Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

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The home of the gods. The essence of matter. The realm of demons. The birthplace of souls, and the cities of Hell. All these things and more await in the planes beyond Golarion. Brave mortals leave the cradle of their homeworld and cross the misty ethereal sea or the silver void to discover strange dimensions—some hauntingly familiar, others inherently deadly, and many alien beyond imagining.

Bargain with djinn over land rights ceded to the mephit king while fighting off roving patrols of the queen of the fire elementals. Sign treaties with the umbral dragons of Shadow Absalom. Join the archon armies on a sortie into the Abyss, or assist a cadre of devils guarding the winding river of souls through the Astral Plane. Invade your enemy’s dream realm, study your own past, or negotiate with a cannibalistic sentient demiplane.

This 64-page book describes all of the major planes of the Inner and Outer Spheres, as well as numerous demiplanes and lesser-known dimensions. It also provides maps of the nine planes of the Outer Sphere, and unleashes five new monsters unique to Golarion’s cosmology—soul-eating astradaemons, law-forging axiomites, trickster-fey that lurk in light, quasi-noble keketar proteans, and fox-bard vulpinal agathions.

Looking for more planar adventure? Check out Pathfinder Module J5: Beyond the Vault of Souls, where the heroes must retrieve stolen soul-gems to prevent the sudden destruction of the multiverse!

By Todd Stewart

ISBN-13: 978-1-60125-167-1

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Solid Intro to Pathfinder's Planar Cosmology

4/5

I have to admit that planar cosmology is not one of my strong suits. Apart from a PFS scenario here or there, I just haven’t run any campaigns that took place in different planes. Still, I thought it’d be worthwhile to get the classic breakdown of the planar structure of the official Pathfinder campaign setting by reading The Great Beyond: A Guide to the Multiverse. This is a 64-page entry in what began the campaign setting line, and features glossy pages and full-colour artwork. The cover art is reproduced in the inside back cover and looks pretty awesome there—probably poster-worthy. The inside front cover is a visual diagram of how the different planes relate to one another in a “geographical” sense—frankly, I’m not sure how much value there is in something like this because how often do the “borders” between planes come into play? Anyway, the book is divided into five chapters.

CHAPTER ONE: THE GREAT BEYOND (6 pages)

This short chapter serves as an introduction and summary of the book. There are good capsule descriptions of the different planes and their planar traits along with a few interesting additional bits such as the relationship between souls and the undead, and the life-cycle of a soul. It’s clear that author Todd Stewart--and by extension Paizo--intentionally left a lot of mystery to some facets of planar cosmology, and I think that’s a good thing. PCs need opportunities for discovery, GMs need opportunities to create, and an exhaustive encyclopedia wouldn’t be practical anyway.

CHAPTER TWO: THE INNER SPHERE (14 pages)

The “inner sphere” contains the planes that PCs will probably interact with the most: the material plane, the ethereal and shadow planes, and the four elemental planes (it also contains the positive and negative planes). For the transitive and energy planes, the chapter gives a couple of paragraphs on “notable creatures” and “notable places”, though the elemental planes are covered in greater depth. It’s just enough to get a rough feel for each plane and perhaps enough to improvise with in a pinch, though I wouldn’t personally feel comfortable running long-form adventures in the planes without more setting info (I know, I know, I’m contradicting myself on the value of mystery). I really like the description of “Shadow Absalom”. I should note that the interior artwork isn’t the greatest—this was before Paizo regularly landed some of the best fantasy artists in the business.

CHAPTER THREE: THE OUTER SPHERE (26 pages)

This is by far the longest chapter in the book, and covers the astral plane and the aligned planes (Heaven, Hell, the Abyss, etc.) Each of the aligned planes receives a stylized map that includes keys to between ten and twenty locations discussed in the text—pretty good coverage for a book this size! There are some really interesting locations—Aroden’s Domain in Axis, Nirvana’s Hall of Slumbering Kings, Groetus orbiting the Boneyard, and much more. I think it’d be fair to say that the “evil” planes receive more coverage than the “good” ones (with Heaven getting barely a page and half, for example). On the whole though, the chapter gives a nice introduction and overview.

