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Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #11: The Third Riddle (OGL) PDF (Retired)

***( )( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought. With a band of cloaked riders on your trail and a trap-filled dungeon ahead, will you solve the third riddle before time runs out?

Written by Clinton J. Boomer

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

This scenario uses the GameMastery Map Pack: Caravans set.

This scenario was retired from Pathfinder Society Organized Play on November 15, 2010. After November 15, 2010, it will no longer be legal for Pathfinder Society Organized Play and will no longer be available in the Pathfinder Society Organized Play reporting system.

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Will be added to your My Downloads Page immediately upon purchase of Retired. This product has been retired.

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Product Reviews (13)
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Average product rating:

***( )( ) (based on 13 ratings)

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An RPG Resource Review

****( )

This adventure opens with a long and detailed background for the DM, which provides all the underpinning information you need to understand what is going on. The party, of course, don't get anything like that much detail in their briefing - they are merely told that a senior Pathfinder has gone missing whilst exploring an ancient and long-lost edifice, the Ravenous Sphinx, and they are being sent to find out what happened to him.

The adventure as written begins with the party already well on their way to the Ravenous Sphinx, with a voyage and caravan journey behind them once they had received their mission. Naturally, if you have time and inclination you could play out their travels, otherwise the adventure starts with a running battle as the caravan is attacked! Assuming they deal with that, they soon come on the forbidding shape of the Sphinx, part-buried in the sand but with an open doorway between its front paws and a passageway leading down...

The rest of the adventure consists of their exploration of what is down there. In essence it's a well-trapped puzzle dungeon, but one for which there is a good reason - which surprisingly is actually explained to them by one of the denizens of the place (who set it up, as it happens).

The puzzles are quite challenging and it's going to take more than a strong swordarm and spells to work out what has to be done... yet it can be done. These kind of puzzles don't appeal to everybody, but they can be a fun intellectual challenge for those who do enjoy them. In essence it is a bit like Matthew Reilly meets Indiana Jones with a spot of Tomb Raider mixed in, and ought to prove a memorable adventure for those which survive it! Faction missions are linked in reasonably well, although as usual raise the question of how come the Factions know so much of what is going on wherever it is the party has been sent to give them such detailed missions!

It certainly gets to the very core of what the Pathfinder Society is all about, and those who succeed have earned the title of Pathfinder indeed.

good adventure, but can be dangerous

***( )( )

I really liked the adventure, but it can be quite deadly. I advice playing down with a balanced table of expierenced players!

Gimmics and Failure

*( )( )( )( )

This mod features nothing but gemmic encounters that make sense to the GM while reading it but which the PCs have no real way of understanding. This makes the tone of the mod to be more of a 'Gotcha!' than is in any way fun.

I will never run this event again.

Deadly for first level characters

*( )( )( )( )

This would be a good scenario if for the fact that it did not claim to support 1st level characters. This is the deadliest, most unbalanced scenario I have seen.

Every puzzle battle was an EL 5 battle fight where every resource available had to be spent just to avoid a TPK.

I liked the plot and concepts that were there, but I can never recommend the scenario, especially for 1st level characters.

Unfortunately only average...

***( )( )

I have read this scenario and considered it to sure work awesome... until I ran it.
Some of the rooms are confusing to describe to the players, albeit not nearly half as bad as the town in "Hydra Fang".
What kind of broke this adventure for me were two separate issues:
The first would be the already mentioned "Video-gamism"-feeling.
The second issue I had was one of suspension of disbelief: The puzzles were too simple. Perhaps my players and I are total nerds, but I really thought that any experienced treasure hunters who failed to solve them must have been utter idiots.
I am so longing for adventures with REALLY hard puzzles in some future release(at least as a web-enhancement or something like that). My players long to use their brains and this adventure, in spite of its name, unfortunately fails to provide that.

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