ...

Rovagug! Rovagug! Rovagug! Rovagug!


No map for the City of Brass for this first definitive "tour". What gives?

Contributor

Destro Fett wrote:
No map for the City of Brass for this first definitive "tour". What gives?

Well one of the reasons is that it's not supposed to be "definitive." One of the goals is to have it be compatible with other people's versions (City of Brass has been around for some time, after all). Of course, this doesn't help people who have no preconceptions, but there ya go.


Hank Woon wrote:

Well one of the reasons is that it's not supposed to be "definitive." One of the goals is to have it be compatible with other people's versions (City of Brass has been around for some time, after all). Of course, this doesn't help people who have no preconceptions, but there ya go.

More than fair enough. And don't get me wrong, it's a great issue. Wolfgang Baur wrote a very cool chapter on the location. A few maps by Rob Lazzaretti could have helped stretch it into it's own campaign, though. Just putting it out there, you know, if you guys wanted to do a Pathfinder Companion - even after Legacy of Fire has run it's course... ahem.

The Exchange

Where do I find stats for the Marilith-Red Dragon tauric creature on page 4. Please tell me the players fight that thing and when they do.

Paizo Employee Creative Director

Weaponbreaker wrote:
Where do I find stats for the Marilith-Red Dragon tauric creature on page 4. Please tell me the players fight that thing and when they do.

That's actually a picture of Ymiri, the Queen of the Inferno. For those who know about D&D's tradition of the elemental princes of evil... Ymiri is sort of the Pathfinder version of Imix, the lord of evil fire creatures.

Ymiri is, as a result, a demigod-level menace on par with a demon lord or arch devil in power, so she's probably around CR 30 or so. Her stats will not be appearing anytime soon.

The Exchange Kobold Press

Yeah, I agree that a map would have been extra awesome, but describing the whole City of Brass in just 6 pages was already a pretty tall order.

And this way, of course, the map does not contradict the Necromancer version of COB. Thanks to Greg for convincing me that "not incompatible with Necro" was the way to go.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber
Wolfgang Baur wrote:

Yeah, I agree that a map would have been extra awesome, but describing the whole City of Brass in just 6 pages was already a pretty tall order.

And this way, of course, the map does not contradict the Necromancer version of COB. Thanks to Greg for convincing me that "not incompatible with Necro" was the way to go.

And I think the fans appreciate this. I know when I am running this, my copy of Necro's CoB will be in my reference book pile.

Silver Crusade

Pathfinder Adventure Path Subscriber

Great choice Wolf, thanks for following Greg's idea (and ours :P) !

The Exchange

James Jacobs wrote:
Weaponbreaker wrote:
Where do I find stats for the Marilith-Red Dragon tauric creature on page 4. Please tell me the players fight that thing and when they do.

That's actually a picture of Ymiri, the Queen of the Inferno. For those who know about D&D's tradition of the elemental princes of evil... Ymiri is sort of the Pathfinder version of Imix, the lord of evil fire creatures.

Ymiri is, as a result, a demigod-level menace on par with a demon lord or arch devil in power, so she's probably around CR 30 or so. Her stats will not be appearing anytime soon.

Dang!

I am putting the pieces together for a custom made mini and I was hoping that it would end up on the table and not just on the shelf.

So, now the question is whether or not to make an aspect of Ymiri (large size) or just Ymiri (huge or collosal?)? All sizes of red dragon are availible as D&D Minis or Mcfarlane Dragons and there are lots of female multi-arm minis availible for the female portion...

BTW more art of Ymiri would be awesome

Dark Archive

Gorbacz wrote:
Great choice Wolf, thanks for following Greg's idea (and ours :P) !

dito


Weaponbreaker wrote:
Where do I find stats for the Marilith-Red Dragon tauric creature on page 4. Please tell me the players fight that thing and when they do.

Ask and ye shall receive!

Note that I've not seen the book yet, but hopefully the following will do.

OK, I’ve had a stab at designing Ymiri’s stats. In doing so, I’ve been guided by the marilith and great red wyrm. I’ve also been guided by the tauric creature template (but not followed it completely) and fire elementals details. I don’t know if it’s appropriate for CR 30, but I hope someone appreciates the effort put in.
Enjoy… and fear! ;-)

Spoiler:
Note that Ymiri has another six feats to choose from (she should have 19), which I’m leaving for DMs to choose in order to personalise her for their campaigns! For similar reasons, I’ve left her spells known unchosen, and the rest of her equipment.

