A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2,
3–4, and 6–7).
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
Written by Tim Hitchcock
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
I'm a bit confused by the counts of the final combat.
The Tier 1-2 for the Distillery lists Grald and 4 Phalanx guards. The Distillery is then attacked at 4 points. Is Point A Grald + 4 guards and then area b, c, and d have 4 guards? Is Point A Grald + 1 guard at Point A while 1 guard is at b, c, and d?