paizo.com Recent Reviews of Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)paizo.com Recent Reviews of Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)2021-06-07T06:58:32Z2021-06-07T06:58:32ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): Take the Premise and Run (2 stars)Jhaemanhttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2021-06-07T06:48:34Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>NO SPOILERS</p>
<p>I ran this retired scenario as part of my “Roots of Golarion” campaign of odds and ends. It starts with a fantastic hook but then makes a hash out of it, and is probably best used today as inspiration for a better, homebrewed adventure. </p>
<p>[Spoiler omitted]</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>NO SPOILERS</p>
<p>I ran this retired scenario as part of my “Roots of Golarion” campaign of odds and ends. It starts with a fantastic hook but then makes a hash out of it, and is probably best used today as inspiration for a better, homebrewed adventure. </p>
<p>[Spoiler omitted]</p>Jhaeman2021-06-07T06:48:34ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): An RPG Resource Review (4 stars)Megan Robertsonhttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2016-03-01T18:03:22Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>Perhaps it is wiser not to meddle in the affairs of deities... but a bunch of Pathfinders went out into the wilderness north of Absalom tracking devotees of the Muted God, whose priests have of late been demonstrating quite miraculous powers, and didn't come back, so the party is tasked with tracing their steps and finding out what befell them.</p>
<p>After introductory notes which lay out what is really going on in detail for the DM, there's a quick summary of the adventure and then the scenario itself starts with the characters approaching the Kortos Mountains with their briefing delivered as a flashback. A wilderness journey beset by attacks from local monsters and others questing on the same trail ensues, culminating in a remarkable chamber that proves very difficult to investigate... but not for the usual reasons.</p>
<p>It's an interesting tale of the lengths to which folk will go to gain power, and provides a taste of the rich and strange theological tapestry of Golarion. Encounters are well-supported with notes on the likely behaviour of those encountered and logical developments, although the adventure is quite linear in nature. An interesting feature is that although (as usual) the maps provided are quite small, at least one set combat has been planned out using the GameMastery Map Pack: Campsites available from Paizo, should you choose to make use of it in play.</p>
<p>Overall a neat if basic wilderness based adventure highly appropriate to the Pathfinders, with a few extra twists to make it just that little bit unusual.</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>Perhaps it is wiser not to meddle in the affairs of deities... but a bunch of Pathfinders went out into the wilderness north of Absalom tracking devotees of the Muted God, whose priests have of late been demonstrating quite miraculous powers, and didn't come back, so the party is tasked with tracing their steps and finding out what befell them.</p>
<p>After introductory notes which lay out what is really going on in detail for the DM, there's a quick summary of the adventure and then the scenario itself starts with the characters approaching the Kortos Mountains with their briefing delivered as a flashback. A wilderness journey beset by attacks from local monsters and others questing on the same trail ensues, culminating in a remarkable chamber that proves very difficult to investigate... but not for the usual reasons.</p>
<p>It's an interesting tale of the lengths to which folk will go to gain power, and provides a taste of the rich and strange theological tapestry of Golarion. Encounters are well-supported with notes on the likely behaviour of those encountered and logical developments, although the adventure is quite linear in nature. An interesting feature is that although (as usual) the maps provided are quite small, at least one set combat has been planned out using the GameMastery Map Pack: Campsites available from Paizo, should you choose to make use of it in play.</p>
<p>Overall a neat if basic wilderness based adventure highly appropriate to the Pathfinders, with a few extra twists to make it just that little bit unusual.</p>Megan Robertson2016-03-01T18:03:22ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): Meet interesting things...kill everything. (3 stars)Endzeitgeisthttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2010-03-28T01:20:52Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>This adventure has a cool background story steeped in Golarion fluff. Unfortunately, this story has to be relayed in its entirety as a monologue by the DM, as the players can't really find out more during the adventure. So far: 5 Stars.</p>
<p>There are enough Maps and I like them.</p>
<p>The faction missions are not that great, especially the Taldor mission is annoying at best. Cool fluff, but it's actually a "Search the PIECES of the McGuffin" Mission. Oh joy, several search checks. -.- Minus one Star.</p>
<p>The main antagonist and the adversaries are kind of lame, both my players and I would have preferred to trail the servants of the muted god or battle them to killing them. Minus One Star.</p>
<p>This adventure, especially a showdown in the final hall (trying to not make any sound...), could have been such a great ride, but unfortunately falls short of its promising ideas.</p>