Ymiri, Elemental Queen of the Inferno__________CR 30
Unique elemental princess
CE Colossal elemental (chaos, evil, fire)
Init +9; Senses Keen senses, blindsight 60 ft., darkvision 120 ft., low-light vision, true seeing; Listen +73, Spot +73
Aura Frightful presence, heat
DEFENSE
AC
46, touch 7, flat-footed 41 (-8 size, +5 Dex, +39 natural)
hp 1,148 (56d8+896 HD)
Fort +34, Ref +35, Will +32
DR 15/-; Immune critical hits & flanking, electricity, fire, paralysis, poison, sleep, stunning; Resist acid 10, cold 10; SR 38
OFFENSE
Spd
40 ft. (8 squares), Fly 150 ft. (clumsy)
Melee Primary +5 wounding scimitar +63/+58/+53/+48 (3d6+28/15-20 plus 1 Con and 4d8 fire) and 5 secondary +5 wounding scimitars +63 (3d6+16/15-20 plus 1 Con and 4d8 fire) and 2 claws +60 (4d6+16 plus 4d8 fire) and 2 wings +60 (2d8+16 plus 4d8 fire) and tail slap +60 (4d6+39 plus 4d8 fire); or 6 slams +62 (2d8+28 plus 4d8 fire) and 2 claws +60 (4d6+16 plus 4d8 fire) and 2 wings +60 (2d8+16 plus 4d8 fire) and tail slap +60 (4d6+44 plus 4d8 fire)
Space 30 ft.; Reach 20 ft. (15 ft. with scimitars or slams)
Special Attacks Burn, crush, snatch, spells, summon elementals, tail sweep
Spell-Like Abilities (CL 30th):
At will- align weapon, blade barrier (DC 29), delayed blast fireball (DC 30), greater magic weapon, locate object, project image (DC 29), polymorph, see invisibility, suggestion (DC 26), telekinesis (DC 28), greater teleport (self plus personal items only), unholy aura (DC 31), wall of fire (DC 27)
Plus- as a demigod- unlimited use of Chaos, Destruction, Fire, and Evil domain spells??
Spells (CL 19th; DC 23 + spell level):
4 9th-level: 2 known.
7 8th-level: 3 known.
7 7th-level: 3 known.
7 6th-level: 3 known.
7 5th-level: 4 known.
8 4th-level: 4 known.
8 3rd-level: 4 known.
8 2nd-level: 5 known.
8 1st-level: 5 known.
6 0-level: 9 known.
STATISTICS
Str
56, Dex 21, Con 42, Int 37, Wis 38, Cha 37
Base Atk +42; Grp +79
SQ Inherent bonuses, permanent spells
Feats Cleave, Combat Expertise, Combat Reflexes, Flyby Attack, Great Cleave, Improved Critical (scimitar), Improved Initiative, Multiattack, Multiweapon Fighting, Power Attack, Snatch, Weapon Focus (scimitar), Wingover, +6 more.
Skills Appraise* +72, Bluff +72, Concentration +75, Diplomacy +76, Hide* +48, Intimidate +74, Knowledge (arcana) +43, Knowledge (the planes) +72, Knowledge (religion) +42, Listen +73, Move Silently +64, Search +42, Sense Motive +73, Spellcraft +45 (+47 decipher scrolls), Spot +73, Survival* +73 (+75 on other planes or following tracks), Use Magic Device +72 (+74 involving scrolls)
* Skill ranks provided by headband.
Languages Aquan, Auran, Celestial, Common, Draconic, Giant, Infernal, Ignan, Terran; Telepathy 100 ft.
Combat Gear + Other Equipment Gargantuan +1 wounding scimitars (6; two are adamantine, two are cold iron, two are silver), Belt of Physical Perfection +6*, Headband of Mental Superiority +6*. She is powerful enough to have whatever other equipment the DM deems she might have.
* From the Pathfinder Beta rulebook.
Burn (Ex): Ymiri’s melee attacks deal 4d8 fire damage from her flaming body. Those hit by her melee attacks must succeed on a Reflex save (DC 54) or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based. Creatures hitting Ymiri with natural weapons or unarmed attacks take fire damage as though hit by her attack and also catch on fire unless they succeed on a Reflex save.
Crush (Ex): Area 30 ft. by 30 ft. Large or smaller opponents take 4d8+39 points of bludgeoning damage (plus heat aura damage), and must succeed on a DC 54 Reflex save or be pinned; Grapple bonus +79.
Frightful Presence (Ex): 360-ft. radius, HD 55 or less, Will DC 51 negates.
Heat Aura (Su): Ymiri radiates heat. All within 30 feet take 4d8 fire damage, but a successful DC 54 Fort save allows half damage. The save DC is Constitution-based.
Inherent Bonuses (Ex): Ymiri used her servitor genies to grant her a +5 inherent bonus to all six ability scores when she was young (and hence gains bonus skill points for the inherent bonus to Intelligence).
Permanent Spells (Su): Ymiri has made certain spells permanent on herself: arcane sight, comprehend languages, read magic, and greater magic fang on each of her natural weapons. CL 19th.
Snatch (Ex): Grapple bonus +79; claw against creature of Large or smaller for 4d6+16 plus 4d8 fire/round; snatched creature can be flung 120 ft. for 12d6 points of damage.
Spells (Sp): Ymiri can cast spells as a 19th-level sorcerer, and may cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.
Summon Elementals (Sp): Once per day, Ymiri may automatically summon eight elder fire elementals.
Tail Sweep (Ex): Half-circle 40 ft. in diameter, Medium or smaller opponents take 2d8+39 points of damage, Reflex DC 54 half.
True Seeing (Su): Ymiri continuously uses this ability, as the spell (CL 56th).