CHAPTER FOUR: OTHER DIMENSIONS (6 pages)

This is a sort of grab-bag of all sorts of minor planes—prominent demiplanes, the dimension of time, the pit of Gormuz, and more. There are some awesome concepts here, with some clever little planes that are perfect sites for adventuring parties to explore. Sometimes starting small and mysterious is good, and this is probably my favourite chapter in the book.

CHAPTER FIVE: BESTIARY (10 pages)

The book’s bestiary includes five two-page entries of new monsters. The CR13 astradaemon is a sort of “soul predator”, with cool artwork and an effective description. The CR 8 axiomite is a LN resident of Axis—they’re not exactly exciting, but it’s probably good to have their nature solidified in case the PCs ever visit there. The CR 5 lurker in light is one of my favourites--scary fey who thrive in light instead of darkness, and with a special ritual that gives the GM a built in story-hook for introducing them. The CR 17 keketar protean has some very cool abilities. The CR 9 vulpinal looks exactly like a kitsune to me; it’s a type of wandering agathion. I’ve used astrademons, axiomites, and lurkers in light before in games, and I’m happy with the results. My guess is all of these creatures have been included in various Pathfinder bestiaries over the years, but perhaps in only single-page condensed versions.

It's a little challenging to give a verdict on a book that is long out-of-print and that has been supplanted by more authoritative sources like the Planar Adventures hardcover. Nonetheless, this is where it all starts in a way, and Todd Stewart has made a real contribution to the setting with The Great Beyond.


Portuguese (Br) review

3/5

Eu gostaria muito de dizer que este livro vale a pena, mas mesmo não sendo um livro ruim e de certo modo cumprindo a sua proposta de satisfazer a curiosidade sobre a cosmologia de Golarion, ele sofre de alguns problemas graves. Talvez o maior deles foi ter sido lançado entre edições, o que causou pouquíssimo conteúdo mecânico (algo que nem sempre é ruim, mas no geral aventuras planares carecem de auxilio mecânico devido a realidades muito diferentes do mundo natural). A falta de vontade da Paizo em se aprofundar muito em conteúdo que ela não estava preparada para se comprometer ainda (provavelmente haverá muito retcons quando o assunto planos voltar a vanguarda) e a arte não estava nada inspirada para um assunto tão transcendental quanto esse. Compre apenas se você gostar muito do assunto aventuras planares e realmente esteja querendo idéias que voce mesmo irá desenvolver, no resto o livro ainda continua muito bem escrito sendo uma leitura interessante para qualquer fã.


Great ideas skimmed over too quickly

2/5

I'm huge fan of planar gaming, so I was hoping we'd be getting something meaty. Sadly this product is too short for it's own good. You end up feeling like you're reading a prologue to a book where the rest of the book after the prologue is missing. This is an introduction and that's it.

The ideas are great, but they're just skimmed over. This supplement needed to be far more detailed and meaty than it is to be useful. Over all it's just not worth the money as it currently is.




a great planar book

5/5

An excellent take on the planes, typical pathfinder twist, familiar yet still wonderfully detailed.

Overall, it packs a ton of flavor and detail into a short supplement.

Some of the artwork is breathtaking.


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Sovereign Court

Todd Stewart wrote:

At times the planes might be closer or not to one another, and those closer in alignment are probably easier to move between than those that are quite different. But normal concepts of space and distance don't always work within that sort of manifest, metaphysical environment.

Distance in a manifest, metaphysical environment is going to be manifest, metaphysical distance - that is to say, conceptual distance. If Axis is the Perfect City (as opposed to the Ideal City, work with me, it's a thought experiment), then it might be easier to get from the slums (hence the distinction between perfection and ideality) of Axis to the city of Dis in Hell than it is to anywhere in Heaven, and the chaotic good pastoral plane Elysium is right out.

Conceptual distance. I like it.


Do you guys have any idea when this will be ready to ship in may? Within the first week?

Contributor

vagrant-poet wrote:
Do you guys have any idea when this will be ready to ship in may? Within the first week?

You can check the official schedule here.


Sean K Reynolds wrote:
vagrant-poet wrote:
Do you guys have any idea when this will be ready to ship in may? Within the first week?

You can check the official schedule here.

Cool, never knew that existed! Thankee-sai!

