Pathfinder Adventure Path #22: "The End of Eternity" (Legacy of Fire 4 of 6) (OGL) (based on
Paizo Publishing, LLC
Chapter 4: "The End of Eternity"
by Jason Nelson
Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon’s magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise?
This Pathfinder Adventure Path volume includes:
"The End of Eternity," an adventure for 9th-level characters, by Jason Nelson
A glimpse into the Maelstrom and the lives of its enigmatic natives, the proteans, lords of primeval chaos, by Todd Stewart
The magical rites of Sulesh the Great, master of seals and binder of genies, as transcribed by Wolfgang Baur and James Jacobs
Pathfinder Channa Ti faces danger on the River Asp in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
Six new monsters by Adam Daigle, James Jacobs, Jason Nelson, F. Wesley Schneider, and Todd Stewart
For characters of 9th to 11th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
Do ponto de vista da independência em relação a adventure path, esta edição é uma das que mais funciona sozinha até hoje, talvez por isso muitos reclamem da sensação de viagem de férias do enredo da campanha, pois realmente pouco tem a ver com os acontecimentos das outros aventuras, com exceção do fato que o tema completa muito bem a campanha de histórias das mil e uma noites. A estreia dos Proteans só são mais um brilho especial a edição que a torna muito recomendável para pessoas que só queiram idéias para aventuras marítimas sem ter que viver uma aventura ou campanha maior. Contudo, como parte de Legacy of Fire, poderia ter totalmente pulada (colocando qualquer outra coisa apenas para se ganhar XP) e ainda assim não mudaria quase nada na trama.
[adventure only] Lots of room and some work for a GM
This is a very loose framework into which a GM may insert quite a lot of additional adventuring.
Potential issues (heavy spoilers):
- sphinx riddle (can make the sand really blind eyes see? why would you use this riddle in a middle of sandy terrain?)
- assumption on sentient beings keeping Kakishon together is only so-so (unless one rules all intelligent semi-natives to be non-sentient)
- breaking Kakishon may not sit well with Good characters (quite a lot of deaths will be involved)
- main antagonist ambition to just rule over several colleagues in prison is so-so
- nigh-epic guy unable to squash low level opposition for several centuries is so-so
GMs are strongly advised to work around these... especially if the players like to ask questions.
The issues are unlikely to affect the flow of adventure for most parties, so they do not impact the rating. However, if your players are wont to ask questions, do some work on your own before running this scenario.
Personally, my favorite issue of LoF pathfinders so far. I wasn't super fond of the genie article, but proteans were excellent, kakishon was awesome, the bestiary was quite good, and the adventure hit upon all of the things I like in an adventure. All in all, very good. Actually, all of Legacy of Fire so far has benn of very high quality.
(RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games)