Ymiri’s natural weapons, as well as any she wields, are treated as epic, chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. In combination with her natural abilities, Ymiri’s Multiweapon Fighting feat allows her to attack with all its arms at no penalty. Ymiri casts greater magic weapon on each of her scimitars each day.

The Exchange

Wow, ericthecleric! That's what I love about this community! So many people devoting their time and effort to enriching the game world and the role-playing experience!
I've been reading through "Impossible Eye" and I must say, although it isn't epic level (20+) it feels EPIC!
Kudos to Greg Vaughan and his scheeming, efreeti slaves, whom he undoubtedly bound and ensorcelled into revealing Javhul's lair to him.


1 person marked this as a favorite.

I know of several gamers/PCs who will really appreciate the encounter in C15.

Also, this chapter returns the tradition of the 5th chapter of every AP being both a mega-dungeon and an exercise in "Gygaxian Naturalism" or at least, RPG in closed ecosystems.

It looks like Mother of Flies will be more in the vein of Skeletons of Scarwall and less Sins of the Saviors / The Impossible Eye, but I look forward to seeing what the indomitable Mr. Vaughan produces in that AP, as I am enjoying my initial read-thru of The Impossible Eye.

The Exchange

And I bow to you sir... Now I decided to make and Aspect of Ymiri. Which will be a huge about a CR 12-15 This project should be finished in Sepember and make sure throw up some pictuers here and I'll be switching out one of the BBEG lieutenants for an Aspect of Ymiri.

ericthecleric wrote:
Weaponbreaker wrote:
Where do I find stats for the Marilith-Red Dragon tauric creature on page 4. Please tell me the players fight that thing and when they do.

Ask and ye shall receive!

Note that I've not seen the book yet, but hopefully the following will do.

OK, I’ve had a stab at designing Ymiri’s stats. In doing so, I’ve been guided by the marilith and great red wyrm. I’ve also been guided by the tauric creature template (but not followed it completely) and fire elementals details. I don’t know if it’s appropriate for CR 30, but I hope someone appreciates the effort put in.
Enjoy… and fear! ;-)

** spoiler omitted **...

The Exchange

Weaponbreaker wrote:


And I bow to you sir... Now I decided to make and Aspect of Ymiri. Which will be a huge about a CR 12-15 This project should be finished in Sepember and make sure throw up some pictuers here and I'll be switching out one of the BBEG lieutenants for an Aspect of Ymiri.

Cool! I can't wait to see it!


Thanks, Zeugma and Weaponbreaker! :-)

Dark Archive

Wolfgang Baur wrote:
Yeah, I agree that a map would have been extra awesome, but describing the whole City of Brass in just 6 pages was already a pretty tall order.

I've said it before and will say it again: the complete "City of Brass" write-up Bruce Cordell and Gwen Kestrel did for 3.5 Planar Handbook got reprinted in the 4E Manual of the Planes. You don't need to buy either book because that section is all available for free on the WotC website. And yes, this includes an awesome map which will fire your DM imagination!