Liberty's Edge

Just downloaded mine! I am really looking forward to reading this :-)

The Exchange RPG Superstar 2010 Top 32

ditto! It's keeping me from trying out windows 7 :)

Contributor

Stegger wrote:
Just downloaded mine! I am really looking forward to reading this :-)

Any comments or feedback, both positive or negative, I'm really looking forward to hearing once folks have a chance to read it. :)


Is it out??? Has it shipped????

Liberty's Edge

vagrant-poet wrote:
Is it out??? Has it shipped????

I just got the pdf yesterday, will be a few weeks before I see the paper copy - but I expect US based people to start recieving it now.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Same here. I have downloaded the PDF yesterday evening, and I will receive my paper copy in about two weeks (hopefully), to which I am looking forward really excitedly.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So far I'm quite impressed with it!

One exception though... it's an engrossing read, so I stayed up far too late last night reading it and will be dragging my butt at work toady :)


Curse my wretched lack of subscription! I'll have to wait for the hardcopy to arrive. :(

Liberty's Edge

Trust me, this is a compliment: My initial impression is something akin to "Wow, look how awesome Paizo added to the planes and the Great Wheel. It's not cluttered, so free and ready to be meshed with anything I might want to port over from the Great Wheel. Awesome."

And, as someone else said, reading it is really emersive. So far so good...back to reading!

-DM Jeff

Dark Archive

toyrobots wrote:
Curse my wretched lack of subscription! I'll have to wait for the hardcopy to arrive. :(

Me too... ordered it to my FLGS a month ago, and now I'm eagerly waiting for it! :)


What? Is it already june? In product listing it is said that the great beyond pdf comes out on June 3rd.


Asgetrion wrote:
toyrobots wrote:
Curse my wretched lack of subscription! I'll have to wait for the hardcopy to arrive. :(
Me too... ordered it to my FLGS a month ago, and now I'm eagerly waiting for it! :)

Me three, and it'll be even longer for me in Ireland! :'( I want to read and probably compliment Mr. Steward!


Enpeze wrote:
What? Is it already june? In product listing it is said that the great beyond pdf comes out on June 3rd.

Subscribers get the PDF in addition to the Hardcopy, that's the PDF people are getting...

I hope to afford this with the new 10% bonus, we shall see...


Xaaon of Korvosa wrote:
Enpeze wrote:
What? Is it already june? In product listing it is said that the great beyond pdf comes out on June 3rd.

Subscribers get the PDF in addition to the Hardcopy, that's the PDF people are getting...

I hope to afford this with the new 10% bonus, we shall see...

ah, ok I understand. thanx for clarification.

Scarab Sages

Pathfinder Maps Subscriber

I love living right down the road from Paizo. Yesterday received my PDF = today received my hard copy. I feel so spoiled...


So they are actively shipping them as of now? I hope mine ships soon, the sooner the better.

Paizo Employee CEO

vagrant-poet wrote:
So they are actively shipping them as of now? I hope mine ships soon, the sooner the better.

Yep, we are shipping them as I type this. All the copies should be out the door by the time we all head off to see Star Trek on Friday!

-Lisa

Jon Brazer Enterprises

Todd Stewart wrote:
Any comments or feedback, both positive or negative, I'm really looking forward to hearing once folks have a chance to read it. :)

This as been the one book more than any other that I ahve been waiting for. I was not disappointed, not even in the slightest.


Lisa Stevens wrote:
vagrant-poet wrote:
So they are actively shipping them as of now? I hope mine ships soon, the sooner the better.

Yep, we are shipping them as I type this. All the copies should be out the door by the time we all head off to see Star Trek on Friday!

-Lisa

Thank you! I should have it by about the 20th, just before the end of my exams! What a nice reward!

Dark Archive

DM Jeff wrote:

Trust me, this is a compliment: My initial impression is something akin to "Wow, look how awesome Paizo added to the planes and the Great Wheel. It's not cluttered, so free and ready to be meshed with anything I might want to port over from the Great Wheel. Awesome."

And, as someone else said, reading it is really emersive. So far so good...back to reading!

-DM Jeff

What he said. Well done Todd!

Dark Archive

Just skimmed the pdf (I await the print to cross the pond for a complete reading) eagerly seeking for bits useful for a certain plane-hopping adventure I'm writing.

