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Pathfinder Society Scenario #17: Perils of the Pirate Pact (OGL) PDF

***½( ) (based on 17 ratings)

Our Price: $3.99

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more—but will you survive the perils of the Pirate Pact?

Written by Matthieu Dayon

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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PZOPSS0017E


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Product Reviews (17)
1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

***½( ) (based on 17 ratings)

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Pirates! Arrr!

***( )( )

The premise of this adventure is good and the pirate atmosphere is great (especially if you like pirates) but the encounters are rather simple and unchallenging.


ok

***( )( )

Pirates, spiders, a passable plot. No particular complaints. Overall decent scenario, though not particularly memorable. Like all season 0 it suffers from needing updated monsters.


Easygoing atmospheric river romp

****( )

Perspective player.

The setting and atmosphere of the River Kingdoms, organisations, river boats and individual encounters are all done well. The plot is however simple and likely predicted early on by most of the table.

If you are looking for challenge or complexity then it isn't for you.

This is one you play for the setting and atmosphere.

Works best as an early or introductory scenario and with only four players (as intended). Avoid playing it with more than 4 players if you can.

A 4 star if you like to soak up the atmosphere and for beginners, a 2 star if you are looking for challenge; giving a 3.5 star for the rounded package.


Decent pirate adventure

***( )( )

This is a fun little romp through the River Kingdoms. While the combat hasn't held up well over the years, the plot is somewhat amusing. Expect it to run short, and expect to make your own fun here.


Okay. I Guess.

***( )( )

Look, this is a good adventure for first time players, but anyone else is going to steamroll it. When the scariest thing in the scenario is a +5 to hit, you know you are playing easy mode. I feel like this story could have benefited from more creative, challenging encounters.

The adventure is very railroaded. The setting and plot are good, but don't have enough there to capture much excitement. There is just very little in this scenario to make it stand out, thus there are a number of much better 1-5 adventures to play.

I would never run this at 6-7 tier. It would be incredibly easy.


1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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