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Pathfinder Society Scenario #9: Eye of the Crocodile King (OGL) PDF (Retired)

***( )( ) (based on 7 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Arcanamirium transmuter Maren Fuln found a magically sealed amulet in the school's library and kept it as a shiny bauble. Little did he know the amulet contained an entity far worse than he imagined, and by unsealing it, he loosed a revenge-obsessed horror into the sewers beneath the school. Can the Pathfinder Society halt the beast’s plan in time, or will he build his army of revenge and sow chaos in Absalom?

Written by Christopher Self

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

This scenario was retired from Pathfinder Society Organized Play on May24, 2010. After May 24, 2010, it will no longer be legal for Pathfinder Society Organized Play and will no longer be available in the Pathfinder Society Organized Play reporting system.

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of Retired. This product has been retired.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

***( )( ) (based on 7 ratings)

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*Snore*

*( )( )( )( )

The premise of this adventure is cool. The set-up is cool. Then it becomes the Pen & Paper equivalent of a sewer level. The faction missions are uninspired, the combat is boring and the story goes nowhere. The background hinted at completely breaks down and gives way to one of the most boring crawls I've ever played. It was boring to read and my players did not enjoy this slugfest either.
The one PF scenario I don't want to run EVER again.


A direct delve

*****

This adventure is a very straight forward, well paced delve and heavily combat orientated - what I think a crawl should be. In saying that, there is a need for a very well balanced party to succeed. I played 1-2 and was personally awed by the last act.

This is a great adventure for beginning characters or to introduce players to PFS/PFRPG. Particularly good for getting power players to realise that there is more than optimising characters and that they know all that there is to know in the game.

PS. I recently ran this scenario for my local players and they loved it! Highly recommend, particularly for hack and slashers.


Raw Sewage

**( )( )( )

A very generic "Fetch me my MacGuffin" dungeon crawl. Filled with deadly encounters and awful maps, this doesn't rank very high. The amount of roleplaying is close to naught. After the briefing it's just walking through a railroad under the city, seeing the wonderful sights of the sewers.

Last encounter is really some shafting. Most likely will make at least one player just leave the table to read a book or something, unless he/she is sadistic.


Focused and combat heavy, but intentionally so.

****( )

The adventure doesn't have a lot of RP built into in (though there is some if the PCs go out of their way to make it). On the other hand, the way the scenario is set up, it makes sense that the PCs will be fighting their way through this.


Great potential, doesn't quite deliver.

***( )( )

The entire time I ran this scenario, I felt the encounters were far too difficult for a group of characters of the first level to deal with and the adventure constantly throwing copious amounts of Cure spells in the form of a myriad magic items did little to offset the disproportionately powerful creatures the players were pitted against.
A specific encounter in which I felt that the players had little chance to survive without the DM's intervention:

Spoiler:
Where the players faced off against a group of three Troglodytes and a Crocodile. The Crocodile's attacks are far too powerful for a fight in which it has three capable allies and I felt the need to significantly reduce its offensive capability and insert two Scrolls of Cure Light Wounds so as to prevent an untimely TPK.

The faction missions, although not brilliant, were a relative strong point of the Scenario. It was entertaining seeing the group's rogue shout in glee as he completed his faction's second task.
All in all, with some alteration this adventure shows great potential but if it is run "out of the box" you may encounter some problems. It is highly recommended to bring characters of the second level if playing the Tier 1-2 version.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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