The sections relative to the dimension of time, the origin of the inevitables and Axis are really excellent - and they also fit quite well the concepts I had in mind! - and the Book of the Serpents will (briefly) show up... yummy!

Contributor

golem101 wrote:
- and the Book of the Serpents will (briefly) show up... yummy!

The Book of Serpents Ash and Acorns and the section it was connected to, had some easter eggs therein. I enjoyed the Plane of Time quite a bit. There was originally a spell in TGB designed to access the Plane of Time, found within the Book of Serpents, but it was cut for space.

Dark Archive

Todd Stewart wrote:
golem101 wrote:
- and the Book of the Serpents will (briefly) show up... yummy!
The Book of Serpents Ash and Acorns and the section it was connected to, had some easter eggs therein. I enjoyed the Plane of Time quite a bit. There was originally a spell in TGB designed to access the Plane of Time, found within the Book of Serpents, but it was cut for space.

It'll work nonetheless.

I'm using a (humongous) bunch of creatures and sources for this adventure - part of a campaign - and thusly in Axis, Athentia the Great Sphinx (1) will allow a glimpse of the book, just enough to travel to the secret hideout of the true Gorgons Euryale and Sthenno (2), where a Chalkidry angel (3) is held prisoner.
He'll guide the PCs through the Astral Plane to a door to access the Dimension of Time, and discover the nefarious plans of a Chronotyryn (4)...

It may be not true "Golarion Canon", but as the Paizo guys have often said, "it's your campaign now..." :)

(1): from Creature Collection II, for the Scarred Lands
(2): from the Tome of Horros Revised
(3): from the Tome of Horros III
(4): from the Fiend Folio


golem101 wrote:
Todd Stewart wrote:
golem101 wrote:
- and the Book of the Serpents will (briefly) show up... yummy!
The Book of Serpents Ash and Acorns and the section it was connected to, had some easter eggs therein. I enjoyed the Plane of Time quite a bit. There was originally a spell in TGB designed to access the Plane of Time, found within the Book of Serpents, but it was cut for space.

It'll work nonetheless.

I'm using a (humongous) bunch of creatures and sources for this adventure - part of a campaign - and thusly in Axis, Athentia the Great Sphinx (1) will allow a glimpse of the book, just enough to travel to the secret hideout of the true Gorgons Euryale and Sthenno (2), where a Chalkidry angel (3) is held prisoner.
He'll guide the PCs through the Astral Plane to a door to access the Dimension of Time, and discover the nefarious plans of a Chronotyryn (4)...

It may be not true "Golarion Canon", but as the Paizo guys have often said, "it's your campaign now..." :)

(1): from Creature Collection II, for the Scarred Lands
(2): from the Tome of Horros Revised
(3): from the Tome of Horros III
(4): from the Fiend Folio

I am curious. Which creatures do you use of these books?

Dark Archive

Enpeze wrote:
I am curious. Which creatures do you use of these books?

Usually I comb my rather large d20 library for rules addenda and monster selection (and inspiration) at the start of a campaign/adventure, right after I laid out the basics of the plot.

From the aforementioned books, here's the list:

Creature Collection II:
- Athentia the Great Sphinx
- Carnivorous Tree (not involved in the planar adventure)
- Carrion Hound (not involved in the planar adventure)
- Conundrum Creature
- Tempus Twin
- Time Killer

Tome of Horrors Revised:
- Barracuda (not involved in the planar adventure)
- Bunyip (not involved in the planar adventure)
- Caribe (not involved in the planar adventure)
- Clubneck (not involved in the planar adventure)
- Death Dog (not involved in the planar adventure)
- Giant Frog (not involved in the planar adventure)
- Monstruous Crab (not involved in the planar adventure)
- Nilbog (not involved in the planar adventure)
- Protector
- Shedu
- Skunk (not involved in the planar adventure)
- Time Elemental
- True Gorgon
- Vulchling (not involved in the planar adventure)
- Skeleton Warrior (not involved in the planar adventure)
- Wolfwere (not involved in the planar adventure)

Tome of Horrors III:
- Chalkydri Angel
- Dire Wolfwere (not involved in the planar adventure)
- Raven Swarm (not involved in the planar adventure)

Fiend Folio:
- Chronotyryn
- Movanic Deva
- Blood Hawk (not involved in the planar adventure)
- Huecuva (not involved in the planar adventure)
- Quarut Inevitable
- Ethereal Ooze
- Slasrath (not involved in the planar adventure)

Quite obviously, the Keketars and Axiomites from The Great Beyond will also make an appearance or two. :)

Dark Archive

Golem, that's a pretty impressive list... thanks for doing it -- I might "steal" them for my games, too. :)

It's as I always say: "If you want to know something about the Planes, ask a Chelish". Of course, our vast collection in our Inf... er, Imperial Library is rivaled by none on Golarion!

