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Pathfinder Society Scenario #20: King Xeros of Old Azlant (OGL) PDF

***½( ) (based on 5 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.

Written by Greg A. Vaughan

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (5)

Average product rating:

***½( ) (based on 5 ratings)

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Concept Great - Execution Questionable

**( )( )( )

Played this over the weekend with a table of 4 at low (8-9) tier. The concept was good and the players loved the unique feel. One said it was Star Trek-like (I think that was a compliment?).

The initial combat with the ship's defenses was outstanding. Challenging and thematic they struggled against it at first, but eventually their superior firepower took over.

The first battle below decks was well done. Difficult but not impossible.

The exploration of the ship, which is poorly laid out in the adventure--the GM having to flip back and forth between area description and encounter descriptions, was a little choppy. The teleportation mechanisms and the area descriptions were light on detail and the consequences for messing with one of the parts ended up killing a well-loved animal companion (could've been a PC, but random selection got the animal).

The ending was another combat slugfest which they liked. At the very end, the scenario suggests the party has one hour to leave the ship, but doesn't detail how that can be accomplished. Some of the teleportation devices look to only work one direction and the strange portal is specifically said to be one-way. I had to fudge that part quite a bit.

Would recommend for the uniqueness of it, but don't get too bogged down in what's missing.

Thematic Thumbs Up

****( )

Ran this at high tier.

Had a real blast with this one. Nice thematic but combat heavy and I do mean heavy. There is almost no role play but that didn't spoil the enjoyment.

The best way to describe this was that it had a nice Stargate: Universe vibe to that we all felt and grabbed on to. In the hands of a good GM who can get that same feel out of it this is a good scenario even under Pathfinder rather than 3rd edition D&D.

The reason for not five stars was the pacing. The combats are a little too lengthy and we barely fit this into a four hour slot. We had to rush the empty rooms with minimal description. Even so this was one of the better scenarios that I've run in a long time.

**( )( )( )

A railroad through a could-have-been-exotic setting, with some ridiculous encounters. Features almost no roleplaying, lots of dice rolling and knowledge rolling. Some things can even stall if the party lacks certain skills.

The editing is rather hard for the GM. You have to flip back and forth to reread all the details and descriptions for all the areas.

The scenario lacks ... coherence. The party never really discovers the 'what' in the scenario, only creates another 'what'.

Great Scenario


I really liked this scenario. It comes out firing.

It has great plot, a great enviroment. And unique enemies for the PC's to face.

This is one of Greg's best PFS scenarios in my opinion.

A sense of Spelljammer


I'm not quite sure why this has not yet been reviewed.

One reason may be the premise: An interplanar ship of Azlanti origin has returned to the harbor of Absalom and has to be investigated by the PCs who are to look after harbor guards in the process.
Damn, this adventure is so cool, I'd give it 6 stars, if I could. The PCs will be battling with the defense-mechanisms of the ship, facing its alien technology and finally battling in an awesome, extremely cool showdown that requires both a bit of brains & brawls. The faction missions are decent, but nothing to write home about.
Still, this has been one of the scenarios both I and my players loved and that left us with a sense of accomplishment. It's daring, cool and unusual.
If you dislike tiny sprinklings of SciFi, steer clear, otherwise: Grab this one. It's awesome and courageous and definitely not one of those boring run of the mill scenarios.

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