Wolfgang Baur wrote:
And this way, of course, the map does not contradict the Necromancer version of COB. Thanks to Greg for convincing me that "not incompatible with Necro" was the way to go.

Let's talk about your own work as well! Are there Easter Eggs for long time fans of Secrets of the Lamp? Major overhauls? Follow-ups?

And how do you compare Paizo's work on the current AP with your own Open Design project "Six Arabian Nights"? Are there differences in inspiration, expectations, executions? I'm quite curious and hope you find the time to answer these questions at one point.

Yours, W.


Thanks, and don't tire of saying it, Windjammer. Going to fix that link for you.

Available for free on the WotC website

EDIT: Actually, I can't figure out what was going on with the link. Seems to be working now, though.

The Exchange Kobold Press

Windjammer wrote:
Let's talk about your own work as well! Are there Easter Eggs for long time fans of Secrets of the Lamp? Major overhauls? Follow-ups?

That material is all WotC IP, so I couldn't lean on it for the Paizo article, alas.

Quote:
And how do you compare Paizo's work on the current AP with your own Open Design project "Six Arabian Nights"? Are there differences in inspiration, expectations, executions?

Well, having Zeb Cook and Jeff Grubb writing for Six Arabian Nights certainly didn't *hurt*. :)

I think the Legacy of Fire and SAN are different in a couple ways, but the main distinction is that Legacy is much, much bigger (6 volumes, not just six one-shot adventures). The inspiration for SAN is perhaps closer to the original 1001 Nights, and the execution is all about getting in, having a wahoo adventure, and getting out. That's fairly different from the way that Legacy builds over time.

Not saying either approach is better (hey, SAN got an ENnie nomination, so that approach clearly *worked*!). I wish Open Design had Paizo's art budget, though...


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Wolfgang Baur wrote:
I think the Legacy of Fire and SAN are different in a couple ways, but the main distinction is that Legacy is much, much bigger (6 volumes, not just six one-shot adventures). The inspiration for SAN is perhaps closer to the original 1001 Nights, and the execution is all about getting in, having a wahoo adventure, and getting out. That's fairly different from the way that Legacy builds over time.

I think they work fairly well together though. I plan on using adventures from Six Arabian Nights as side quests for a change of pace during the early parts my LoF campaign. Instead of the set pieces, I'm going to work in places for the party to do at least half of the pieces from SAN.

I'm also planning on continuing the campaign with Necromancer's City of Brass material, since the party will already have some exposure during Impossible Eye. I can work in a few hints there and bring them back shortly after the conclusion of LoF. That will make an excellent campaign and bring them all the way from 1-20. I can't wait. ;)

Dark Archive

Thanks for your replies, Mr Baur!

Wolfgang Baur wrote:

Well, having Zeb Cook and Jeff Grubb writing for Six Arabian Nights certainly didn't *hurt*. :)

...
I wish Open Design had Paizo's art budget, though...

Well, Legacy of Fire is really in a league of its own, even measuring it against other Paizo products. Nonetheless, sometimes I almost wish that art budget went instead to paying great module writers of old to contribute an adventure or two - just as you did with SAN!

Wolfgang Baur wrote:
The inspiration for SAN is perhaps closer to the original 1001 Nights

That's what I'm after. I'm familiar with your article on "What Makes a Night Arabian?" (favourite passage: "It’s really a b1tch to inculcate a sense of honor in gamers. Some people really take to it, and they play samurai in OA without a hitch. Others act like the Mongol hordes no matter what era or setting they are in."). That article, I suppose, pretty much encodes your own take on what makes Arabian Adventures unique in a D&D surrounding. I'm interested how you, as a reader, would personally compare and contrast the expectations and goals that went into Legacy of Fire. Meaning this on the level of themes and motifs, not just the huge issue of focus (SAN being 5 plots in 94 pages, LoF being one plot developing over 6 times that page count).

Just to pick a random (if key) element in your essay myself, let's consider romance. From what I can tell, romance breathes life into LoF as far as the cast is concerned, from the first NPCs we'll ever meet right up to the overarching story which sets things in motion in the first place. But where's the romance for the players? As far as I can tell, it was decided to put it off the map. Which I found an interesting decision, and certainly a deliberate one, given that Paizo has tried some light humorous takes on PC-NPC romance before in, for instance, Burnt Offerings.

I'm just curious, and as I said, I'm interested in your opinion as a reader.

Thanks again for responding in the first place. It's a luxury few forums generate.

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