Do what you will, but do not interfere with trade. This is the only law of Katapesh. Under
the guidance of the mysterious and alien Pactmasters, this simple rule has allowed
Katapesh to become one of the wealthiest nations of the Inner Sea region, where goods,
services, and creatures of all kinds are available for the right price. As the location of the
Legacy of Fire Adventure Path, Katapesh is a wild land of danger and temptation, home
to scheming merchants and bestial gnoll slavers—a perfect place for bold adventurers
to prove themselves.
The information contained within these pages gives players the edge they need to
survive in this harsh country of sand and magic, from new rules and details on making
campaign-specific characters to background information no adventurer should be
without. Even those not playing the Legacy of Fire Adventure Path can indulge in
new feats, new magic items, and fully-fleshed NPCs perfect for any game.
Come in out of the sun and see what the bazaars of Katapesh have in store.
Inside this Pathfinder Companion, you’ll find:
Details, roles, and rules for every character race and class, all
specifically tied to Pathfinder’s Legacy of Fire Adventure Path but
usable in any campaign!
A gazetteer of the mercantile desert nation of Katapesh, including
everything you need to know about its capital, government, notable
locations, and strange marketplaces!
Tips on adventuring and surviving in the merciless desert!
Character traits and special features designed to draw players in and
grant them additional benefits for roleplaying!
New magic items, new feats, new weapons, and more!
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide Game Masters with new sources for campaign intrigue that can be shared with players.
Com excessão do Lucky Farouq, este livro é bem tranquilo de se entregar aos jogadores para eles terem toda referencia que eles precisarem sobre as terras de Katapesh e a campanha Legacy of Fire. As traits são interessante e os ganchos da campanha são envolventes e relevantes. Agora fora este uso, há pouca serventia do livro para campanhas que não sejam Legacy of Fire ou não se passem num deserto. Os Achievement feats podem ser idéias interessantes, mas da maneira como foram apresentadas não funcionam. O livro também se beneficiaria muito mais de arte mostrando paisagens de Katapesh ou pelo menos ilustrações de armas novas. Fora isso, o resto é muito bom e recomendo. Vale a pena experimentar seja ao menos para jogar fora do eurocentrismo.
It is a book that you just have to have when playing the Legacy of Fire AP. The guide gives much more weight to your campaign and more fuel for your player's. It was the first player's companion book I had ever bought in hopes that the supplement materials would prove to be beneficial to the overall campaign and it definitely was.
I particularly enjoyed the Achievement Feats, a very clever idea I may say.
For some reason when I first heard the details of the Legacy of Fire Camapaign, it wasn't quite grabbing my attention. I can't say why not, it seemed solid enough.
Then I got this, and I suddenly really, really wanted to experience this campaign. This book does an excellent job of introducing the first scenario as well as the new region that the AP takes place in.
Instantly conveying a sense of the exotic, of mystery, it begins with thumbnail notes on the main character races and classes - what sort of things they do in Katapesh, why they might visit (trade!) and what others think in general of that race there. The dominant race is human, most of the others being seen but rarely. Next, several new character traits are presented for those who wish to be Katapeshi natives or at least to have spent considerable time in the area before play begins. Those wishing to be particularly attunded to the Legacy of Fire Adventure Path might wish to consider the campaign traits which are also on offer - they provide both reasons for your participation and advantages tailored to some of the challenges you'll face... and do it without giving the game away!
Character creation out of the way, next comes more detail on Katapesh itself. Katapesh is both a region and a city, the latter being a major centre of trade for the region and beyond. Geography, religion, entertainments and wildlife are all discussed - even the mysterious Pactmasters who arrived 1000 years ago and imposed order and free trade, which they maintain vigorously to this day. Places popular with locals and visitors alike are described as well.
While geography is varied, one major feature is desert - so the next section is devoted to descriptions of desert lands and rules for essentials such as survival therein. It's not just ensuring that you have adequate water and food, there are sandstorms, the heat and other desert dwellers to contend with too. Then come some exotic local weapons you might like to try out - poi are dramatic but surprisingly easy to master - and some local deities are also described, followed by magic items common and useful in these parts.
A new type of feat is introduced: the achievement feat. This needs cooperation between player and DM, as without the opportunity to achieve whatever it is you need to do to meet the requirements of the feat you'll