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Pathfinder Society Scenario #17: Perils of the Pirate Pact (OGL) PDF

***½( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more—but will you survive the perils of the Pirate Pact?

Written by Matthieu Dayon

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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PZOPSS0017E


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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***½( ) (based on 13 ratings)

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Okay. I Guess.

***( )( )

Look, this is a good adventure for first time players, but anyone else is going to steamroll it. When the scariest thing in the scenario is a +5 to hit, you know you are playing easy mode. I feel like this story could have benefited from more creative, challenging encounters.

The adventure is very railroaded. The setting and plot are good, but don't have enough there to capture much excitement. There is just very little in this scenario to make it stand out, thus there are a number of much better 1-5 adventures to play.

I would never run this at 6-7 tier. It would be incredibly easy.


Meh.

***( )( )

I GM'd this one via PbP at T3-4, partially to see if I could make it work as a reclamation project.

It's not a terrible story, though I think as GM, you need to downplay some things early on if you know what I mean, and there is a ton of wiggle room for creative GMs.

There is a good variety of encounters (traps and fights), almost no roleplay and a bit of a change in that it throws a bunch of weak mooks into the battle instead of having competence in the BBEG's.

Overall, the challenge level is quite low at the middle tier so this one is a good candidate for playing up or playing with a small group.


in the words of a certain herbivorous dinosaur ...

***( )( )

Good fun, I suppose, but kind of formulaic. You see the traps coming a mile away, and the dramatic twist isn't.


My Favorite Scenario

*****

This has got to be one of the most fun scenarios I've ever run or played. There's a fun mix of combat, exploration, and trapfinding. The plot is not deep, but not every scenario's plot should be deep. PFS needs more straightforward, fun romps through this fantasy world of ours. It's just good clean fun: let's go fight pirates, kill spiders, and look for treasure! What's not to love?


Great setting but not challenging enough

***( )( )

I may be alone in this, but i feel that the players should come to play each PFS session with the understanding that, unless they are cunning, strong,attentive, skilled, cooperative, and even lucky; their characters could die. It is my belief that this urgency provides a much more rewarding experience for everyone. this scenerio contains a very well written plot, but the encounters are much too easy. great for first time players.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

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