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Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)

**½( )( ) (based on 2 ratings)
Pathfinder Adventure Path #24:
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Chapter 6: "The Final Wish"
by Rob McCreary

Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path!

    This volume of Pathfinder Adventure Path includes:
  • "The Final Wish," an adventure for 14th-level characters, by Rob McCreary.
  • Accounts of the Spawn of Rovagug, the titanic spawn of the god of destruction, by Clinton Boomer.
  • The magic of genies and insights into the power of wishes, by Wolfgang Baur.
  • Pathfinder Channa Ti's last-ditch efforts to prevent a dark god from entering the world, in a climactic Pathfinder's Journal by New York Times bestselling author Elaine Cunningham.
  • Seven new monsters by Adam Daigle, Rob McCreary, and F. Wesley Schneider.

For characters of 14th to 15th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-185-5

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: Unavailable

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (2)

Average product rating:

**½( )( ) (based on 2 ratings)

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Worth fleshing out.

***( )( )

The artwork is amazing (the super-impressive gnoll from page 20 has already been made into a miniature: Nargok, Warpriest of Rovagug. Some of the downtime activities after book one pay off greatly. The liberation of Kelmarane is actually fun.
Xotani´s Grave is an impressive location and mostly fun to play in.
The Spawn of Rovagug article.
The Bestiary is worth it for the nowhere reprinted Azi dragons and Xotani the Firebleeder.

The city of Kelmarane is underdeveloped. The GM has to flesh out quite some buildings. The Brazen Tower is a big grind. The "Clockwork General" is not compatible with Pathfinder lore of today, predating it.

Having to clear the House of the Beast a second time is no fun at all.
The adventure has zero chance of roleplaying opportunities as written.

If you have the time to flesh out the city of Kelmarane with buildings and NPCs (best done before beginning book two) and insert some roleplaying opportunities/chances to parley with some creatures encountered, this adventure will gain tremendously from it.

The first 4 parts of this campaign are a lot of fun, the last two have to be pimped up by a GM to be. This is why i want "Legacy of Fire" as a hardcover with Pathfinder Rules in 2019.

My Final Wish was for a far more memorable ending

**( )( )( )

I remember being quite disappointed with the finale of Legacy of Fire when I first read through The Final Wish. Having just started the AP again with the outstanding Howl of the Carrion King, I revisited the last chapter and can honestly say my opinion hasn’t changed. I really expected something a little more interesting for the culmination of one of the more innovative APs. Instead we get the Liberation of Kelmarane as “cinematic combat” i.e. characters run a few errands and take on a few high level NPCs while the battle takes place mainly off screen.

The big show down with the enemy which has been building throughout the AP occurs at the end of a very vanilla dungeon crawl with a few uninspired visits from past friends and foes. Whatever happened to “the strange wish-powered minions the PCs are destined to face in the final adventure”? The House of the Beast was far more fun the first time through. Gift Certificates
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