Pathfinder Module LB2: Treasure of Chimera Cove (OGL) (based on
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Paizo Publishing, LLC
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A Last Baron wilderness adventure for 7th-level characters.
An ancient map points to a legendary treasure hidden in the mythical Chimera Cove, a long-forgotten pirate port. A host of deadly traps and lingering guardians awaits the plunderers, but an even greater evil has its sight set upon powerful relic. The path to riches is fraught with peril, but the reward far outweighs the risk.
ISBN-13: 978-1-60125-119-0
Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
I am the DM that ran Chimera Cove for Kirth and Company. The tie-in from Tower of the Last Baron was very easy to use and set the piece fairly well. I found for my particular group using the Beta rules that I had to upgrade the monsters a bit, but otherwise the module ran fairly easy. There is a longer review under Pathfinder Modules on the Messageboards. Overall I liked the module and it required very little preparation. I do agree with Kirth, don't try this without a Cleric and an optimized party. Also don't separate at any time or you will DIE horribly. Huzzah for Mr. Caralya. Well done.
Far from being a typical pirate's treaure adventure, this one has a very unique "treasure" and a bevy of interesting challenges along the way. I'm unable to give a full review, as most of our characters died less than halfway through: make no mistake, this one will kill parties that are not optimized for deadly combat, or who are foolish enough to split their forces at any time. Despite the gory finale, we all enjoyed it thoroughly.
Don't let the "LB" designation fool you; this adventure can easily be run on its own, in almost any campaign world.