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GameMastery Critical Hit Deck (3.5/PFRPG)

****( ) (based on 18 ratings)
PZO3001
Show Description For:
Non-Mint

Add PFRPG: $10.99

Add Non-Mint: $10.99 $8.24

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Tired of the same old double damage? Wouldn’t you rather chop off your opponent’s head in one clean swing or put an arrow in his heart? Paizo Publishing presents the GameMastery Critical Hit Deck!

Rolled a critical hit? Draw a card and apply the result. Each of the Critical Hit cards in this 52-card deck has four different results based on weapon type, all of which are compatible with the 3.5 rules set and the Pathfinder Roleplaying Game.

Crushing your enemy’s skull has never been this much fun.

Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.

Note to owners of the previous edition of this product: The significant changes in the new edition are that three cards now reference Perception instead of Spot, Search, and Listen; an "additional rules" card has been added with 3.5 usage notes and new optional rules; a couple of typos have been corrected; and the damage type labels on each card are now light yellow instead of red to improve readability. All of the cards with textual changes are pictured below.

ISBN-13: 978-1-60125-195-4


Sample cards. Click to enlarge.
Card back Rules card front Rules card back
Additional rules card front Additional rules card back Sample card
Sample card Sample card Sample card
Sample card Sample card Sample card

Note: This product is part of the Pathfinder Cards Subscription.

Product Availability


PFRPG: Ships from our warehouse in 2 to 14 business days.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO3001-2


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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 18 ratings)

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Essential!

*****

This and its twin, the Critical Fumble deck, have become an interesting and enlivening adjunct to our group's gaming experience. We tend to believe that extraordinary circumstances should be, well, somewhat extraordinary. It doesn't come up often enough to make or break a game for us, but on the occasions when a draw from one of these decks becomes necessary, it does lend a bit of flavor to the experience. A former member of our group introduced us to them, and once he left we realized that we did rather like the decks. So now I've bought them, and look forward to using them once again!


Ouch!

****( )

A good set of cards that should be agreed upon using in your game before hand.


My group loves these

*****

.... and I wouldn't go back to plain old 'vanilla' extra damage.

The look on my players face when they are about to draw one of these is awesome!

Well worth the price and are a great combination with the fumble deck.


Great idea, terrible execution

***( )( )

Here is a product that is the essence of a good product gone bad. Well, I shouldn’t say bad, exactly, but it didn’t live up to its potential. It had a strong premise, but a very poor execution.

The Critical Hit Deck is a way to spice up combat with a bit of variety here and there. However, there is a grand disparity in power between the effects of bludgeoning and edged weapons, to the point where while using them in a campaigns, no player would use a bludgeoning weapon. Many of the affects were more powerful than the base doubling as well, so most of the time the players eschewed all weapons except those with the greatest threat range. Inside of a few sessions, every player wielded kukri, rapiers, or scimitars. We even had a decapitation with a kukri by a wu jen on a gargantuan white dragon on the first round of a combat once.

There is little flavor and no artwork making the card format wholly unnecessary when a d% table would’ve sufficed for a much cheaper PDF, and carrying a more than $10 price tag this product, much like the Critical Fumble Deck, feels like a thinly veiled gimmick to grab money.

It seems that people I play with have mixed views on the Critical Hit Deck, but we decided to no longer use it. While the unexpected excitement in combat could be fun, overall the cards greatly rewarded a particular style of character over most others. I would actually be interested in picking up a new Critical Hit Deck if a 2nd version were ever to be produced, assuming the above issues were sorted out.

Overall, if you are just looking to add some randomness to your critical hits, you can find some better, free tables online, but you likely won’t regret picking up this product.


great for large groups

****( )

I am using this deck on a D&D 4E game and though some of the effects have to be reworded, my players are enjoying these. These cards certainly have shortened long combat encounters with great fun for all.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>


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