<p>3 Stars with so much potential...</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>This adventure has a cool background story steeped in Golarion fluff. Unfortunately, this story has to be relayed in its entirety as a monologue by the DM, as the players can't really find out more during the adventure. So far: 5 Stars.</p>
<p>There are enough Maps and I like them.</p>
<p>The faction missions are not that great, especially the Taldor mission is annoying at best. Cool fluff, but it's actually a "Search the PIECES of the McGuffin" Mission. Oh joy, several search checks. -.- Minus one Star.</p>
<p>The main antagonist and the adversaries are kind of lame, both my players and I would have preferred to trail the servants of the muted god or battle them to killing them. Minus One Star.</p>
<p>This adventure, especially a showdown in the final hall (trying to not make any sound...), could have been such a great ride, but unfortunately falls short of its promising ideas.</p>
<p>3 Stars with so much potential...</p>Endzeitgeist2010-03-28T01:20:52ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): Run up and beat it to death, unless you can't. (3 stars)Russell Akredhttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2009-09-06T02:40:29Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>It is a battle royal through this adventure but as with many others it feels like a rope is tied to the players leg pulling them through the adventure. We felt like an army of hammers fighting a village of nails. At the end you were just left scratching your head wondering if you even came close to completing the mission. What was it again? And who are all these things we killed? What do they have to do with the problem we were sent to figure out. Are we the new "A" team?</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>It is a battle royal through this adventure but as with many others it feels like a rope is tied to the players leg pulling them through the adventure. We felt like an army of hammers fighting a village of nails. At the end you were just left scratching your head wondering if you even came close to completing the mission. What was it again? And who are all these things we killed? What do they have to do with the problem we were sent to figure out. Are we the new "A" team?</p>Russell Akred2009-09-06T02:40:29ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): Mutes of the Handed God (2 stars)Deussuhttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2009-08-24T09:11:57Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>A very straight-forward railroad uphill to the top of the mountain. Combat encounters are alright, nothing that blows your mind.</p>
<p>I somehow just can't recall almost anything from this scenario, it was just so bland somehow. All the nice things are in the end, where all the real plot things happen. It feels like the journey there is like an 8-hour drive through Nevadan desert.</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>A very straight-forward railroad uphill to the top of the mountain. Combat encounters are alright, nothing that blows your mind.</p>
<p>I somehow just can't recall almost anything from this scenario, it was just so bland somehow. All the nice things are in the end, where all the real plot things happen. It feels like the journey there is like an 8-hour drive through Nevadan desert.</p>Deussu2009-08-24T09:11:57ZPathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired): Role-Play on Mute (3 stars)Doug Mileshttps://paizo.com/products/btpy88sz?Pathfinder-Society-Scenario-25-Hands-of-the-Muted-God2009-06-29T19:35:44Z<p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>This is very different from Clinton Boomer’s previous offering, “The Third Riddle”. Where the Third Riddle was a series of brain-teasing puzzles “Hands of the Muted God” is a straightforward crawl. I didn’t enjoy it but I think it is tactically interesting. The author has inserted some classic monsters that players will delight in facing. The combat maps are colorful, detailed, and cramped—giving high-mobility PCs a chance to show their stuff. The combats are balanced but don’t really favor offensive spellcasters who are likely to get real frustrated by the end of the scenario. The back-story is rich in campaign setting history but it plays almost no role in the actual adventure. Role-play is virtually absent except for an interesting quandary facing the Andoran faction, who get the only faction mission worth delivering. If your table doesn’t include Andorans then you’re probably from Finland.</p><p><b>Pathfinder Society Scenario #25: Hands of the Muted God (OGL) PDF (Retired)</b></p><p>This is very different from Clinton Boomer’s previous offering, “The Third Riddle”. Where the Third Riddle was a series of brain-teasing puzzles “Hands of the Muted God” is a straightforward crawl. I didn’t enjoy it but I think it is tactically interesting. The author has inserted some classic monsters that players will delight in facing. The combat maps are colorful, detailed, and cramped—giving high-mobility PCs a chance to show their stuff. The combats are balanced but don’t really favor offensive spellcasters who are likely to get real frustrated by the end of the scenario. The back-story is rich in campaign setting history but it plays almost no role in the actual adventure. Role-play is virtually absent except for an interesting quandary facing the Andoran faction, who get the only faction mission worth delivering. If your table doesn’t include Andorans then you’re probably from Finland.</p>Doug Miles2009-06-29T19:35:44Z