Another world is hidden below—a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.
Into the Darklands explores this mysterious and deadly realm of caverns and secrets, from the numerous hazards that plague the deeps to the strange and sinister races that dwell therein. Within these pages you will find maps of the major entrances to the Darklands throughout Golarion’s Inner Sea region, as well as dozens of locations hidden within three distinct realms of the deep. Tables to determine random dangers and wandering menaces, new languages and exotic hazards, and all manner of monsters, including the degenerate morlocks, the wormlike seugathis, the destructive vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk await discovery within!
Just remember—in the Darklands, the night lasts forever, and the denizens of the depths never sleep.
The perfect companion to the Pathfinder Second Darkness Adventure Path! This comprehensive 64-page sourcebook provides an overview of the cavernous realms below the surface of the Pathfinder Chronicles campaign setting.
Where can I find the Ecology section of the Urdefhan statblock in the back? I'm guessing the most relevent bit for me is Advancement (which I suspect will read, 'by character class, Fighter is Favored Class').
Rather than see a PFRPG update to this book, I think a set of 3 new books, one for each layer of the darklands would be nice (though, preferably, not all at once - February is already smiting my wallet). Just covering one segment at a time could also give you room to bring some crunch into play, though I understand you want to avoid the nuclear proliferation of (prestige) classes that was classic 3.5. Perhaps some iconic magic items. I'm still in love with the flesh-implanted ioun stone idea from the first PFAP series, and it would be keen to see some underused items from the core book get a cultural and mechanical update in the darklands.
Beyond that, I'd love to hear some of the crazy things from real-world caving get brought in. Recent discoveries in Earths caves include:
* The role that "bacterial snots" play in cave formation: http://news.softpedia.com/news/Bacteria-Snots-Form-Caves-42720.shtml
* Crustal bacteria and other life forms live in compressed, heated water that has been isolated from the rest of the Earth for millions of years: http://www.thenakedscientists.com/HTML/content/interviews/interview/648/
* Superman the movie's fortress of solitude exists: http://www.canyonsworldwide.com/crystals/
* Our caves are extremely deep... much deeper than we used to believe: http://www.environmentalgraffiti.com/offbeat-news/10-deepest-caves-in-the-w orld/1185
In terms of mapping... that's the hardest part. Caves are inherently more 3D than anything we deal with on a regular basis. How do you accurately portray that? Can you ever have a map like the Inner Sea map that conveys the scope and breadth of the Darklands without feeling myopically 2D?
I know this is some thread necromancy, but I just picked this book up and I have to say, WOW. Thank you Mrs. Jacobs and Vaughan for exemplary, evocative, and thought-provoking work. This book is a pleasure to read and will be a pleasure to use in my games.
Oh, yeah, it is. Just kind of wish it had a little more specific details, but other than that, most of the stuff in it has been updated in other products (such as the Underfhan being in the 2nd Bestiary), and its good overall of explaining both the feel of a Darklands campaign, and the maps are (as far as I can tell) up to date and accurate still...