Dark Archive

vagrant-poet wrote:
Asgetrion wrote:
toyrobots wrote:
Curse my wretched lack of subscription! I'll have to wait for the hardcopy to arrive. :(
Me too... ordered it to my FLGS a month ago, and now I'm eagerly waiting for it! :)
Me three, and it'll be even longer for me in Ireland! :'( I want to read and probably compliment Mr. Steward!

Well, I live on the frozen shores of Northern Scandinavia, so it's even longer for me! :(


Asgetrion wrote:
vagrant-poet wrote:
Me three, and it'll be even longer for me in Ireland! :'( I want to read and probably compliment Mr. Steward!
Well, I live on the frozen shores of Northern Scandinavia, so it's even longer for me! :(

Um... you can build an ice raft to collect it mid atlantic? What can I build in Ireland??

WE JUST HAVE RAIN!


Having received my copy of this today at work, I flipped through the first pages, intent on doing just that - idly glancing.

I couldn't. I tried, but the book sucked me in.

If you're old school enough to remember flipping through the first Planescape books and going "Ooooh" and trying to figure out how to get those poor berks that don't know what's what a brief glimpse of the Planes, you will not be disappointed in The Great Beyond. There's more old school flavor in here than you can shake a stick at, and it's all so damn tasty.

Todd (and everybody else that worked on this book), you did a great job. I'll be sure to try and set aside some time to do a review more proper-like. :)


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I never really liked the Planescape stuff back than. The "cant" seemed condescending to me and it looked like TSR was apeing Shadowrun to run with the cool guys. And don't even get me started on the stupid retcons... :) I hated it. The di Terlizzi art was as offputting to me as the cant as well, too cartoonish for my taste, so I never looked at the whole stuf back then besides the first few products.

But this book... is gold! Well done, Todd!


OT at Vagrant-Poet

Spoiler:
Well, back in the day when men were men in Ireland, you'd just make yourself a little skin coracle and sail over to new continents to pick things up, but hey, I guess that's all in the past

Dark Archive

vagrant-poet wrote:
Asgetrion wrote:
vagrant-poet wrote:
Me three, and it'll be even longer for me in Ireland! :'( I want to read and probably compliment Mr. Steward!
Well, I live on the frozen shores of Northern Scandinavia, so it's even longer for me! :(

Um... you can build an ice raft to collect it mid atlantic? What can I build in Ireland??

WE JUST HAVE RAIN!

At least you don't have polar bears to fight every time you step outside! ;)


Zaister wrote:
I never really liked the Planescape stuff back than.

You mystify me. :)

Sovereign Court

toyrobots wrote:
Zaister wrote:
I never really liked the Planescape stuff back than.
You mystify me. :)

Seriously. I don't even know.

The Exchange

cappadocius wrote:
toyrobots wrote:
Zaister wrote:
I never really liked the Planescape stuff back than.
You mystify me. :)
Seriously. I don't even know.

Well he wasn't the only one who didn't care for it.

Contributor

Lilith wrote:


If you're old school enough to remember flipping through the first Planescape books and going "Ooooh" and trying to figure out how to get those poor berks that don't know what's what a brief glimpse of the Planes, you will not be disappointed in The Great Beyond. There's more old school flavor in here than you can shake a stick at, and it's all so damn tasty.

I don't think I have any old school credit ;). I didn't play D&D till 2000 with 3e, and my first exposure to the planes was 2e Planescape, rather than the 1e material. Loves me the 2e planar material. Lot of thematic inspiration there for this book, and my general style of gaming in general.

