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Pathfinder Chronicles: Into the Darklands (OGL)
 
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Pathfinder Chronicles: Into the Darklands (OGL)
****( ) (based on 8 ratings)

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At the World’s Core

Another world is hidden below—a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.

Into the Darklands explores this mysterious and deadly realm of caverns and secrets, from the numerous hazards that plague the deeps to the strange and sinister races that dwell therein. Within these pages you will find maps of the major entrances to the Darklands throughout Golarion’s Inner Sea region, as well as dozens of locations hidden within three distinct realms of the deep. Tables to determine random dangers and wandering menaces, new languages and exotic hazards, and all manner of monsters, including the degenerate morlocks, the wormlike seugathis, the destructive vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk await discovery within!

Just remember—in the Darklands, the night lasts forever, and the denizens of the depths never sleep.

The perfect companion to the Pathfinder Second Darkness Adventure Path! This comprehensive 64-page sourcebook provides an overview of the cavernous realms below the surface of the Pathfinder Chronicles campaign setting.

ISBN-13: 978-1-60125-140-4

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9204


See Also:


<< Pathfinder Chronicles: Gods & Magic (OGL) Pathfinder Chronicles: Guide to Absalom (OGL) >>


Product Discussion (118)

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One more monster-related question:

Where can I find the Ecology section of the Urdefhan statblock in the back? I'm guessing the most relevent bit for me is Advancement (which I suspect will read, 'by character class, Fighter is Favored Class').

Thanks for any help.

Paizo Employee Designer, RPG Superstar Judge

That's what I'd do.


Given that this is a 3.5 OGL product, is there a pure-Pathfinder conversion floating around?

-The Gneech

Paizo Employee Designer, RPG Superstar Judge

Not officially, no.

Though the intellect devourer is in the PF Bestiary. And the urdefhan's sword is updated to PF in Adventurer's Armory.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Neothelids are in the Bestiary, too.

Paizo Employee Creative Director

John Robey wrote:

Given that this is a 3.5 OGL product, is there a pure-Pathfinder conversion floating around?

-The Gneech

Morlocks showed up in the Bestiary; the other four new monsters will appear in Bestiary 2.


James Jacobs wrote:
John Robey wrote:

Given that this is a 3.5 OGL product, is there a pure-Pathfinder conversion floating around?

-The Gneech

Morlocks showed up in the Bestiary; the other four new monsters will appear in Bestiary 2.

Excellent, thanks!

-TG

Andoran

Pathfinder Adventure Path Subscriber

Rather than see a PFRPG update to this book, I think a set of 3 new books, one for each layer of the darklands would be nice (though, preferably, not all at once - February is already smiting my wallet). Just covering one segment at a time could also give you room to bring some crunch into play, though I understand you want to avoid the nuclear proliferation of (prestige) classes that was classic 3.5. Perhaps some iconic magic items. I'm still in love with the flesh-implanted ioun stone idea from the first PFAP series, and it would be keen to see some underused items from the core book get a cultural and mechanical update in the darklands.

Beyond that, I'd love to hear some of the crazy things from real-world caving get brought in. Recent discoveries in Earths caves include:

* The role that "bacterial snots" play in cave formation: http://news.softpedia.com/news/Bacteria-Snots-Form-Caves-42720.shtml
* Crustal bacteria and other life forms live in compressed, heated water that has been isolated from the rest of the Earth for millions of years: http://www.thenakedscientists.com/HTML/content/interviews/interview/648/
* Superman the movie's fortress of solitude exists: http://www.canyonsworldwide.com/crystals/
* Our caves are extremely deep... much deeper than we used to believe: http://www.environmentalgraffiti.com/offbeat-news/10-deepest-caves-in-the-w orld/1185

In terms of mapping... that's the hardest part. Caves are inherently more 3D than anything we deal with on a regular basis. How do you accurately portray that? Can you ever have a map like the Inner Sea map that conveys the scope and breadth of the Darklands without feeling myopically 2D?


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I know this is some thread necromancy, but I just picked this book up and I have to say, WOW. Thank you Mrs. Jacobs and Vaughan for exemplary, evocative, and thought-provoking work. This book is a pleasure to read and will be a pleasure to use in my games.


Pathfinder Adventure Path Subscriber

Casting Raise Thread on account of the just announced sale.

Can anyone who has this tell me a couple of things:

1) Does this have substantially more information than the Inner Sea World Guide's entry on the Darklands?

2) It mentions maps of the entrances, but are these detailed maps? Just dots on a copy of the Inner Sea World Map? Are there other maps inside?

Thanks in advance!


1) Inner Sea World Guide - 4 page entry. Into the Darklands - 64 pages long. YES!!

2) The maps show the various levels of the Darklands, with a map of the Inner Sea region overlaid, which has dots showing the entrances, as well as markings of places of note in the Darklands.


Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Card Game, Comics Subscriber

I would just add that this is an ultra-cool book. What Gregg H. said above is right on the money. I would like to see more of its elements explored in APs, scenarios and modules.


Pathfinder Adventure Path Subscriber

Nice, thanks guys (especially Kajehase). Sounds like this is a bargain I can't afford to pass up!

Shadow Lodge

I want to run a Darklands campaign, I take it that even though this is 3.5, it is very useful?

Grand Lodge

Oh, yeah, it is. Just kind of wish it had a little more specific details, but other than that, most of the stuff in it has been updated in other products (such as the Underfhan being in the 2nd Bestiary), and its good overall of explaining both the feel of a Darklands campaign, and the maps are (as far as I can tell) up to date and accurate still...


do they have a statblock for the grimlock in this book ?

Paizo Employee Webstore Gninja Minion

There is not, though you can get the 3.5 version of the Grimlock right here at d20srd.org.

Paizo Employee Creative Director

Or: use morlocks from the Bestiary. They're what we use instead of grimlocks these days.

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