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Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF

****( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.

Written by Tim Hitchcock

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 12 ratings)

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Not bad; a bit dated

***( )( )

So, I rather enjoy the setup for this adventure. The idea of a race against the Aspis is a lot of fun. Unfortunately, it completely glosses over Galt, one of the coolest locations in the campaign. The combat also doesn't hold up as well these days. Not bad, but nothing to write home about.

Excellent Wilderness Adventure

****( )

Played this at the higher tier (fighter, wizard, rogue and ranger NPC).

This scenario is a well done overland wilderness trek which is always nice to experience. The dog sled mechanics needed to be a bit better and we were glad we had decided on the ranger NPC or we would all have been walking up the mountain.

The fights were suitably balanced though expected them to be harder for some reason but it didn't detract at all. In fact it meant we all got to show case what our heroes could do.

A rather enjoyable fun scenario.

Mountains of fun

****( )

Perspective player

Great mountain setting and atmosphere, solid encounters, scary and dangerous monster, fun sledge mechanic (which GM kept smooth and fun and visually interesting), epic final fight and a semi-predictable twist. Nothing too complicated and not much roleplay.

Like all early season scenarios it works best with fewer players.

Certainly a 4+ star.

Best Chase Mechanics

****( )

I am not a fan of the current chase mechanics (in season four), but I do like how it's done in the down hill chase. The combats were pretty good too. Just fun all around.

Clunky mechanics, still worth playing

****( )

The editing was pretty bad, and the sled mechanics were obviously beta for later releases but the challenges were appropriately balanced. The time to play was pretty rushed for a 4-hour PFS session, it has alot of action and at the higher tier needs more time per combat from my experience. The treasure was either lackluster or beyond the reach of a typical 7th level character. The faction missions weren't too hard or overly dependent on a single die roll and flowed well with the main story line.

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

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