That said, I really -really- feel flattered that folks seem to be liking what they've seen so far. And if you felt inclined to write up a formal review, consider me to owe you a drink at GenCon or something (that's a general offer to pretty much anyone). :)


That's pretty impressive, Todd.

And there's plenty of us that missed the Planescape bandwagon.


Todd Stewart wrote:

I don't think I have any old school credit ;). I didn't play D&D till 2000 with 3e, and my first exposure to the planes was 2e Planescape, rather than the 1e material. Loves me the 2e planar material. Lot of thematic inspiration there for this book, and my general style of gaming in general.

That said, I really -really- feel flattered that folks seem to be liking what they've seen so far. And if you felt inclined to write up a formal review, consider me to owe you a drink at GenCon or something (that's a general offer to pretty much anyone). :)

To be perfectly honest, I don't either. With the exception of Keep on the Borderlands, my first exposure to D&D was with 2nd edition, and yeah, 2e Planescape FTW. And yay, free drink! :D


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
cappadocius wrote:
toyrobots wrote:
Zaister wrote:
I never really liked the Planescape stuff back than.
You mystify me. :)
Seriously. I don't even know.

I tried to explain why. I like the planes, I just resented the way it was presented. Also I don't care at all for Sigil. Never liked these kind of fantasy-melting-pot cities. I feel the same for cities like Lankhmar, Sanctuary, or New Crobuzon and the like.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

Todd,

As soon as I have it in my hands, I will write up a review, which I suspect will be in about 2-3 weeks. Mail to China is a bit dodgy...sometimes is quick and sometimes it takes a month.

I will also post a smaller version of the review on Paizo.

Cheers!


Zaister wrote:
I never really liked the Planescape stuff back than. The "cant" seemed condescending to me and it looked like TSR was apeing Shadowrun to run with the cool guys. And don't even get me started on the stupid retcons... :) I hated it. The di Terlizzi art was as offputting to me as the cant as well, too cartoonish for my taste, so I never looked at the whole stuf back then besides the first few products.

An angry rumbling issues from the gathering nerd horde

HERETIC!

Spoiler:
I kid! I kid! :)

Seriously though. Todd/Shemeska, a wonderful book! I am halfway thrugh the PDF, and I love the travelogue feel to it. I am definitely yoinking concepts for my ongoing Planescape PbP. I like the fact that you cleaned up some of the underpinnings of the whole soul life cycle, and that the hags now have even more roles to play! Kudos!

Dark Archive

vagrant-poet wrote:

Um... you can build an ice raft to collect it mid atlantic? What can I build in Ireland??

WE JUST HAVE RAIN!

Na, there are some dry spells in between. And don't forget the wind!

Spoiler:
Where in Ireland are you living? I am in Dublin.

Dark Archive

Mairkurion {tm} wrote:

OT at Vagrant-Poet

** spoiler omitted **

Spoiler:
The coracle and sailing to new continets is not the problem. Sinking due to the weight of the Guinness barrels is the problem

Tharen the Damned wrote:
Mairkurion {tm} wrote:

OT at Vagrant-Poet

** spoiler omitted **
** spoiler omitted **

Sure, but

Spoiler:
as hefty as some Paizo products are, they won't sink a coracle. Surely you're not saying that an Irishman can't sail across the sea without barrels of Guinness? ;)

Dark Archive

Mairkurion {tm} wrote:
Tharen the Damned wrote:
Mairkurion {tm} wrote:

OT at Vagrant-Poet

** spoiler omitted **
** spoiler omitted **

Sure, but

** spoiler omitted **

Spoiler:
I am not a native, I am just living on the Island. And from what I gather in my studies, there is a small chance that an Irishman will leave for a long voyage without enough Beer.

Tharen the Damned wrote:
Mairkurion {tm} wrote:
Tharen the Damned wrote:
Mairkurion {tm} wrote:

OT at Vagrant-Poet

** spoiler omitted **
** spoiler omitted **

Sure, but

** spoiler omitted **
** spoiler omitted **

Spoilers are getting a bit much, but uh, yeah many Irishmen do like a drink, we have pubs not bars, which is a BIG difference from the US. I'm only 20 so I'm no pub regular auld lad.

To entirely cement the cliche, I'll have to correct you, Guinness is a druaght/stout, not a beer! >_>

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